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[L4D2] Pounce Kinetics

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Join Date: Apr 2009
Location: Teutonia!!
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Left 4 Dead
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    Plugin Description:
    Old 07-31-2010 , 13:37   [L4D2] Pounce Kinetics
    Reply With Quote #1

    Applies Newtons Laws to Hunter Pouncing.

    Resulting effects:

    • Pounces above a certain impact force (= jump lenght) cannot be deadstopped. [Meleed in the face, staggering them midair]
    • Pounces of lower impact force still bear the entire Hunters mass and velocity, so if a Survivor deadstops the Hunter, he gets staggered himself.

    Made with the new functions of left4downtown2. YES ITS REQUIRED.

    • 1.0.0 - Release

    • l4d2_pounce_kinetics_version - Plugin version
    • l4d2_pounce_kinetics_range - what jump lenght is considered unstoppable
    • l4d2_pounce_kinetics_enabled - Toggle on/off
    Attached Files
    File Type: sp Get Plugin or Get Source (l4d2_pounce_kinetics.sp - 596 views - 3.9 KB)
    File Type: smx l4d2_pounce_kinetics.smx (4.7 KB, 757 views)

    Last edited by AtomicStryker; 01-25-2011 at 19:19.
    AtomicStryker is offline

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