Raised This Month: $62 Target: $400
 15% 

[L4D2] Pounce Kinetics


  
 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Author
AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Plugin ID:
1843
Plugin Version:
1.0.0
Plugin Category:
Gameplay
Plugin Game:
Left 4 Dead
Plugin Dependencies:
    Servers with this Plugin:
    7 
    Plugin Description:
    Old 07-31-2010 , 13:37   [L4D2] Pounce Kinetics
    Reply With Quote #1

    Applies Newtons Laws to Hunter Pouncing.


    Resulting effects:

    • Pounces above a certain impact force (= jump lenght) cannot be deadstopped. [Meleed in the face, staggering them midair]
    • Pounces of lower impact force still bear the entire Hunters mass and velocity, so if a Survivor deadstops the Hunter, he gets staggered himself.

    Made with the new functions of left4downtown2. YES ITS REQUIRED.



    Changelog:
    • 1.0.0 - Release


    Convars:
    • l4d2_pounce_kinetics_version - Plugin version
    • l4d2_pounce_kinetics_range - what jump lenght is considered unstoppable
    • l4d2_pounce_kinetics_enabled - Toggle on/off
    Attached Files
    File Type: sp Get Plugin or Get Source (l4d2_pounce_kinetics.sp - 596 views - 3.9 KB)
    File Type: smx l4d2_pounce_kinetics.smx (4.7 KB, 757 views)

    Last edited by AtomicStryker; 01-25-2011 at 19:19.
    AtomicStryker is offline
     


    Thread Tools
    Display Modes

    Posting Rules
    You may not post new threads
    You may not post replies
    You may not post attachments
    You may not edit your posts

    BB code is On
    Smilies are On
    [IMG] code is On
    HTML code is Off

    Forum Jump


    All times are GMT -4. The time now is 11:12.


    Powered by vBulletin®
    Copyright ©2000 - 2019, vBulletin Solutions, Inc.
    Theme made by Freecode