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[L4D2] Survivor Bot AI Improver


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Mystik Spiral
Senior Member
Join Date: Oct 2020
Location: Orlando, FL
Old 10-27-2024 , 14:51   Re: [L4D2] Survivor Bot AI Improver
Reply With Quote #161

Posted another video showcasing an all bot team (using this plugin) completing Tank Challenge v1.5, and all four bots escape!

https://www.youtube.com/watch?v=mdOp8TufaBc
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Zunzunzun
Junior Member
Join Date: Jul 2023
Old 10-29-2024 , 03:02   Re: [L4D2] Survivor Bot AI Improver
Reply With Quote #162

Hello im having this error being spammed on the logs by the plugin using kerouha fork.

PHP Code:
L 10/28/2024 23:21:46: [SMException reportedProperty "m_isDualWielding" not found (entity 250/weapon_chainsaw)
L 10/28/2024 23:21:46: [SMBlamingl4d2_sb_ai_improver.smx
L 10
/28/2024 23:21:46: [SMCall stack trace:
L 10/28/2024 23:21:46: [SM]   [0GetEntProp
L 10
/28/2024 23:21:46: [SM]   [1Line 5820D:\l4d2\left4dead2\addons\sourcemod\scripting\l4d2_sb_ai_improver.sp::SurvivorHasPistol
L 10
/28/2024 23:21:46: [SM]   [2Line 3865D:\l4d2\left4dead2\addons\sourcemod\scripting\l4d2_sb_ai_improver.sp::L4D2_OnFindScavengeItem
L 10
/28/2024 23:21:46: [SM]   [4Call_Finish
L 10
/28/2024 23:21:46: [SM]   [5Line 3609l4dd\l4dd_forwards.sp::DTR_SurvivorBot_FindScavengeItem_Post
L 10
/28/2024 23:32:53Error log file session closed
Doesn't seem to cause any issues while playing but its kinda annoying having the error logs being spammed like that.
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Mika Misori
Senior Member
Join Date: Sep 2022
Old 10-29-2024 , 11:48   Re: [L4D2] Survivor Bot AI Improver
Reply With Quote #163

Quote:
Originally Posted by Kerouha View Post
Wondering if it's gonna resolve random crashes
Here comes the big bug report

Since I installed this plugin on servers and switched to SourceMod v1.12 with latest version of VScript, the servers started crashing quite often.

Most of the crashes are with the following error:
Code:
server_srv.so!Studio_BoneIndexByName(CStudioHdr const*, char const*) + 0x50
Here is an example of a stack trace of one of the many same crashes:
https://crash.limetech.org/6rczjeszhliq
Spoiler


A player reported that this crash in-game occurred on the official Crash Course campaign when a bot tried to use the defibrillator on another bot. The crash occurred immediately after the bot used the defibrillator.

Recently there was a crash with a new error, but also referring to your plugin:
Code:
server_srv.so!CBaseAnimating::LookupBone(char const*) + 0x18.
Here is the stacktrace of this crash with the new error:
https://crash.limetech.org/fmkqkzcupe57
Spoiler


On top of all this, there are frequent crashes with an error:
Code:
actions.ext.2.l4d2.so!ProcessHandlerImpl<ActionResult<CBaseEntity>, (lambda at /home/elysian/actions.ext/source/actions_processor_shared.h:185:12) &, CBaseEntity *&, float &> [invoke.h:73 + 0x1a]
Here is one of many stacktraces of such crashes:
https://crash.limetech.org/pk3iweadx34k
Spoiler

I didn't find any mention of your plugin in this stack-trace, but there are a lot of bot mentions here I don't know if these crashes are related to your plugin or to the actions extension and I should report them to the actions extension author?

Anyway, all these crashes happen very often on my 5 servers (screen attached). All servers use the same configuration:
Latest version of your plugin from GitHub (experimental branch). SourceMod (1.12.0.7157). Metamod:Source 1.11.0-dev+1155. Actions (3.8.8 ) by BHaType. "VScript" (1.8.5.manual) by 42. Linux (Ubuntu server).

In addition to your plugin, I use a plugin to limit the use of bots to the first aid kits: [L4D & L4D2] Bot Healing Values" (2.3) by SilverShot.
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Mika Misori is offline
Kerouha
Member
Join Date: Jul 2015
Location: Russian Federation
Old 10-31-2024 , 16:04   Re: [L4D2] Survivor Bot AI Improver
Reply With Quote #164

Quote:
Originally Posted by Zunzunzun View Post
SurvivorHasPistol error
I will look into that for the next update.

Quote:
Originally Posted by Mika Misori View Post
GetClosestToEyePosEntityBonePos crash
I've encountered crashes in similar circumstances, though since I use Windows (and don't host multiple servers), crashes are far between, and dumps don't display function names. Website refusing to load lately does not help either.
Might have a hacky solution for crashes though.

Quote:
Originally Posted by Mika Misori View Post
actions.ext crash
This one is beyond my competence sadly. It appears that, while the extension allows you to manipulate actions, it does that in a raw manner; leaving the game's normal AI "nextbot" system with unexpected data sometimes.
It really needs to be more documented eg. what kind of actions exist, their structure, what values game will expect etc.

Quote:
Originally Posted by Emana202 View Post
spaghetti-coded Frankenstein
I mean, it does the job as advertised. And some small (yet jarring) issues were too conveniently scattered around for someone not to jump in with a hammer
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L4D2 Survivor Bot AI Improver [fork at GitHub]
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Mystik Spiral
Senior Member
Join Date: Oct 2020
Location: Orlando, FL
Old 10-31-2024 , 16:34   Re: [L4D2] Survivor Bot AI Improver
Reply With Quote #165

@Kerouha
FWIW, I have not had a single error or server crash in a very long time. I also never get any "ran long" messages in the console. I have "ib_process_time" set to "0.1" to help prevent stale entity ids. The higher that value the more likely a stored entity id will no longer exist.

Regarding the SurvivorHasPistol problem... I suspect that can be resolved by adding a HasEntProp somewhere before GetEntProp since the error is that the property (for dual pistols) does not exist. If you are going to do another release, I would suggest also checking for any lines where an entity is killed and ensure that not only is the entity valid (probably already does this) but also make sure the entity is not 0 (world) since that is a valid entity, but attempting to remove it would crash the server.
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Mika Misori
Senior Member
Join Date: Sep 2022
Old 11-01-2024 , 20:10   Re: [L4D2] Survivor Bot AI Improver
Reply With Quote #166

Quote:
Originally Posted by Kerouha View Post
I will look into that for the next update.
Thank you, I really hope there is some way to fix these crashes. As soon as a new version of the plugin is released, I will install it immediately and continue reporting.

Quote:
Originally Posted by Mystik Spiral View Post
I have not had a single error or server crash in a very long time.
Then I don't understand what's going on. Maybe some plugins are conflicting, but it would be unbearably hard to find out. Maybe I need to upgrade to the latest dev versions of SM + MM, I don't know what to do
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Mystik Spiral
Senior Member
Join Date: Oct 2020
Location: Orlando, FL
Old 11-01-2024 , 22:16   Re: [L4D2] Survivor Bot AI Improver
Reply With Quote #167

@Mika Misori
What do you have "ib_process_time" set to?
In the server console log, do you see any "ran long" Script Perf Warning messages?

You may not being doing anything "wrong", but your system might not have enough power to run everything you have loaded. As a test, you might want to try disabling all plugins except for this one and see if the problem goes away. If you have multiple L4D(2) servers on the same system, you may want to try to shutdown as many of them as possible. You might even see a difference if you switch the game server from a magnetic spinning disk to running on an NVME SSD. If you are running your server in a VM, see if allocating more CPU or RAM helps. If you are running a high tick rate and/or high min/max_updaterate, you could try lowering the values.
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Mika Misori
Senior Member
Join Date: Sep 2022
Old 11-02-2024 , 14:44   Re: [L4D2] Survivor Bot AI Improver
Reply With Quote #168

Quote:
Originally Posted by Mystik Spiral View Post
What do you have "ib_process_time" set to?
I use pretty much the default bot settings. “ib_process_time” = ‘0.2’ (default).

Quote:
Originally Posted by Mystik Spiral View Post
do you see any "ran long" Script Perf Warning messages?
I didn't see any such warnings in the server console, but I didn't monitor the console that often.

Quote:
Originally Posted by Mystik Spiral View Post
your system might not have enough power to run everything you have loaded.
Five L4D2 servers running on a dedicated machine with Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz, 8 gigs RAM, clean Ubuntu server minimized distribution. All server dependencies updated to the latest version. Peak load on the hardware, when all L4D2 servers are filled, does not rise above 60% (past L4D2 servers there are spinning my other projects, but they are isolated and do not interfere with each other). There are no performance problems, the server hardware monitoring has never shown any overload or overheating warnings. Fast network channel, no lags/spikes, players do not complain about anything.

Quote:
Originally Posted by Mystik Spiral View Post
If you have multiple L4D(2) servers on the same system, you may want to try to shutdown as many of them as possible.
Each server has its own separate installation directory with files, the servers use only one shared folder with custom maps (symlink). I've already gone down from 10 running L4D2 servers to 5, and also made a different install directory for each (previously all server instances ran from the same install directory).

Quote:
Originally Posted by Mystik Spiral View Post
switch the game server from a magnetic spinning disk to running on an NVME SSD.
Fast SAMSUNG 512 gigs SSD.

Quote:
Originally Posted by Mystik Spiral View Post
If you are running your server in a VM, see if allocating more CPU or RAM helps.
I don't use virtualization for L4D2 servers, everything is on bare metal.

Quote:
Originally Posted by Mystik Spiral View Post
If you are running a high tick rate and/or high min/max_updaterate, you could try lowering the values.
All L4D2 servers are running with the same 4 slot hardcore coop configuration, on 30 tickrate with default network settings (I didn't change any cvar like *_updaterate, etc).


The only 2 problems I am experiencing are:
1. The crashes I described above, which started after installing this plugin and switching from SM 1.11 to SM 1.12 with VScript.
2. And black screen with micro timeouts during the transition to the next map/restart of the round, which starts to happen after a long game on the server and disappears after a reboot. But this is a different story and I think not related to this plugin (probably : )
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Mystik Spiral
Senior Member
Join Date: Oct 2020
Location: Orlando, FL
Old 11-02-2024 , 16:24   Re: [L4D2] Survivor Bot AI Improver
Reply With Quote #169

@Mika Misori

Your system sounds fine and I do not see any issues. I do not know if it will help, but here is what I have installed (not including Workshop mods):

sm plugins list
[SM] Listing 31 plugins:
01 "Source Scramble Manager" (1.2.0) by nosoop
02 "[L4D2] Healing Alternative" (1.1a) by Mystik Spiral
03 "[L4D & L4D2] Left 4 DHooks Direct" (1.151) by SilverShot
04 "[L4D2] Survivor Bot AI Improver" (1.5k) by Emana202, Kerouha
05 "L4D2 Health Glows" (1.0.3.1) by Buster "Mr. Zero" Nielsen
06 "Basic Info Triggers" (1.12.0.7157) by AlliedModders LLC
07 "Player Commands" (1.12.0.7157) by AlliedModders LLC
08 "[L4D & L4D2] Spray Block" (1.0a) by Mystik Spiral
09 "Basic Chat" (1.12.0.7157) by AlliedModders LLC
10 "Basic Votes" (1.12.0.7157) by AlliedModders LLC
11 "[L4D & L4D2] Fire Glow" (1. by SilverShot
12 "Sound Commands" (1.12.0.7157) by AlliedModders LLC
13 "[L4D2] Spitter Acid Glow" (1.3) by SilverShot
14 "AFK Manager" (4.3.0) by Rothgar
15 "[L4D & L4D2] Detonation Control" (1.0.1) by Mystik Spiral
16 "[L4D & L4D2] Survivor Shove" (1.5) by SilverShot
17 "VScript" (1.8.6.manual) by 42
18 "[L4D & L4D2] Enforce Gametypes" (1.4) by Mystik Spiral
19 "[L4D2] Vomitjar Glow" (1.3) by SilverShot
20 "Map Change" (1.6) by Alex Dragokas, fdxx, sorallll, little_froy
21 "Basic Ban Commands" (1.12.0.7157) by AlliedModders LLC
22 "Anti-Flood" (1.12.0.7157) by AlliedModders LLC
23 "[L4D/L4D2] "go_away_from_keyboard" Unlock" (0.3) by cravenge
24 "HDR.smx"
25 "Admin File Reader" (1.12.0.7157) by AlliedModders LLC
26 "Basic Commands" (1.12.0.7157) by AlliedModders LLC
27 "Basic Comm Control" (1.12.0.7157) by AlliedModders LLC
28 "Admin Help" (1.12.0.7157) by AlliedModders LLC
29 "Admin Menu" (1.12.0.7157) by AlliedModders LLC
30 "[L4D & L4D2] Reverse Friendly-Fire" (2.9) by Mystic Spiral
31 "Client Preferences" (1.12.0.7157) by AlliedModders LLC

sm exts list
[SM] Displaying 12 extensions:
[01] Automatic Updater (1.12.0.7157): Updates SourceMod gamedata files
[02] Webternet (1.12.0.7157): Extension for interacting with URLs
[03] Source Scramble (0.7.1): Tools for working with memory.
[04] Actions (3.8.: Nextbot action tree manager
[05] SDK Hooks (1.12.0.7157): Source SDK Hooks
[06] BinTools (1.12.0.7157): Low-level C/C++ Calling API
[07] SDK Tools (1.12.0.7157): Source SDK Tools
[08] DHooks (1.12.0.7157): Dynamic Hooks
[09] Top Menus (1.12.0.7157): Creates sorted nested menus
[10] Regex (1.12.0.7157): Provides regex natives for plugins
[11] Client Preferences (1.12.0.7157): Saves client preference settings
[12] SQLite (1.12.0.7157): SQLite Driver

meta list
[01] SourceMod (1.12.0.7157) by AlliedModders LLC
[02] Actions (3.8. by BHaType
[03] SDK Hooks (1.12.0.7157) by AlliedModders LLC
[04] SDK Tools (1.12.0.7157) by AlliedModders LLC
[05] DHooks (1.12.0.7157) by AlliedModders LLC

meta version
Metamod:Source Version Information
Metamod:Source version 1.11.0-dev+1155
Plugin interface version: 16:14
SourceHook version: 5:5
Loaded As: Valve Server Plugin
Compiled on: May 15 2024 063:56
Built from: https://github.com/alliedmodders/met...commit/2009298
Build ID: 1155:2009298
http://www.metamodsource.net/

sm version
SourceMod Version Information:
SourceMod Version: 1.12.0.7157
SourcePawn Engine: 1.12.0.7157, jit-x86 (build 1.12.0.7157)
SourcePawn API: v1 = 5, v2 = 16
Compiled on: Aug 31 2024 04:43:41
Built from: https://github.com/alliedmodders/sou...ommit/4e6d66b7
Build ID: 7157:4e6d66b7
http://www.sourcemod.net/

Distro: Ubuntu 22.04.5 LTS
Arch: x86-64
Kernel: 6.8.0-48-generic

I had to install VSLib (from Workshop) a while back and I am including it since I do not know what was requiring it and the server was crashing without it.

VSLib by Rayman1103
https://steamcommunity.com/sharedfil...?id=2402581049

I seriously doubt it makes any difference but I am running L4D2 inside VirtualBox 7.0.20 (will upgrade to 7.0.22 fairly soon).

My only suggestion is to try setting "ib_process_time" to "0.1" and see if it makes any difference.
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Last edited by Mystik Spiral; 11-02-2024 at 16:27. Reason: add "ib_process_time" suggestion
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Mika Misori
Senior Member
Join Date: Sep 2022
Old 11-04-2024 , 06:59   Re: [L4D2] Survivor Bot AI Improver
Reply With Quote #170

Quote:
Originally Posted by Mystik Spiral View Post
My only suggestion is to try setting "ib_process_time" to "0.1" and see if it makes any difference.
Thanks for your attention to my problem and for sharing your config. I followed your advice and changed ib_process_time from 0.2 to 0.1. Also updated all possible dependencies to the latest version: sourcemod-1.12.0-git7167-linux, VScript-1.9.1.85, SMExt-SourceScramble 0.8.0-pre2.

Hope it helps, I will monitor and report further.
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