this plugin does not support changing the severity of the server...
Code:
#pragma semicolon 1
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <engine>
#include <fun>
#include <hamsandwich>
#include <fakemeta>
#include <vault>
#define ADMIN_BBVIP ADMIN_LEVEL_H
// Define the Plugin Version
new const VERSION[] = { "1.0" };
// PREFIX
new const PREFIX[] = { "!g[ BaseBuilder ]!n" };
new const g_szKnifeBModel[] = "models/chucky_knife.mdl";
new const g_szKnifeWModel[] = "models/v_claw.mdl";
new const g_szAk47Model[] = "models/v_golden_ak47.mdl";
new const g_szDeagleModel[] = "models/v_deagle.mdl";
new VipUsed[33];
new HasSpeed;
new bool:g_bHasKnifeB[33];
new bool:g_bHasKnifeW[33];
new bool:g_bHasAk47[33];
new bool:g_bHasDeagle[33];
new Float:fast_speed = 400.0;
new Float:normal_speed = 250.0;
//new g_pVisiblity;
new mpd,/* mkb,*/ mhb;
new maxplayers;
public plugin_init()
{
register_plugin("BaseBuilder: VIP Menu", VERSION, "anti-talent");
RegisterHam(Ham_Spawn, "player", "FwdHamSpawn_Post", 1);
RegisterHam(Ham_Item_PreFrame, "player", "FwdPreFrame_Post", 1);
RegisterHam(Ham_TakeDamage, "player", "FwdPlayerDamage");
//RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1);
register_event("CurWeapon","event_curweapon","be","1=1");
register_clcmd("say vmenu", "cmdVmenu");
register_clcmd("say /vmenu", "cmdVmenu");
register_clcmd("say_team vmenu", "cmdVmenu");
register_clcmd("say_team /vmenu", "cmdVmenu");
register_clcmd("say /buyvip", "cmdBuyvip");
register_clcmd("say buyvip", "cmdBuyvip");
register_clcmd("say_team buyvip", "cmdBuyvip");
register_clcmd("say_team /buyvip", "cmdBuyvip");
register_clcmd("say /preturi", "cmdPreturi");
register_clcmd("say_team /preturi", "cmdPreturi");
//g_pVisiblity = register_cvar( "km_invis", "200" ); // 255 = clearly visible
set_task(480.0, "kmodmsg", 0, _, _, "b");
mpd = register_cvar("money_per_damage","3");
//mkb = register_cvar("money_kill_bonus","200");
mhb = register_cvar("money_hs_bonus","500");
register_event("Damage","Damage","b");
maxplayers = get_maxplayers();
// Ham TakeDamage
register_forward( FM_CmdStart, "fw_CmdStart" );
//RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1);
}
public Damage(id)
{
new weapon, hitpoint, attacker = get_user_attacker(id,weapon,hitpoint);
if(attacker<=maxplayers && is_user_alive(attacker) && attacker!=id)
if (get_user_flags(attacker) & ADMIN_LEVEL_H)
{
new money = read_data(2) * get_pcvar_num(mpd);
if(hitpoint==1) money += get_pcvar_num(mhb);
cs_set_user_money(attacker,cs_get_user_money(attacker) + money);
}
}
public FwdPlayerDamage(victim, inflictor, attacker, Float:damage, damagebits)
{
if(inflictor == attacker
&& attacker != victim
&& g_bHasKnifeB[ attacker ]
&& is_user_alive(attacker)
&& get_user_weapon(attacker) == CSW_KNIFE )
{
SetHamParamFloat(4, damage * 3.0);
}
if(inflictor == attacker
&& attacker != victim
&& g_bHasAk47[ attacker ]
&& is_user_alive(attacker)
&& get_user_weapon(attacker) == CSW_AK47 )
{
SetHamParamFloat(4, damage * 2.0);
}
if(inflictor == attacker
&& attacker != victim
&& g_bHasDeagle[ attacker ]
&& is_user_alive(attacker)
&& get_user_weapon(attacker) == CSW_DEAGLE )
{
SetHamParamFloat(4, damage * 4.0);
}
}
public plugin_precache()
{
precache_model(g_szKnifeBModel);
precache_model(g_szAk47Model);
precache_model(g_szKnifeWModel);
precache_model(g_szDeagleModel);
}
public event_curweapon(id)
{
if(g_bHasKnifeB[id] && read_data(2) == CSW_KNIFE)
{
set_pev(id, pev_viewmodel2, g_szKnifeBModel);
set_user_gravity(id, 0.5);
}
else
set_user_gravity(id, 1.0);
if(g_bHasAk47[id] && read_data(2) == CSW_AK47)
{
set_pev(id, pev_viewmodel2, g_szAk47Model);
set_user_gravity(id, 1.0);
}
else
set_user_gravity(id, 1.0);
if(g_bHasDeagle[id] && read_data(2) == CSW_DEAGLE)
{
set_pev(id, pev_viewmodel2, g_szDeagleModel);
set_user_gravity(id, 0.5);
}
else
set_user_gravity(id, 1.0);
}
public FwdPreFrame_Post(id)
{
if(!is_user_alive(id))
{
return PLUGIN_HANDLED;
}
if(!HasSpeed)
{
return PLUGIN_HANDLED;
}
else if(HasSpeed)
{
set_user_maxspeed(id, fast_speed);
}
return PLUGIN_HANDLED;
}
public FwdHamSpawn_Post(id)
{
if (!is_user_alive(id))
return PLUGIN_CONTINUE;
HasSpeed = false;
VipUsed[id] = false;
g_bHasKnifeB[id] = false;
g_bHasKnifeW[id] = false;
g_bHasAk47[id] = false;
g_bHasDeagle[id] = false;
set_user_maxspeed(id, normal_speed);
set_user_rendering( id, _, 0, 0, 0, _, 0 );
return PLUGIN_CONTINUE;
}
public cmdVmenu(id)
{
if(!(get_user_flags(id) & ADMIN_BBVIP))
{
client_printc(id, "%s Only !gVIPs !tmay use the VIP Menu", PREFIX);
return PLUGIN_HANDLED;
}
if(VipUsed[id])
{
client_printc(id, "%s You already used !gVIP Menu!n this round. Please wait till next round", PREFIX);
return PLUGIN_HANDLED;
}
switch(cs_get_user_team(id))
{
case CS_TEAM_T:
VipTMenu(id);
case CS_TEAM_CT:
VipCTMenu(id);
}
return PLUGIN_HANDLED;
}
public VipCTMenu(id)
{
new menu = menu_create("\yBaseBuilder VIP Menu:^n\r", "VipCTMenu_handler");
menu_additem(menu, "\w+150HP and +100Armor", "1", 0);
menu_additem(menu, "\wSpeed", "2", 0);
menu_additem(menu, "\wM249 and Deagle", "3", 0);
menu_additem(menu, "\wRevive", "4", 0);
menu_additem(menu, "\wSG550", "5", 0);
menu_additem(menu, "\wG3SG1", "6", 0);
menu_additem(menu, "\wGolden AK 47", "7", 0);
menu_additem(menu, "\wGolden Deagle", "8", 0);
menu_additem(menu, "\wAWP", "9", 0);
menu_display(id, menu);
}
public VipCTMenu_handler(id, menu, item)
{
if( item == MENU_EXIT )
{
menu_destroy(menu);
return PLUGIN_HANDLED;
}
new data[6], iName[64];
new access, callback;
menu_item_getinfo(menu, item, access, data,5, iName, 63, callback);
new key = str_to_num(data);
switch(key)
{
case 1:
{
set_user_health(id, get_user_health(id) + 150);
set_user_armor(id, get_user_armor(id) + 100);
VipUsed[id] = true;
client_printc(id, "%s You have just recieved !g150HP!n and !g100Armor!n", PREFIX);
}
case 2:
{
VipUsed[id] = true;
HasSpeed = true;
set_user_maxspeed(id, fast_speed);
client_printc(id, "%s You have just recieved !gSpeed", PREFIX);
}
case 3:
{
give_item(id, "weapon_m249");
give_item(id, "weapon_deagle");
cs_set_user_bpammo(id, CSW_M249, 200);
cs_set_user_bpammo(id, CSW_DEAGLE, 100);
VipUsed[id] = true;
client_printc(id, "%s You have just recieved !gM249!n and !gDeagle!n", PREFIX);
}
case 4:
{
ExecuteHamB(Ham_CS_RoundRespawn, id);
VipUsed[id] = true;
client_printc(id, "%s You have just been !grevived", PREFIX);
}
case 5:
{
give_item(id, "weapon_sg550");
cs_set_user_bpammo(id, CSW_SG550, 200);
VipUsed[id] = true;
client_printc(id, "%s You have just recieved !gSG550", PREFIX);
}
case 6:
{
give_item(id, "weapon_g3sg1");
cs_set_user_bpammo(id, CSW_G3SG1, 200);
VipUsed[id] = true;
client_printc(id, "%s You have just recieved !gG3SG1", PREFIX);
}
case 7:
{
give_item(id, "weapon_ak47");
cs_set_user_bpammo(id, CSW_AK47, 200);
set_pev(id, pev_viewmodel2, "models/v_golden_ak47.mdl");
g_bHasAk47[id] = true;
VipUsed[id] = true;
client_printc(id, "%s You have just recieved !gGolden AK 47", PREFIX);
}
case 8:
{
give_item(id, "weapon_deagle");
cs_set_user_bpammo(id, CSW_DEAGLE, 200);
set_pev(id, pev_viewmodel2, "models/v_deagle.mdl");
g_bHasDeagle[id] = true;
VipUsed[id] = true;
client_printc(id, "%s You have just recieved !gGolden Deagle", PREFIX);
}
case 9:
{
give_item(id, "weapon_awp");
cs_set_user_bpammo(id, CSW_AWP, 200);
VipUsed[id] = true;
client_printc(id, "%s You have just recieved !gAWP", PREFIX);
}
}
menu_destroy(menu);
return PLUGIN_HANDLED;
}
public VipTMenu(id)
{
new menu = menu_create("\yBaseBuilder VIP Menu:^n\r", "VipTMenu_handler");
menu_additem(menu, "\wSpeed", "1", 0);
menu_additem(menu, "\w+5000Hp si +5000Armor", "2", 0);
menu_additem(menu, "\wBloody Knife", "3", 0);
menu_additem(menu, "\wWolveriNe Knife", "4", 0);
menu_display(id, menu);
}
public VipTMenu_handler(id, menu, item)
{
if( item == MENU_EXIT )
{
menu_destroy(menu);
return PLUGIN_HANDLED;
}
new data[6], iName[64];
new access, callback;
menu_item_getinfo(menu, item, access, data,5, iName, 63, callback);
new key = str_to_num(data);
switch(key)
{
case 1:
{
VipUsed[id] = true;
HasSpeed = true;
set_user_maxspeed(id, fast_speed);
client_printc(id, "%s You have just recieved !gSpeed", PREFIX);
}
case 2:
{
set_user_health(id, get_user_health(id) + 5000);
set_user_armor(id, get_user_armor(id) + 5000);
VipUsed[id] = true;
client_printc(id, "%s You have just recieved !g5000 HP!n and !g5000 Armor!n", PREFIX);
}
case 3:
{
set_user_health(id, get_user_health(id) + 2000);
set_user_armor(id, get_user_armor(id) + 2000);
set_user_maxspeed(id, fast_speed);
HasSpeed = true;
set_pev(id, pev_viewmodel2, "models/chucky_knife.mdl");
g_bHasKnifeB[id] = true;
VipUsed[id] = true;
client_printc(id, "%s You have just recieved !gBloody Knife", PREFIX);
}
case 4:
{
set_user_health(id, get_user_health(id) + 2500);
set_user_armor(id, get_user_armor(id) + 2500);
set_user_maxspeed(id, fast_speed);
HasSpeed = true;
set_pev(id, pev_viewmodel2, "models/v_claw.mdl");
g_bHasKnifeW[id] = true;
set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 125);
VipUsed[id] = true;
client_printc(id, "%s You have just recieved !gWolveriNe Knife", PREFIX);
}
}
menu_destroy(menu);
return PLUGIN_HANDLED;
}
public cmdBuyvip(id)
{
show_motd(id, "vip.txt", "VIP");
}
public PrintText(id)
{
client_print(id, print_chat, "!t[VIP] !gScrie !t/buyvip !gsi vei vedea !tBeneficiile VIP.");
}
public cmdPreturi(id)
{
show_motd(id, "preturi.txt", "PRETURI");
client_printc(id, "!t[PRETURI] !gScrie !t/preturi !gpentru a vedea preturile pentru !tadmin !gsi !tvip.");
}
// Colour Chat
stock client_printc(const id, const input[], any:...)
{
new count = 1, players[32];
static msg[191];
vformat(msg, 190, input, 3);
replace_all(msg, 190, "!g", "^x04"); // Green Color
replace_all(msg, 190, "!n", "^x01"); // Default Color
replace_all(msg, 190, "!t", "^x03"); // Team Color
if (id) players[0] = id; else get_players(players, count, "ch");
for (new i = 0; i < count; i++)
{
if (is_user_connected(players[i]))
{
message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i]);
write_byte(players[i]);
write_string(msg);
message_end();
}
}
}