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Originally Posted by Silvers
Which game? Which plugin version? You modified that (and removed stuff?) why?
It has a specific check for reading "InValue" commands which would crash when reading with any other method, there maybe other commands which need to be read as objects instead, you can debug where its crashing by printing/logging the "command" variable value and seeing the last one printed before crash, and let me know what it is so I can fix the plugin.
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CSGO, I put back that thing with "InValue" etc, but it seems the crash happens when I kill entities on SDKHook_Spawn with AcceptEntitiyInput(entitiy, "Kill");
I dhook AcceptInput on SDKHook_SpawnPost and no crashes.
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