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[L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)


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Spirit_12
Veteran Member
Join Date: Dec 2012
Location: Toronto, CA
Old 06-25-2019 , 13:29   Re: [L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)
Reply With Quote #191

Quote:
Originally Posted by gamer_kanelita View Post
greetings, well I love this plugin, but it does not work, I did every day, download the files, create the 3 folders, add objects in the chapter and save them even in the 3 options, and I leave the game, but when I enter again the objects do not appear, perhaps I am failing in something or I need to do something so that all the objects that I have created are saved, if someone could tell me the steps that I do not know, I would really appreciate it :llorar: :llorar: :choque: :choque:
Sorry for my ignorance, I'm new to this plugin but I've been playing for years left 4 dead 2 : 3
Which version are you using?
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gamer_kanelita
Senior Member
Join Date: Jun 2019
Location: Peru
Old 06-25-2019 , 13:54   Re: [L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)
Reply With Quote #192

I am using the version stripper 1.2.2 windows :llorar: :llorar: is fine?
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gamer_kanelita
Senior Member
Join Date: Jun 2019
Location: Peru
Old 06-25-2019 , 13:54   Re: [L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)
Reply With Quote #193

yes, I am using the version stripper 1.2.2 windows :llorar: :llorar: is fine?
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gamer_kanelita
Senior Member
Join Date: Jun 2019
Location: Peru
Old 06-25-2019 , 14:37   Re: [L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)
Reply With Quote #194

I am using the version stripper 1.2.2 windows :llorar: :llorar: is fine?
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Spirit_12
Veteran Member
Join Date: Dec 2012
Location: Toronto, CA
Old 06-25-2019 , 16:41   Re: [L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)
Reply With Quote #195

You are using an outdated version. No wonder it won't work for you.

Try this one: https://forums.alliedmods.net/showpo...&postcount=178
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Apeboy21
Junior Member
Join Date: Feb 2019
Old 07-15-2019 , 14:20   Re: [L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)
Reply With Quote #196

Running a server based on building custom areas. i need some help with stripper source and understanding certain things about it so if anyone is experienced with this sort of thing and can help me please contact me at 𝒜𝓅𝑒𝐵𝑜𝓎#3640 on discord (youll have to paste that in since its a special font)
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luis enrique
Member
Join Date: Oct 2017
Location: peru
Old 07-27-2019 , 00:34   Re: [L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)
Reply With Quote #197

Hello, someone will have it in Spanish, thank you very much
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gamer_kanelita
Senior Member
Join Date: Jun 2019
Location: Peru
Old 08-24-2019 , 02:34   Re: [L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)
Reply With Quote #198

It works but now the only drawback is that I have to be loading each chapter all my created objects, although I put l4d2_spawn_props_autoload "1" the same does not automatically generate it as it should, does anyone know why it helps?
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HarryPotter
Veteran Member
Join Date: Sep 2017
Location: Taiwan, Asia
Old 07-29-2020 , 09:09   Re: [L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)
Reply With Quote #199

Quote:
Originally Posted by Spirit_12 View Post
[L4D2] Objects Spawner 3.0

Version 3.0
found a wired bug, if you spawn item and use "Grab" to adjust position, it doesn't show the item changes "angles" in the game. But when I save data, the item does changes "angles" in cfg
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Last edited by HarryPotter; 07-29-2020 at 09:10.
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JeffMakesGames
Junior Member
Join Date: Aug 2020
Old 08-22-2020 , 21:22   Re: [L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)
Reply With Quote #200

One issue I have with this is that while the spitter's attack glob does bounce off the side of a object spawned, it's that the acid goes through the top of an object to the very ground if it lands on top of an object.
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