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Speed problem


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Dr!fter
The Salt Boss
Join Date: Mar 2007
Old 10-08-2010 , 10:21   Re: Speed problem
Reply With Quote #11

Ok heres a test version. There is plugin in the test zip along with extension and required gamedata. You can set your run speed by doing sm_speed 300.0 (for example) in console. I did however notice it isnt that value exactly seems to be always lower. I also noticed when setting it something ridiculous it wouldnt go above 376 (idk if this happened before or not). I also didnt account for ping difference playing a roll. It might not work but i spent some time on it so atleast we can try it out If not i might have a look at some other thingns see if i can find something.

Note: All source code for extension and plugin is in the source zip. Also this test is only for WINDOWS i didnt compile it for linux if someone wants to compile for linux there more than welcome to. Ill try to find someone to compile it for me if no one compiles for linux
Attached Files
File Type: zip speed source.zip (15.0 KB, 186 views)
File Type: zip speedtest.zip (46.8 KB, 174 views)
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rhelgeby
Veteran Member
Join Date: Oct 2008
Location: 0x4E6F72776179
Old 10-08-2010 , 11:27   Re: Speed problem
Reply With Quote #12

Update: Also remember to convert spawn protection speed.

YouzAMenace: Nice, gonna try it later.
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Richard Helgeby

Zombie:Reloaded | PawnUnit | Object Library
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Last edited by rhelgeby; 10-08-2010 at 11:31.
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marty3
Junior Member
Join Date: Jan 2010
Old 10-08-2010 , 19:21   Re: Speed problem
Reply With Quote #13

when i change zr_classes_speed_method "prop" for "LVM" (in zombiereloaded.cfg) this disables the zombie mod ...

Why ?

Last edited by marty3; 10-08-2010 at 19:27.
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rhelgeby
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Join Date: Oct 2008
Location: 0x4E6F72776179
Old 10-08-2010 , 20:49   Re: Speed problem
Reply With Quote #14

Check error logs. I bet you forgot to convert class speed values and spawn protection speed.
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Richard Helgeby

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marty3
Junior Member
Join Date: Jan 2010
Old 10-08-2010 , 22:39   Re: Speed problem
Reply With Quote #15

zr_classes_speed_method "lmv"
zr_spawnprotect_speed "300"

error log
Quote:
[zombiereloaded.smx] [Player Classes] [Config Validation] Warning: Invalid speed at index 2: 0.00

sorry but i dont understand my bad manipulation
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rhelgeby
Veteran Member
Join Date: Oct 2008
Location: 0x4E6F72776179
Old 10-08-2010 , 23:08   Re: Speed problem
Reply With Quote #16

Check speed at class no. 3.
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Richard Helgeby

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Fastswitch91
Junior Member
Join Date: Jul 2010
Old 10-09-2010 , 05:20   Re: Speed problem
Reply With Quote #17

Quote:
Originally Posted by rhelgeby View Post
Check error logs. I bet you forgot to convert class speed values and spawn protection speed.
What do you actually mean with "converting"? I dont understand that tbh
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rhelgeby
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Join Date: Oct 2008
Location: 0x4E6F72776179
Old 10-09-2010 , 10:22   Re: Speed problem
Reply With Quote #18

Read the first post again, you must convert speed values.
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Richard Helgeby

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Fastswitch91
Junior Member
Join Date: Jul 2010
Old 10-09-2010 , 11:39   Re: Speed problem
Reply With Quote #19

even though im now referred to as an idiot, i dont understand that formula, could someone be so kind and give me an example?

Edit: ok sry guys, i never had that /s and *s in mathematics, in germany were having x and some other shit...

Nevermind, i got it. But now it feels like the zombies ahve some weird gravity... any explanacion for this? i only changed speed value from prop to lmv with the formula, didnt change anything else



Last edited by Fastswitch91; 10-09-2010 at 12:34.
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rhelgeby
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Join Date: Oct 2008
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Old 10-09-2010 , 12:57   Re: Speed problem
Reply With Quote #20

The LMV speed method affect jump speed, fall speed and weapon recoil. That's just how it is and why it's not a good method, but it's the only one working now.
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