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[ZR] Unlimited ammo plugin


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rhelgeby
Veteran Member
Join Date: Oct 2008
Location: 0x4E6F72776179
Old 01-29-2010 , 16:39   Re: [ZR] Unlimited ammo plugin
Reply With Quote #11

That doesn't make sense. It's checking a lot of stuff before calling. Does anyone else see a bug in the source?
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Richard Helgeby

Zombie:Reloaded | PawnUnit | Object Library
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Greyscale
SourceMod Plugin Approver
Join Date: Dec 2007
Location: strYoMommasHouse[you];
Old 01-29-2010 , 17:50   Re: [ZR] Unlimited ammo plugin
Reply With Quote #12

Code:
new zomg = GetEntDataEnt(client, activeOffset);
That isn't always going to return a weapon. If the client has no weapons then it will return -1. Naturally that wouldn't ever happen but almost every server is modded now-a-days and missing weapons isn't uncommon.
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Darkthrone
Senior Member
Join Date: Jun 2009
Old 01-30-2010 , 04:02   Re: [ZR] Unlimited ammo plugin
Reply With Quote #13

players can't change their weapons
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clutchh
SourceMod Donor
Join Date: Feb 2008
Old 03-27-2010 , 05:51   Re: [ZR] Unlimited ammo plugin
Reply With Quote #14

So, is this working fine? I'm anxious to convert our ZombieMod server to this but need a reliable unlimited ammo plugin before I do so.
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Juujuu
Junior Member
Join Date: Mar 2010
Old 03-27-2010 , 09:34   Re: [ZR] Unlimited ammo plugin
Reply With Quote #15

It is stable, been using it on my server for a while, also old server had it for ~6 months before that
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rhelgeby
Veteran Member
Join Date: Oct 2008
Location: 0x4E6F72776179
Old 03-27-2010 , 12:00   Re: [ZR] Unlimited ammo plugin
Reply With Quote #16

We use it on our server, and I've never experienced any problems with it.
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Richard Helgeby

Zombie:Reloaded | PawnUnit | Object Library
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ph
AlliedModders Donor
Join Date: Mar 2006
Old 04-29-2010 , 13:08   Re: [ZR] Unlimited ammo plugin
Reply With Quote #17

Thank you for this plugin.
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psychonic

BAFFLED
Join Date: May 2008
Old 05-18-2010 , 19:33   Re: [ZR] Unlimited ammo plugin
Reply With Quote #18

Quote:
Originally Posted by rhelgeby View Post
A little plugin that will reset to 200 bullets every fifth second. Players won't need to reload.
OnConfigsExecuted is called on every map start. This plugin will end up creating a new (timer) handle on every map change.
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KyleS
SourceMod Plugin Approver
Join Date: Jul 2009
Location: Segmentation Fault.
Old 05-18-2010 , 20:36   Re: [ZR] Unlimited ammo plugin
Reply With Quote #19

Fixed the Timer issue, along with Darkthrone's (and my) ent issue.
Attached Files
File Type: sp Get Plugin or Get Source (zr_ammo.sp - 715 views - 2.0 KB)
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Darkthrone
Senior Member
Join Date: Jun 2009
Old 06-04-2010 , 04:31   Re: [ZR] Unlimited ammo plugin
Reply With Quote #20

i'm not fixed this, i just found bug, all credits for fixing goes to Kyle12
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