Raised This Month: $51 Target: $400
 12% 

Sank Sounds (Luke Sankey) (v1.8.4)


Post New Thread Reply   
 
Thread Tools Display Modes
karlos
Veteran Member
Join Date: Apr 2004
Location: Germany/Poland
Old 09-01-2013 , 07:40   Re: Sank Sounds (Luke Sankey) (v1.8.1)
Reply With Quote #1061

with this config everyone should be able to play 20 sounds per map
admins should be able to play infinite sounds
__________________
alias White Panther
karlos is offline
brlight
Senior Member
Join Date: Jun 2011
Old 09-01-2013 , 07:56   Re: Sank Sounds (Luke Sankey) (v1.8.1)
Reply With Quote #1062

Hi, I´m having a problem with this plugin, I defined in SND-LIST.CFG file that every word to play sound begins with a slash / (define like that because I was having issues with another plugin)
So my cfg file is like this:
# TimeStamp: 02:27 July 08, 2001
# File created by: Admin
# Important parameters:
SND_MAX; 20
SND_MAX_DUR; 180.0
SND_WARN; 17
SND_JOIN; sound/misc/hibabe.wav;sound/misc/hi.wav;sound/misc/himan.wav
SND_EXIT; sound/misc/comeagain.wav;sound/misc/goodbye.wav;sound/misc/beback.wav;sound/misc/bye_love.wav;sound/misc/gtg.wav
SND_DELAY; 0.0
SND_MODE; 15
SND_IMMUNITY; "m"
EXACT_MATCH; 1
ADMINS_ONLY; 1
DISPLAY_KEYWORDS; 0


# Word/Wav combinations:
/atack1; sound/attacke.mp3
/balls1; sound/balls1.mp3
/benny1; sound/benny.mp3

The problem is when a players exit server instead of playing any of the sounds defined in SND_EXIT; it plays the sound defined in "/atack1".If i remove the slash "/" from the word "atack1", when player exit server it will play "/balls1" sound.
Is there any possiblity that this plugin could work with Word/Wav combinations beginning with slash "/"?
Thank you
brlight is offline
Mirk
Senior Member
Join Date: Nov 2012
Old 09-01-2013 , 08:12   Re: Sank Sounds (Luke Sankey) (v1.8.1)
Reply With Quote #1063

Quote:
Originally Posted by karlos View Post
with this config everyone should be able to play 20 sounds per map
admins should be able to play infinite sounds
Yes, I know, but it runs only max 6 sounds and more have not played with players when their fasting still behind.
Mirk is offline
karlos
Veteran Member
Join Date: Apr 2004
Location: Germany/Poland
Old 09-01-2013 , 11:34   Re: Sank Sounds (Luke Sankey) (v1.8.1)
Reply With Quote #1064

@brlight
this should actually work but there is a little bug. will be fixed (probabely today)

@Mirk
which game/mod are you trying this on?
can you send me a PM with IP? If it is CZ then I cannot help
__________________
alias White Panther
karlos is offline
karlos
Veteran Member
Join Date: Apr 2004
Location: Germany/Poland
Old 09-01-2013 , 12:34   Re: Sank Sounds (Luke Sankey) (v1.8.1)
Reply With Quote #1065

@Mirk
first of all: get a download server. It takes way too long to connect.
Alternatively use the "package" system of sank sounds (readme.txt)

regarding your problem:
everything is working as expected. There are no problems. You are just using the config wrong.
"SND_MAX_DUR; 180.0" = 3 min of sounds
As most of your sounds are 20 sec or longer each player will reach the 3 min within 6 or 7 sounds.
__________________
alias White Panther
karlos is offline
Mirk
Senior Member
Join Date: Nov 2012
Old 09-01-2013 , 12:37   Re: Sank Sounds (Luke Sankey) (v1.8.1)
Reply With Quote #1066

Well, that's because, thanks. But I have Fast Downloads on the server.
Mirk is offline
karlos
Veteran Member
Join Date: Apr 2004
Location: Germany/Poland
Old 09-01-2013 , 12:41   Re: Sank Sounds (Luke Sankey) (v1.8.2)
Reply With Quote #1067

Update v1.8.2: (01.09.2013)
fixed:
- exit sounds could be replaced by keyword sounds

@Mirk
It took me ~5 min to download which is way too long. consider using the "package" system
__________________
alias White Panther
karlos is offline
Mirk
Senior Member
Join Date: Nov 2012
Old 09-01-2013 , 14:29   Re: Sank Sounds (Luke Sankey) (v1.8.2)
Reply With Quote #1068

And that is what system?
Mirk is offline
brlight
Senior Member
Join Date: Jun 2011
Old 09-01-2013 , 15:58   Re: Sank Sounds (Luke Sankey) (v1.8.2)
Reply With Quote #1069

Quote:
karlos;2026331]Update v1.8.2: (01.09.2013)
fixed:
- exit sounds could be replaced by keyword sounds
Excelent efficiency and support!!Thank you karlos, issue is fixed!!
brlight is offline
karlos
Veteran Member
Join Date: Apr 2004
Location: Germany/Poland
Old 09-02-2013 , 11:20   Re: Sank Sounds (Luke Sankey) (v1.8.2)
Reply With Quote #1070

@Mirk
readme.txt -> section 1.2 and 2.1
the readme.txt is in the "help.7z" archive (on first page)
__________________
alias White Panther
karlos is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 09:16.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode