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[L4D] Snare Speak 1.9


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bman87
Senior Member
Join Date: Dec 2008
Location: Michigan
Old 07-12-2009 , 11:17   Re: [L4D] Snare Speak 1.7
Reply With Quote #81

I am having issues still with SpecListener and this plugin. Using SM1.3, but I cannot hear anyone as spectator. I unloaded and reloaded the plugins a few times and it still does not work. I could be having issues with Snare Speak as well, but its hard to tell when you usually only have a few seconds of Voice Channel.

Last edited by bman87; 07-12-2009 at 11:21.
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Thraka
AlliedModders Donor
Join Date: Aug 2005
Old 07-12-2009 , 12:46   Re: [L4D] Snare Speak 1.7
Reply With Quote #82

What I've noticed with the boomer is that if you slime one guy, then explode, it will close that channel. If you slime multiple and explode it may or may not close channels. Sometimes it closes all but the last guy.
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Antithasys
Moderator
Join Date: Apr 2008
Old 07-13-2009 , 17:42   Re: [L4D] Snare Speak 1.7
Reply With Quote #83

Please update post description with public cvar found in code. Once done plugin will be approved.
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n0limit
Senior Member
Join Date: May 2009
Old 07-13-2009 , 20:37   Re: [L4D] Snare Speak 1.7
Reply With Quote #84

Quote:
Originally Posted by Antithasys View Post
Please update post description with public cvar found in code. Once done plugin will be approved.
Added snarespeak_version to first post, sorry about that.

If I did something wrong let me know.
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RAAP
Member
Join Date: Jan 2008
Location: Vancouver, BC, Canada
Old 07-13-2009 , 20:52   Re: [L4D] Snare Speak 1.7
Reply With Quote #85

My server has been crashing on map change randomly. I checked my error logs and this is what was there... Would these errors cause the server crash on mapchange?? Seems like theres somthing going on with snarespeak. Can anybody make sense of this??

Than you so much in advance!

L 07/10/2009 - 01:16:26: SourceMod error session started
L 07/10/2009 - 01:16:26: Info (map "l4d_vs_hospital02_subway") (file "errors_20090710.log")
L 07/10/2009 - 01:16:26: [SM] Native "PrintToChat" reported: Client 7 is not in game
L 07/10/2009 - 01:16:26: [SM] Displaying call stack trace for plugin "SnareSpeak.smx":
L 07/10/2009 - 01:16:26: [SM] [0] Line 112, /home/groups/alliedmodders/forums/files/5/4/0/4/3/44827.attach::Event_PlayerRelease()
L 07/10/2009 - 01:16:26: [SM] Native "PrintToChat" reported: Client 7 is not in game
L 07/10/2009 - 01:16:26: [SM] Displaying call stack trace for plugin "SnareSpeak.smx":
L 07/10/2009 - 01:16:26: [SM] [0] Line 112, /home/groups/alliedmodders/forums/files/5/4/0/4/3/44827.attach::Event_PlayerRelease()
L 07/10/2009 - 01:167: Error log file session closed.
L 07/10/2009 - 01:16:49: SourceMod error session started
L 07/10/2009 - 01:16:49: Info (map "l4d_vs_hospital03_sewers") (file "errors_20090710.log")
L 07/10/2009 - 01:16:49: [SM] Native "PrintToChat" reported: Client 4 is not in game
L 07/10/2009 - 01:16:49: [SM] Displaying call stack trace for plugin "SnareSpeak.smx":
L 07/10/2009 - 01:16:49: [SM] [0] Line 113, /home/groups/alliedmodders/forums/files/5/4/0/4/3/44827.attach::Event_PlayerRelease()
L 07/10/2009 - 013:44: Error log file session closed.
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bman87
Senior Member
Join Date: Dec 2008
Location: Michigan
Old 07-14-2009 , 14:32   Re: [L4D] Snare Speak 1.7
Reply With Quote #86

I checked my logs and I am getting the same errors as RAAP
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n0limit
Senior Member
Join Date: May 2009
Old 07-14-2009 , 17:31   Re: [L4D] Snare Speak 1.7
Reply With Quote #87

Quote:
Originally Posted by RAAP View Post
My server has been crashing on map change randomly. I checked my error logs and this is what was there... Would these errors cause the server crash on mapchange?? Seems like theres somthing going on with snarespeak. Can anybody make sense of this??
*snip*
Thanks for bringing these to my attention. I'll fix this in the next version. Apparently the client was connected but not in game so it was giving an error when it tried to notify them. I'll use the IsClientInGame function instead.

These errors should not cause a crash on your server. The SourceMod engine runs these scripts so they'll avoid those types of things.
__________________
I've recently taken a new job that is very demanding of my time. I'll try to continue these projects, but my simple advice is, if you see something you can fix, then do it. Then share it. I don't know when I'll get a chance to.
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n0limit
Senior Member
Join Date: May 2009
Old 07-16-2009 , 00:04   Re: [L4D] Snare Speak 1.7
Reply With Quote #88

Quote:
Originally Posted by Opt1kal View Post
Twl.cfg I believe uses source and metamod both.
What I mean is, What plugin uses it? I have no experience with it. Or do you mean SourceMod itself uses it?

Quote:
Originally Posted by Thraka View Post
Hmm I'm having weird issues where the channels print out that they've been setup, but people cannot hear. Unloading the plugin and manually reloading it fixes the problem. But I have to do it a lot. I don't know how to trace what causes it. I sometimes still see boomer channel closing prematurly on death.
Hmmm, any other voice plugins that might be effecting it? It's hard to test, especially when people aren't talkative
The boomer requires the reload, or all voice channels die out?

Quote:
Originally Posted by Thraka View Post
What I've noticed with the boomer is that if you slime one guy, then explode, it will close that channel. If you slime multiple and explode it may or may not close channels. Sometimes it closes all but the last guy.
So you no longer think it's related to splash damage vs projectile vomit?

Side Note
For some reason, using boomer can result in snare speak no longer working for any infected. If you see this happening, for now, just disable boomer channels (snarespeak_allowboomer 0). The boomer events seem funky.

Last edited by n0limit; 07-16-2009 at 23:37.
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n0limit
Senior Member
Join Date: May 2009
Old 07-26-2009 , 15:50   Re: [L4D] Snare Speak 1.8
Reply With Quote #89

The errors caused by client not being in game should be fixed in 1.8 which is now posted. If you guys run into any errors, let me know.

I still have figured out why sometimes chat channels stop working. Need more incident reports, so if it happens to you, try to let me know and anything that went on before it happened.
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Thraka
AlliedModders Donor
Join Date: Aug 2005
Old 07-28-2009 , 12:14   Re: [L4D] Snare Speak 1.8
Reply With Quote #90

It's happened a few times. It's hard to turn off the boomer channel. It's such a part of the experience. We haven't been able to track down exactly what is happening. It's just we suddenly notice we're not hearing the other team ask for help (sometimes they fail to do it though) and we ask if they can hear us and they say no.
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