Quote:
Originally Posted by Crasher_3637
I don't know what I did but the bug acts differently now.
1. The client no longer stays in control of the bot, so players are able to take over that bot once the client goes in spec.
2. The client sometimes disappears upon map transition especially when enough players are on.
3. When I kick the bot and re-add it through abm-mk it is no longer under the client's control.
Side note: The clones bug is back for me. Even without my Anti-Speedrunner System enabled, players still connect and get clones. For example: All 8 survivors are on the server. When a player takes over the Rochelle bot, he/she could become Francis instead and only switches back to Rochelle when the player disconnects. I don't have any plugin installed that saves character cookies for players, and this bug only reoccurred after I upgraded to 1.97. On 1.95 and 1.96 I didn't experience this.
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Not sure what you tried, but try something similiar to this if you haven't.
PHP Code:
if (!IsClientInKickQueue(client)) {
// Do something with this client, they're not being kicked
}
As for the clones, I think I might know what's going on. I've tried cleaning up quite a few things but in the process, I may have cleaned up "edge case" code. I'll take a look at it again. Thanks for the heads up