Quote:
Originally Posted by v3x
Should I make it so it's optional to shake the screen when scoping?
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Someone replied to this question with a no... but I disagree. I see this plugin as a slight realism addition to some realism servers, etc.
REALISTICALLY, if you were to zoom in your scope, you wouldn't shake.. BUT.. for those of us that have actually fired a .50 Cal sniper rifle, the screen shake could be used to simulate the real life physical trauma the shooter would experience when firing such a powerful rifle.
I understand if you don't feel like going back in and recoding this to add the cvar(s) to make the scoping shake optional, but I hope you understand that if I use this plugin without the change, I will simply just go into the code and strip it of it's references to the attack2 function. That's easy enough to do for me, but I think there might be others that would be interested in using this with the option.