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FF2 MeeMFromHH's Bosses Part 2 [Unscarred Battler Revamped]


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MeeMFromHH
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Join Date: Sep 2015
Location: Degroot Keep
Old 05-22-2018 , 14:28   Re: MeeMFromHH's Bosses Part 2 [Yet Another Killing Mann Update]
Reply With Quote #41

Killing Mann has been updated again. What's new this time? The sounds. Instead of a monotone and lifeless TTS voice, Killing Mann has been voice acted by me. Not only does he sound more alive (ironic since he's an undead), but you're also able to hear the sounds better.
I've also added 3 new sounds for the Lunge ability.
There are two folders within sound\freak_fortress_2 now. One is called "killingmann", which contains the hit sound, the first life theme and the second life theme. These must remain in the same folder path so nothing gets f*cked over. The other folder is called "killingmannv2", and it contains all the other sounds the boss will use. This is to not create any problems with existing sounds, should your server already have Killing Mann.
Welp, now it's official. With the config all done, the newer design, and an official voice, the Killing Mann boss has finally reached its final and definitive version. No more updates to this boss should arrive (unless it's a bug fix, in which case, I should update it). Now look forward to his GMod Animations I will make in the future.
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MeeMFromHH
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Location: Degroot Keep
Old 05-30-2018 , 22:11   Re: MeeMFromHH's Bosses Part 2 [Yet Another Killing Mann Update]
Reply With Quote #42

Killing Mann's been updated again. Just a few changes this time due to previous bugs.
-His guillotine was previously a secondary weapon for him. Now he only gets it on rage.
-His multimelee ability is gone due to creating few bugs.
-A few lifeloss things have been fixed.
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MeeMFromHH
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Join Date: Sep 2015
Location: Degroot Keep
Old 06-17-2018 , 22:15   Re: MeeMFromHH's Bosses Part 2 [Douchespoi Reworked]
Reply With Quote #43

One of my old bosses, Douchespoi, has been reworked:

-The boss' functionality in terms of gameplay has been severely altered (check his infobox for more).
-Fixed model (Polar Pullover wasn't painted)
-New sounds (including some made by Waails himself)
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MeeMFromHH
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Join Date: Sep 2015
Location: Degroot Keep
Old 06-18-2018 , 17:38   Re: MeeMFromHH's Bosses Part 2 [Douchespoi Reworked]
Reply With Quote #44

Another update to Douchespoi.

Fixed the gif overlay to actually animate on rage. (Thanks to Transit of Venus for that).

Also included in the boss' infobox the plugins needed for the boss to work.
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MeeMFromHH
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Location: Degroot Keep
Old 06-30-2018 , 16:47   Re: MeeMFromHH's Bosses Part 2 [Killing Mann Final Update (Probably)]
Reply With Quote #45

Killing Mann has received his (hopefully) final update.
What's changed? Just one thing: His lifeloss theme actually works now. Previous version only worked when it wanted (which was almost never). Now it always plays.
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MeeMFromHH
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Location: Degroot Keep
Old 07-03-2018 , 23:03   Re: MeeMFromHH's Bosses Part 2 [Killing Mann Final Update]
Reply With Quote #46

I knew I was forgetting something.
Killing Mann had with him some files that were not supposed to be there that I was only using for the sake of testing. Please disregard everything you have if you downloaded the previous version, delete everything, throw it all away, and download the new version NOW.
This IS probably the true final update to Killing Mann, btw.
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MeeMFromHH
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Location: Degroot Keep
Old 10-27-2018 , 00:52   Re: MeeMFromHH's Bosses Part 2 [Killing Mann Final Update]
Reply With Quote #47

WARNING: You are not allowed to use Killing Mann's custom subplugin in ANY of your bosses... At all!

So, before you come asking if you can use it, the answer is straight up NO.
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AnubisTF2
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Join Date: Oct 2015
Old 10-27-2018 , 18:25   Re: MeeMFromHH's Bosses Part 2 [Killing Mann Final Update]
Reply With Quote #48

Quote:
Originally Posted by MeeMFromHH View Post
WARNING: You are not allowed to use Killing Mann's custom subplugin in ANY of your bosses... At all!

So, before you come asking if you can use it, the answer is straight up NO.
yeah cause people are gonna ask before using an ability posted publicly
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dany777
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Join Date: Dec 2014
Location: Spain
Old 10-27-2018 , 21:32   Re: MeeMFromHH's Bosses Part 2 [Killing Mann Final Update]
Reply With Quote #49

Hat kid semi-crashes the server when doing the rage, server doesnt crash but it makes it like always with connection problems wich requires the players + the server to restart
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doroemon
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Join Date: Dec 2009
Location: TF2 AFK Server
Old 10-27-2018 , 22:18   Re: MeeMFromHH's Bosses Part 2 [Killing Mann Final Update]
Reply With Quote #50

Quote:
Originally Posted by dany777 View Post
Hat kid semi-crashes the server when doing the rage, server doesnt crash but it makes it like always with connection problems wich requires the players + the server to restart
Edit cfg like this to fix it:
PHP Code:
    "ability6"
    
{
        
"name"    "rage_matrix_attack"
        "arg0"    "0"
        "arg1"    "3.0"
        "arg2"    "0.5"
        "plugin_name"    "ff2_1st_set_abilities"
    

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