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[TF2] Halloween Footprints


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Pelipoika
Veteran Member
Join Date: May 2012
Location: Inside
Old 01-28-2014 , 03:19   Re: [TF2] Halloween Footprints
Reply With Quote #11

Quote:
Originally Posted by HelpMe View Post
Great plugin. Is it possible to make to make it change to a random color each step?
Looks funky


This is not at all related to the main plugin.
Attached Files
File Type: sp Get Plugin or Get Source (randfoot.sp - 208 views - 1.4 KB)
File Type: smx randfoot.smx (3.4 KB, 166 views)
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Dyl0n
Member
Join Date: Oct 2011
Old 01-29-2014 , 00:35   Re: [TF2] Halloween Footprints
Reply With Quote #12

Quote:
Originally Posted by Js41637 View Post
Do you think you'd be able to do something similar to the Unusual plugin and store players effects in a file so it is there when they rejoin again?
I just threw one together that saves their effects using clientprefs.

Attached below.
Attached Files
File Type: sp Get Plugin or Get Source (footprints_public.sp - 227 views - 4.0 KB)
File Type: smx footprints_public.smx (5.6 KB, 198 views)
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talpa
Member
Join Date: Jun 2007
Old 01-29-2014 , 06:00   Re: [TF2] Halloween Footprints
Reply With Quote #13

foot print are visible when spy is invisible , u can fix it?
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StayOx
SourceMod Donor
Join Date: Jun 2012
Location: Gliese 581g
Old 01-29-2014 , 10:20   Re: [TF2] Halloween Footprints
Reply With Quote #14

Quote:
Originally Posted by talpa View Post
foot print are visible when spy is invisible , u can fix it?
no, the plugin already does this

Last edited by StayOx; 01-29-2014 at 11:36.
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HelpMe
Senior Member
Join Date: Jun 2013
Location: Home
Old 01-29-2014 , 12:46   Re: [TF2] Halloween Footprints
Reply With Quote #15

Okay made the random color change each step myself by combining Dyl0n and Pelipoika scripts and ofcouse the original and then made an select-able item in the menu to activate it. Post another version if there is something there could been done better

Edit: Sadly it applies on everyone
Attached Files
File Type: sp Get Plugin or Get Source (footprints_public.sp - 202 views - 6.3 KB)
File Type: smx footprints_public.smx (6.6 KB, 194 views)

Last edited by HelpMe; 01-29-2014 at 12:51.
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Happy DODs player
AlliedModders Donor
Join Date: Sep 2009
Old 01-29-2014 , 14:30   Re: [TF2] Halloween Footprints
Reply With Quote #16

To make this a public command !footsteps, must i put this in my override.cfg : "footsteps" "" ?

Further very cool plugin, love effects.
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ddhoward
Veteran Member
Join Date: May 2012
Location: California
Old 01-29-2014 , 14:41   Re: [TF2] Halloween Footprints
Reply With Quote #17

Quote:
Originally Posted by Happy DODs player View Post
To make this a public command !footsteps, must i put this in my override.cfg : "footsteps" "" ?
it's "sm_footsteps", not just "footsteps"
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talpa
Member
Join Date: Jun 2007
Old 01-30-2014 , 07:43   Re: [TF2] Halloween Footprints
Reply With Quote #18

Quote:
Originally Posted by StayOx View Post
no, the plugin already does this
see screenshot
Attached Thumbnails
Click image for larger version

Name:	9d71ad0513ab28d06f5364e4b4bcb494.jpg
Views:	537
Size:	60.0 KB
ID:	130067  

Last edited by talpa; 01-30-2014 at 07:45.
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friagram
Veteran Member
Join Date: Sep 2012
Location: Silicon Valley
Old 01-30-2014 , 07:48   Re: [TF2] Halloween Footprints
Reply With Quote #19

Quote:
Originally Posted by talpa View Post
see screenshot
Happens on linux
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StayOx
SourceMod Donor
Join Date: Jun 2012
Location: Gliese 581g
Old 01-30-2014 , 13:24   Re: [TF2] Halloween Footprints
Reply With Quote #20

Quote:
Originally Posted by talpa View Post
see screenshot

lol this is strange here on my other PC test (windows) work normally, not yet tested it with linux
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