Raised This Month: $32 Target: $400
 8% 

[CS:GO] WarMod [BFG] <22.09.26.1915, 26-Sept-2022>


Post New Thread Reply   
 
Thread Tools Display Modes
duydangle
Senior Member
Join Date: May 2010
Old 12-24-2013 , 04:32   Re: [CS:GO] WarMod [BFG] <Beta v0.1.9, 17-Dec-2013>
Reply With Quote #81

How can I disable the "Available client commands" box? On 1024 x 768, the box some how is displayed at the center of the screen, annoying when warm up.

//EDIT: It seems valve makes a update and all the notifications are at the center and make the crosshair zone hard to see.

Last edited by duydangle; 12-24-2013 at 12:10.
duydangle is offline
erikxcore
Member
Join Date: Apr 2013
Old 12-24-2013 , 09:40   Re: [CS:GO] WarMod [BFG] <Beta v0.1.9, 17-Dec-2013>
Reply With Quote #82

Is there anyway to start a server with this disabled in the background until someone calls a vote? Only because our scrim server isn't constantly full nor scrimming and sometimes we just play casually with competitive settings .

I guess it would involve a vote and wm_active 0/1?

Last edited by erikxcore; 12-24-2013 at 09:44.
erikxcore is offline
zaerius
Junior Member
Join Date: Feb 2011
Old 12-30-2013 , 11:46   Re: [CS:GO] WarMod [BFG] <Beta v0.1.9, 17-Dec-2013>
Reply With Quote #83

I would like to use this plug on my tg/cw server, but we are playing on it also 1v1 2v2 aim and awp. If you would add support for other mods then 5v5 it would be awesome. For expamle add cvar for team ready system. So it would required just 1 /ready from each teams to start the match, and a command for mp_freezetime 0 for aim and awp or some command to load custom aim.cfg. Thank you Its a really nice plugin
zaerius is offline
Lordearon
Member
Join Date: Jan 2013
Location: Vietnam
Old 12-30-2013 , 20:35   Re: [CS:GO] WarMod [BFG] <Beta v0.1.9, 17-Dec-2013>
Reply With Quote #84

Anyone know how the "watch ** highlights" command is called from the Watch Menu?

I found
Code:
"demo_listhighlights"         - List all highlights data for the demo.
"demo_listimportantticks"     - List all important ticks in the demo
but when I run these against a recent replay, they return nothing.. (the replay works with the "watch your highlights" or using the scoreboard selecting another player's highlights)

this would be awesome to integrate with BFG Match replays
__________________
iGame.vn
Lordearon is offline
versatile_bfg
Veteran Member
Join Date: Feb 2012
Old 01-01-2014 , 17:33   Re: [CS:GO] WarMod [BFG] <Beta v0.1.9, 17-Dec-2013>
Reply With Quote #85

Quote:
Originally Posted by erikxcore View Post
Is there anyway to start a server with this disabled in the background until someone calls a vote? Only because our scrim server isn't constantly full nor scrimming and sometimes we just play casually with competitive settings .

I guess it would involve a vote and wm_active 0/1?
yeah you would need to call a vote or have an admin on the server to change this value. Also GoonPugs might be a better plugin for you. =)

Quote:
Originally Posted by zaerius View Post
I would like to use this plug on my tg/cw server, but we are playing on it also 1v1 2v2 aim and awp. If you would add support for other mods then 5v5 it would be awesome. For expamle add cvar for team ready system. So it would required just 1 /ready from each teams to start the match, and a command for mp_freezetime 0 for aim and awp or some command to load custom aim.cfg. Thank you Its a really nice plugin
Create a new config file for the game type you want and change these 2 cvars:
wm_match_config "warmod/ruleset_mr15.cfg" - "Sets the match config to load on Live on 3"
wm_min_ready "10" - "Sets the minimum required ready players to Live on 3"

It isn't designed to be played on those modes as it is created for competitive match play. But all you need to do is create a quick config and add/change these 2 command in the ruleset_global.cfg file.
__________________

Last edited by versatile_bfg; 01-01-2014 at 17:34.
versatile_bfg is offline
versatile_bfg
Veteran Member
Join Date: Feb 2012
Old 01-01-2014 , 17:36   Re: [CS:GO] WarMod [BFG] <Beta v0.1.9, 17-Dec-2013>
Reply With Quote #86

Quote:
Originally Posted by Lordearon View Post
Anyone know how the "watch ** highlights" command is called from the Watch Menu?

I found
Code:
"demo_listhighlights"         - List all highlights data for the demo.
"demo_listimportantticks"     - List all important ticks in the demo
but when I run these against a recent replay, they return nothing.. (the replay works with the "watch your highlights" or using the scoreboard selecting another player's highlights)

this would be awesome to integrate with BFG Match replays
Will have a look into it. I havent heard of this command before then.
Attached Files
File Type: zip Lanslide.zip (1.01 MB, 119 views)
__________________

Last edited by versatile_bfg; 07-08-2014 at 21:47.
versatile_bfg is offline
versatile_bfg
Veteran Member
Join Date: Feb 2012
Old 01-02-2014 , 04:40   Re: [CS:GO] WarMod [BFG] <Beta v0.1.9, 17-Dec-2013>
Reply With Quote #87

Quote:
Originally Posted by Lordearon View Post
Anyone know how the "watch ** highlights" command is called from the Watch Menu?

I found
Code:
"demo_listhighlights"         - List all highlights data for the demo.
"demo_listimportantticks"     - List all important ticks in the demo
but when I run these against a recent replay, they return nothing.. (the replay works with the "watch your highlights" or using the scoreboard selecting another player's highlights)

this would be awesome to integrate with BFG Match replays
You need to be in the demo to use the "demo_listimportantticks" command.
Dont know why demo_listhighlights isn't working. Doesn't work with self recorded files either here but "demo_listimportantticks" does.
__________________
versatile_bfg is offline
zaerius
Junior Member
Join Date: Feb 2011
Old 01-02-2014 , 08:38   Re: [CS:GO] WarMod [BFG] <Beta v0.1.9, 17-Dec-2013>
Reply With Quote #88

Quote:
Originally Posted by versatile_bfg View Post
Create a new config file for the game type you want and change these 2 cvars:
wm_match_config "warmod/ruleset_mr15.cfg" - "Sets the match config to load on Live on 3"
wm_min_ready "10" - "Sets the minimum required ready players to Live on 3"

It isn't designed to be played on those modes as it is created for competitive match play. But all you need to do is create a quick config and add/change these 2 command in the ruleset_global.cfg file.
Thank you for your reply. The wm_min_ready "10" will solve it But if I change the ruleset_mr15.cfg in this case it will aply this cfg to every mod so even to 5v5. Basically what I need is just to change the freezetime manually. I think I can solve this on my own. Thanks again.
zaerius is offline
Lordearon
Member
Join Date: Jan 2013
Location: Vietnam
Old 01-04-2014 , 21:29   Re: [CS:GO] WarMod [BFG] <Beta v0.1.9, 17-Dec-2013>
Reply With Quote #89

Quote:
Originally Posted by versatile_bfg View Post
You need to be in the demo to use the "demo_listimportantticks" command.
Dont know why demo_listhighlights isn't working. Doesn't work with self recorded files either here but "demo_listimportantticks" does.
alright, that's already 1 step closer, I really hope to find out how CSGO menu starts a demo and goes through all of a certain player's highlights
__________________
iGame.vn
Lordearon is offline
MOTHER
Member
Join Date: Jun 2012
Old 01-05-2014 , 19:06   Re: [CS:GO] WarMod [BFG] <Beta v0.1.9, 17-Dec-2013>
Reply With Quote #90

Many thanks to BFG for the warmod.

Waiting for the wm_maxplayers also wm_round_money fix.

Can I move warmod demo folder to other network drives? I put it in my network drive doesn't seem to work.

example: wm_save_dir "\\wasi\elements\warmod"

Also I would like to set warmup session as a deathmatch until ko3 starts. Currently using https://forums.alliedmods.net/showthread.php?t=189577 (Deathmatch 1.5)
as a deathmatch plugin. Will it be possible?

Thank you.
MOTHER is offline
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 17:23.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode