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[CS:GO] WarMod [BFG] <22.09.26.1915, 26-Sept-2022>


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fituserr
Junior Member
Join Date: Dec 2013
Old 04-09-2014 , 10:23   Re: [CS:GO] WarMod [BFG] <Beta v0.2.4, 25-Mar-2014>
Reply With Quote #201

if all moved to the spec, they do not come back, will only need to reconnecting. how to fix? sorry for my english=)

Last edited by fituserr; 04-09-2014 at 13:37.
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KnoXviLLe
Senior Member
Join Date: Nov 2011
Old 04-09-2014 , 17:59   Re: [CS:GO] WarMod [BFG] <Beta v0.2.4, 25-Mar-2014>
Reply With Quote #202



How do translate this ? I cant find.
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versatile_bfg
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Join Date: Feb 2012
Old 04-09-2014 , 19:22   Re: [CS:GO] WarMod [BFG] <Beta v0.2.4, 25-Mar-2014>
Reply With Quote #203

Quote:
Originally Posted by fituserr View Post
if all moved to the spec, they do not come back, will only need to reconnecting. how to fix? sorry for my english=)
Is this before you live the match? or after? Need more info before I can help.

Quote:
Originally Posted by KnoXviLLe View Post


How do translate this ? I cant find.
It is hard coded for the moment. If I remember I will add it to the translation file.
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isayldz
Member
Join Date: Nov 2012
Old 04-10-2014 , 11:58   Re: [CS:GO] WarMod [BFG] <Beta v0.2.4, 25-Mar-2014>
Reply With Quote #204

warmod.phrasses.txt for lang edit.
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nguyenbaodanh
AlliedModders Donor
Join Date: Jun 2007
Location: HCMC, Vietnam
Old 04-10-2014 , 12:45   Re: [CS:GO] WarMod [BFG] <Beta v0.2.4, 25-Mar-2014>
Reply With Quote #205

Quote:
Automatic GOTV Recording - GOTV demos are automatically recorded for each game
Where can I find those demos ?

And do I need to disable sourcemod mapchooser ? 'cos my server stuck always in dust2 ... not change to any other maps
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Last edited by nguyenbaodanh; 04-10-2014 at 12:46.
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ecca
Sexy Santa
Join Date: Jan 2011
Old 04-10-2014 , 14:40   Re: [CS:GO] WarMod [BFG] <Beta v0.2.4, 25-Mar-2014>
Reply With Quote #206

Quote:
Originally Posted by nguyenbaodanh View Post
Where can I find those demos ?

And do I need to disable sourcemod mapchooser ? 'cos my server stuck always in dust2 ... not change to any other maps
Demos are located inside the "csgo" directory if i'm not mistaken or the plugin adds a new map for those which is unlikely.

And for your second question , i do not understand it.


Edit:

Seems as this variable exists g_h_save_file_dir = CreateConVar("wm_save_dir", "warmod", "Directory to store SourceTV demos and WarMod logs"); so they should be saved inside that directory if you haven't altered it
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Last edited by ecca; 04-10-2014 at 15:02.
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nguyenbaodanh
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Join Date: Jun 2007
Location: HCMC, Vietnam
Old 04-10-2014 , 23:22   Re: [CS:GO] WarMod [BFG] <Beta v0.2.4, 25-Mar-2014>
Reply With Quote #207

Thanks.
My second question is ... how to let people choose other maps when match end ? because currently server restart on the same map. Even my mapchooser plugin is on, vote success but server not change
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Last edited by nguyenbaodanh; 04-11-2014 at 01:44.
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ecca
Sexy Santa
Join Date: Jan 2011
Old 04-11-2014 , 02:38   Re: [CS:GO] WarMod [BFG] <Beta v0.2.4, 25-Mar-2014>
Reply With Quote #208

^ Try this cVar: mp_match_end_restart 0
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nguyenbaodanh
AlliedModders Donor
Join Date: Jun 2007
Location: HCMC, Vietnam
Old 04-11-2014 , 05:31   Re: [CS:GO] WarMod [BFG] <Beta v0.2.4, 25-Mar-2014>
Reply With Quote #209

Quote:
Originally Posted by ecca View Post
^ Try this cVar: mp_match_end_restart 0
Thanks, works like charm,
one other things should I disable mapchooser.smx, nomination.smx, rockthevote.smx ? Will it use valve map choose ?
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ecca
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Join Date: Jan 2011
Old 04-11-2014 , 08:36   Re: [CS:GO] WarMod [BFG] <Beta v0.2.4, 25-Mar-2014>
Reply With Quote #210

I'm not sure but mp_endmatch_votenextmap 1 will enable a vote for nextmap probably.
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Last edited by ecca; 04-11-2014 at 08:36.
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