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CS:S Blood & Gore v5.3.2


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Author
DiscoBBQ
Veteran Member
Join Date: Jan 2005
Location: Clemson, South Carolina
Plugin ID:
305
Plugin Version:
5.3.2
Plugin Category:
Fun Stuff
Plugin Game:
Any
Plugin Dependencies:
    Servers with this Plugin:
    96 
    Plugin Description:
    Add's Blood & Gore to CS:S
    Old 03-02-2008 , 20:26   CS:S Blood & Gore v5.3.2
    Reply With Quote #1

    CS:S Gore v5.3.2

    *Please report any errors or bugs to this forum!

    Description:
    -Tons of blood and guts for counter-strike source
    -Periodic bleeding when damaged
    -Gibbing on shotguns/auto snipers/nades/snipers
    -Dramatic headshot arterial sprays and decals

    Convars:
    sm_gibs_enabled <0/1> - Enabled or disables gibs, default: 1.
    sm_bleeding_health <#> - Hit points required to start the bleeding effect, default: 99.
    sm_bleeding_frequency <#> - The amount of time in seconds between each bleeding effect, default: 15.
    sm_impact_blood_multiplier <#> - Multiplier for amount of extra blood on normal impact damage, default: 2.
    sm_headshot_blood_multiplier <#> - Multiplier for amount of extra blood on headshot kills, default: 1.
    sm_death_blood_multiplier <#> - Multiplier for amount of extra blood on normal deaths, default: 1.
    ***Setting any multipliers to zero will disable the effect, and you may increase the multipliers at your own risk. The plugin is stable for both clients and servers at the default multipliers of 1.

    Changelog:
    5.3.2:
    -Fixed "[SM] Native "AcceptEntityInput" reported: Entity 2 (2) is not a CBaseEntity" error. If you are not receiving this error, there is no reason to update.

    5.3.1:
    -Actually fixed blood from pouring above player models, all types of blood should now come directly from player models.
    -Fixed some other bugs and added some other features, I don't really remember at the moment.

    5.3:
    -This is probably my favorite update so far
    -Turned down a lot of unnecessary decals and particles (that were overlapping each other)
    -FIXED decals for headshots and gibbing, it is now, for the first time ever, working as intended. Multiple blood decals will spurt out for a few moments after a headshot of gib, soaking the ground around them.
    -Bleeding effect has been improved, and can be better controlled with two new cvars "sm_bleeding_frequency" and "sm_bleeding_heath" ("sm_bleeding_enabled" has been removed, if you would like to remove it, set the bleeding health to zero).

    5.2.1:
    -Hotfix to improve compatibility with other plugins, namely deathmatch

    5.2:
    -Fixed a plugin-breaking error
    -Fixed instances where blood would seem to pour from a few feet above a players head

    5.1:
    -Added convar support
    -MUCH improved gibbing animations, if you weren't a fan of the skulls and limbs before, try it now. It now has a pop and parented blood sprays from the gibs.
    -Fixed some minor bugs.

    Screenshots:


    Attached Files
    File Type: sp Get Plugin or Get Source (CSSGore.sp - 29715 views - 17.2 KB)
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    Last edited by DiscoBBQ; 09-18-2013 at 20:54. Reason: Update!
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    J@y-R
    Senior Member
    Join Date: Jan 2007
    Location: Hamburg (Germany)
    Old 03-03-2008 , 19:38   Re: GoreMod v1.0 by Pinkfairie
    Reply With Quote #2

    My Server is crashing if this plugin loaded
    If i killed a Player crash the server !!

    With no error log

    My sourcemod version is the 1.0.01924 (The Newst)

    Mfg
    JaY
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    DiscoBBQ
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    Location: Clemson, South Carolina
    Old 03-03-2008 , 20:33   Re: GoreMod v1.0 by Pinkfairie
    Reply With Quote #3

    Fixed, let me know if you still get crashing.
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    Last edited by DiscoBBQ; 03-04-2008 at 16:34.
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    J@y-R
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    Join Date: Jan 2007
    Location: Hamburg (Germany)
    Old 03-03-2008 , 21:34   Re: GoreMod v1.1 by Pinkfairie
    Reply With Quote #4

    Ohh nice Work ^^ I tested

    Can you make a cvar for the blood

    example:
    sm_gore_blood 10 (Default)

    Mfg
    JaY
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    Old 03-03-2008 , 22:04   Re: GoreMod v1.1 by Pinkfairie
    Reply With Quote #5

    I could, but I removed that feature because the crash you were getting was an overload of decals and models. I can work on that after I figure out how to display a damn sprite, it would make this mod a zillion and one times better.
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    J@y-R
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    Old 03-03-2008 , 22:05   Re: GoreMod v1.1 by Pinkfairie
    Reply With Quote #6

    Ohhh no my server is crashng too with new version 1.1

    If i killed a Player crash the server !!

    oohhhhh

    JaY
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    DiscoBBQ
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    Old 03-04-2008 , 07:15   Re: GoreMod v1.1 by Pinkfairie
    Reply With Quote #7

    Are you running any other plugins?
    I've only tested on my listen server with no other plugins running.
    It seems like when the entitity & decal list tips 2100 the engine fails.
    I'm about to go to school but I'll check on it tonight.
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    Rebell
    Veteran Member
    Join Date: Nov 2004
    Location: GERMANY
    Old 03-04-2008 , 08:01   Re: GoreMod v1.1 by Pinkfairie
    Reply With Quote #8

    Oh - nice to see a SM port !

    Is there a menu like in the original mod from Coldfire ?

    great :-)
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    DiscoBBQ
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    Old 03-04-2008 , 16:04   Re: GoreMod v1.1 by Pinkfairie
    Reply With Quote #9

    Not exactly a port, I never saw any of that code and actually have never even seen that plugin in-use. So for the menus, I have no idea what your talking about since I never used Cold's. I was planning on implementing an admin command such as sm_gorelevel or something.

    Jay-R, as I sat through Social Studies today I remembered exactly how to fix this problem as well as show long drippy blood sprites and fix the gib direction and vectors, I'll have a new version up shortly.
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    [Arnold]
    Senior Member
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    Old 03-05-2008 , 05:59   Re: GoreMod v1.2 by Pinkfairie
    Reply With Quote #10

    Nice work! Crashes are gone with v1.2. Just for your information: I get this output on every mapstart (client console):

    Quote:
    FCVAR_SERVER_CAN_EXECUTE prevented server running command: mp_decals
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