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CS:S Blood & Gore v5.3.2


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mehmetali
Senior Member
Join Date: Jan 2010
Location: Turkey
Old 06-29-2010 , 10:17   Re: CS:S Gore v5.0 [Updated for Orange Box Engine]
Reply With Quote #391

Wow! look nice. GJ
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thetwistedpanda
Good Little Panda
Join Date: Sep 2008
Old 06-29-2010 , 12:04   Re: CS:S Gore v5.0 [Updated for Orange Box Engine]
Reply With Quote #392

Does 5.0 happen to fix all the crash issues players were concerned about in previous posts?
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DiscoBBQ
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Join Date: Jan 2005
Location: Clemson, South Carolina
Old 06-29-2010 , 12:40   Re: CS:S Gore v5.0 [Updated for Orange Box Engine]
Reply With Quote #393

Taking a look darkthrone, thank you. I'll try and get an update out later tonight with cvars and such. No gamedata required anymore, just the plugin.

@twistedpanda, i don't know which exact posts you're referring to, but this is the fifth rewrite of the plugin. with it on the new orange box engine, it now uses a much cleaner particle system. it should have zero issues with crashing.
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DiscoBBQ
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Join Date: Jan 2005
Location: Clemson, South Carolina
Old 06-29-2010 , 12:49   Re: CS:S Gore v5.0 [Updated for Orange Box Engine]
Reply With Quote #394

Before I make the config file, what options would you guys like? ability to toggle certain animations or control the amounts of each animations?
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shustas
SourceMod Donor
Join Date: May 2007
Location: London
Old 06-29-2010 , 13:50   Re: CS:S Gore v5.0 [Updated for Orange Box Engine]
Reply With Quote #395

disable bones falling and teleporting dead ragdolls, cos that was the main issue with previous versions. Didnt see if it still got that black white screen after death, but if it got, it needs cvar too. Myself, Im just looking for lots of blood blood blood...
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DiscoBBQ
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Join Date: Jan 2005
Location: Clemson, South Carolina
Old 06-29-2010 , 14:29   Re: CS:S Gore v5.1 [Updated for Orange Box Engine]
Reply With Quote #396

Updated with convars and new features.

Shustas, I encourage you now try the bones and removal of dead bodies (sm_gibs_enabled). I updated it so now the bones and skull seem to pop out and fly out a little with blood trails, instead of just falling into a neat pile.
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retsam
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Join Date: Aug 2008
Location: so-cal
Old 06-29-2010 , 15:08   Re: CS:S Gore v5.0 [Updated for Orange Box Engine]
Reply With Quote #397

Quote:
Originally Posted by shustas View Post
Myself, Im just looking for lots of blood blood blood...
Youre very violent!
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GrO
Veteran Member
Join Date: Jun 2010
Location: Poland
Old 06-29-2010 , 17:20   Re: CS:S Gore v5.1 [Updated for Orange Box Engine]
Reply With Quote #398

Quote:
Originally Posted by DiscoBBQ View Post
Updated with convars and new features.

Shustas, I encourage you now try the bones and removal of dead bodies (sm_gibs_enabled). I updated it so now the bones and skull seem to pop out and fly out a little with blood trails, instead of just falling into a neat pile.
Wow! Nice work. That's, what I'm calling good job. Thanks for the plugin.
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shustas
SourceMod Donor
Join Date: May 2007
Location: London
Old 06-29-2010 , 19:19   Re: CS:S Blood & Gore v5.1 [Updated for Orange Box Engine]
Reply With Quote #399

hm nice... well done, working as it says but... Sometimes walls or ceillings get bleeding time to time, that hs blood bleed gets on random spots sometimes
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homerjsimpson
BANNED
Join Date: Feb 2009
Location: https://t.me/pump_upp
Old 06-29-2010 , 19:39   Re: CS:S Blood & Gore v5.1 [Updated for Orange Box Engine]
Reply With Quote #400

Works fine ...

But show this error on console for each kill with headshot

Code:
ERROR: Tried to SetParentAttachment for entity info_particle_system (CSSParticle), but it has no attachment named forward.
ERROR: Tried to SetParentAttachment for entity info_particle_system (CSSParticle), but it has no attachment named forward.
ERROR: Tried to SetParentAttachment for entity info_particle_system (CSSParticle), but it has no attachment named forward.
ERROR: Tried to SetParentAttachment for entity info_particle_system (CSSParticle), but it has no attachment named forward.
ERROR: Tried to SetParentAttachment for entity info_particle_system (CSSParticle), but it has no attachment named forward.
ERROR: Tried to SetParentAttachment for entity info_particle_system (CSSParticle), but it has no attachment named forward.
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