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Trying to compile server plugin


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__37__
Junior Member
Join Date: Dec 2004
Old 05-16-2005 , 15:55   Trying to compile server plugin
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I have walked through the steps of creating a source code only mod. I then went into the src/utils/serverplugin_sample and launched the serverplugin_empty.vcproj . I am trying to follow the walkthrough ( http://www.sourcewiki.org/wiki/index...ebugging_a_mod ) on sourcewiki, but have run into a couple questions:

1. In part 3 it says: C:\Program Files\Valve\Steam\SteamApps\_Your_Username_\s ourcesdk\sdkcontent\maps directory, copy the sdk_cubemap.vmf. I can't find the sdk_cubemap.vmf file. I have searched the entire valve directory and subdirectories and still no luck. Where is this file? Is it needed to compile a server plugin?

2. Is this the right way to compile a server plugin or is there another way to compile and debug it? The above turorial seems to be if I were making an actual 'game' mod. Is that the turorial to follow?

Thanks for the help.

37
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__37__
Junior Member
Join Date: Dec 2004
Old 05-17-2005 , 09:21  
Reply With Quote #2

anyone have any idea or a tutorial i can reference here?

can i just start a new .dll project and include all the files?
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L. Duke
Veteran Member
Join Date: Apr 2005
Location: Walla Walla
Old 05-17-2005 , 10:39  
Reply With Quote #3

Try opening the server plugin sample project.

Then for Microsoft Visual Studio, you should make sure that you have the following HL2SDK paths in your include settings (Tools -> Options -> Projects, VC++ Directories, Include Files).

* dlls
* public
* public\vsdtlib
* public\tier1
* public\tier0
* public\engine
* public\dlls
* tier1
* lib\public (this should be in your Library Paths!)

Change to "release" instead of "debug" and try compiling. Hopefully you'll get a serverplugin_empty.dll in your release folder.
L. Duke is offline
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