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[TF2] Sticky Jumper Bombz


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Dr. McKay
Sir Dr. SourceMod Plugin Approver Esq. Ltd. M.D. PhD
Join Date: Aug 2011
Location: Atlantis
Old 10-18-2013 , 22:52   Re: Re: [TF2] Sticky Jumper Bombz
Reply With Quote #11

Quote:
Originally Posted by dotexe View Post
Is there a way to configure the admin flags?
No, but that's trivial to add. I won't be at a computer for a day or so, so I'll have to add it when I get a chance.
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dotexe
Senior Member
Join Date: Aug 2013
Old 10-18-2013 , 23:34   Re: [TF2] Sticky Jumper Bombz
Reply With Quote #12

Quote:
Originally Posted by Dr. McKay View Post
No, but that's trivial to add. I won't be at a computer for a day or so, so I'll have to add it when I get a chance.
I asked this because I wanted to allow my donators to have unrestricted sticky bombs. Anyways, I look forward to downloading the updated version soon.
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Dr. McKay
Sir Dr. SourceMod Plugin Approver Esq. Ltd. M.D. PhD
Join Date: Aug 2011
Location: Atlantis
Old 10-19-2013 , 19:31   Re: [TF2] Sticky Jumper Bombz
Reply With Quote #13

Plugin updated to v1.1.0. Added ability to restrict bomb count by admin flag.

Override "sticky_jumper_bombz" to whatever flag you want to require to override bomb count.
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dotexe
Senior Member
Join Date: Aug 2013
Old 10-20-2013 , 17:13   Re: [TF2] Sticky Jumper Bombz
Reply With Quote #14

Quote:
Originally Posted by Dr. McKay View Post
Plugin updated to v1.1.0. Added ability to restrict bomb count by admin flag.

Override "sticky_jumper_bombz" to whatever flag you want to require to override bomb count.
Thanks!
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eraserhead
Veteran Member
Join Date: Nov 2009
Old 10-21-2013 , 06:48   Re: [TF2] Sticky Jumper Bombz
Reply With Quote #15

Thanks for making this plugin!

I placed this in my server.cfg but i can only place 4 stickies and then they detonate:

sticky_jumper_max_bombs 10
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Mr. Man
Veteran Member
Join Date: Mar 2011
Location: Huh?
Old 12-07-2013 , 12:12   Re: [TF2] Sticky Jumper Bombz
Reply With Quote #16

Doc,

I loaded the plugin but the sticky jumper bombs are replaced with regular bombs. Is that normal?
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Horsedick
AlliedModders Donor
Join Date: Sep 2011
Old 01-21-2014 , 10:48   Re: [TF2] Sticky Jumper Bombz
Reply With Quote #17

I went and tested this just for the hell of it, any reason why they would cause damage when this is loaded and using any amount of bombs?
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Dr. McKay
Sir Dr. SourceMod Plugin Approver Esq. Ltd. M.D. PhD
Join Date: Aug 2011
Location: Atlantis
Old 01-21-2014 , 12:26   Re: [TF2] Sticky Jumper Bombz
Reply With Quote #18

Quote:
Originally Posted by Horsedick View Post
I went and tested this just for the hell of it, any reason why they would cause damage when this is loaded and using any amount of bombs?
It's possible that the behavior of TF2Items changed. I'll inquire.
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Horsedick
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Join Date: Sep 2011
Old 01-22-2014 , 09:44   Re: [TF2] Sticky Jumper Bombz
Reply With Quote #19

Quote:
Originally Posted by Dr. McKay View Post
It's possible that the behavior of TF2Items changed. I'll inquire.
ok, I'll check back later to see what you came up with. I'm unable to verify anything beyond those effects at the moment on any amount used.
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Horsedick
AlliedModders Donor
Join Date: Sep 2011
Old 04-07-2014 , 15:03   Re: [TF2] Sticky Jumper Bombz
Reply With Quote #20

Happen to figure out if there was a behavior change in TF2Items on this or no?
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