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[TF2] Merasmus Spawner - [v.1.5] - [8/04/2013]


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Chaosxk
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Join Date: Aug 2010
Location: Westeros
Old 11-01-2012 , 00:25   Re: [TF2] Merasmus Spawner (1.3.3) [11/1/2012]
Reply With Quote #51

Well i uploaded v.1.3.3 which does not use OnGameFrame anymore.

If it still crashes for Linux users, ReFlexPoison is going to upload a version for Linux.
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ReFlexPoison
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Join Date: Jul 2011
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Old 11-01-2012 , 00:53   Re: [TF2] Merasmus Spawner (1.3.3) [11/1/2012]
Reply With Quote #52

Quote:
Originally Posted by Chaosxk View Post
ReFlexPoison is going to upload a version for Linux.
For all the people having problems with the current version, I'd advise you to use this version as it is the stock version nonetheless.

It is suggested for your server to have working navigation meshes for any maps you wish to spawn the boss on.

One current bug is if the boss is killed during his hiding phase (green phase) he will bug and cause particle spam on his location and die shortly after.
Attached Files
File Type: sp Get Plugin or Get Source (merasmus.sp - 288 views - 18.5 KB)

Last edited by ReFlexPoison; 11-01-2012 at 10:14.
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B_CANSIN
Senior Member
Join Date: Aug 2011
Location: B_CANSIN's SERVERS
Old 11-01-2012 , 11:59   Re: [TF2] Merasmus Spawner (1.3.3) [11/1/2012]
Reply With Quote #53

when I kill the merasmus it didn't show death anitmation and not giving you bombinicon only it go is there anything to fix this?
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Sreaper
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Old 11-01-2012 , 12:08   Re: [TF2] Merasmus Spawner (1.3.3) [11/1/2012]
Reply With Quote #54

Quote:
Originally Posted by B_CANSIN View Post
when I kill the merasmus it didn't show death anitmation and not giving you bombinicon only it go is there anything to fix this?
Not at this time. This has already been asked and answered within the topic as well as mentioned in the changelog.

Last edited by Sreaper; 11-01-2012 at 12:09.
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Pelipoika
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Join Date: May 2012
Location: Inside
Old 11-01-2012 , 15:29   Re: [TF2] Merasmus Spawner (1.3.3) [11/1/2012]
Reply With Quote #55

Off topic?

I got Merasmus to disguise as props on my custom map
But whener i destroy these props my server crashes.

Any ideas for a fix?
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B_CANSIN
Senior Member
Join Date: Aug 2011
Location: B_CANSIN's SERVERS
Old 11-01-2012 , 16:48   Re: [TF2] Merasmus Spawner (1.3.3) [11/1/2012]
Reply With Quote #56

Quote:
Originally Posted by Sreaper View Post
Not at this time. This has already been asked and answered within the topic as well as mentioned in the changelog.
sorry for not reading really really sorry but I really love that merasmus die animation and see the bombinicon I just asking can you add die animation comment ( for loving this die aniamition I know some peole get lag of that animation but I really like that animation and see the bombnicon when he die) for exp sm_candiemeras comment for die animation please
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Chaosxk
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Join Date: Aug 2010
Location: Westeros
Old 11-01-2012 , 17:02   Re: [TF2] Merasmus Spawner (1.3.3) [11/1/2012]
Reply With Quote #57

Quote:
Originally Posted by Pelipoika View Post
Off topic?

I got Merasmus to disguise as props on my custom map
But whener i destroy these props my server crashes.

Any ideas for a fix?
May i ask how you were able to get him to disguise?
Was it the tf_logic_holiday?
If i knew how you were able to disguise him, i may be able to fix the animation death and lag, and possible the issue you currently have.
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ReFlexPoison
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Join Date: Jul 2011
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Old 11-01-2012 , 17:10   Re: [TF2] Merasmus Spawner (1.3.3) [11/1/2012]
Reply With Quote #58

Quote:
Originally Posted by Chaosxk View Post
May i ask how you were able to get him to disguise?
Was it the tf_logic_holiday?
If i knew how you were able to disguise him, i may be able to fix the animation death and lag, and possible the issue you currently have.
By the way the lag you seem to be having problems with is very minimal and unlikely to happen, at least when I was testing. Only if you are to kill him when he is attempting to change to props is when the problem persists.

Last edited by ReFlexPoison; 11-01-2012 at 17:11.
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B_CANSIN
Senior Member
Join Date: Aug 2011
Location: B_CANSIN's SERVERS
Old 11-01-2012 , 17:11   Re: [TF2] Merasmus Spawner (1.3.3) [11/1/2012]
Reply With Quote #59

Quote:
Originally Posted by Chaosxk View Post
May i ask how you were able to get him to disguise?
Was it the tf_logic_holiday?
If i knew how you were able to disguise him, i may be able to fix the animation death and lag, and possible the issue you currently have.
in the older of your plunig if you hit it by 7018 item it auto disgussing (and if you not add ammu pack in the precahed lsit your server going to dead I fix it in my server it but when update plunig I didn't see him to disgussing or dead) I fixed with model mannger for tf2 it wont crash when him become prop( and other maps it not become prop you need non stop fire of him for him die but it won't give problem like crash server) and in other map too maybe it can only give overflow for some cleints( and sometiems doing it not always) when he die in other maps but server didn't crash I think it is precached model problem
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Starman4xz
Junior Member
Join Date: May 2012
Old 11-01-2012 , 17:58   Re: [TF2] Merasmus Spawner (1.3.3) [11/1/2012]
Reply With Quote #60

The props are the entity "tf_merasmus_trick_or_treat_prop" if your still wondering, but they require a specific model precache for the ammo pack it drops, or else it crashes the server when destroyed.
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