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Map configs with prefix support 1.3


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Powerlord
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Join Date: Jun 2008
Location: Seduce Me!
Old 07-03-2013 , 11:14   Re: Map configs with prefix support
Reply With Quote #91

Quote:
Originally Posted by 11530 View Post
Not if you run forked servers. I have a very specific set of settings that'd run every map change and if I were to change a setting in one server.cfg then I'd have to remember to make the same edit in server2.cfg, server3.cfg etc. With one single any.cfg file I can put everything in one file and any edits to this single file will permeate through all my servers.

I've already written this helpful feature into the plugin, and will post it soon. It's quite handy as it also works with map config files in SteamPipe's new custom directory too (as well as workshop maps).
You can run exec from within server.cfg and make, say, server-common.cfg and add exec server-common.cfg to server.cfg, server2.cfg, etc...
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11530
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Location: Underworld
Old 07-03-2013 , 13:02   Re: Map configs with prefix support
Reply With Quote #92

Quote:
Originally Posted by Powerlord View Post
You can run exec from within server.cfg and make, say, server-common.cfg and add exec server-common.cfg to server.cfg, server2.cfg, etc...
Yes, but that's a slightly more messy method. Given that I already use this plugin for the map-specific configs, it's pretty darn easy now placing an any.cfg in whichever cfg directory I want, and will run exactly as intended.
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artembeboutov
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Join Date: Jul 2013
Old 08-04-2013 , 22:30   Re: Map configs with prefix support
Reply With Quote #93

Hi I have been have issues with this plugin. I have a server, and the game I am running HL2DM. The issue is I am able to achieve commands like sv_gravity on certain maps with no issues, but the main issue is I cannot achieve the commands mp_ teamplay 1 on TDM maps, or another example is coop maps like puzzle, coop maps. I would really love to have this issue resolved. Any suggestions or ideas to get coop mod working and mp_teamplay working would be amazing. Thanks.
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berni
SourceMod Plugin Approver
Join Date: May 2007
Location: Austria
Old 08-05-2013 , 03:12   Re: Map configs with prefix support
Reply With Quote #94

Hi artembeboutov,

Read the posts nr. #30 and #31 in this thread.
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artembeboutov
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Join Date: Jul 2013
Old 08-05-2013 , 18:38   Re: Map configs with prefix support
Reply With Quote #95

Thanks for the tip Berni, did my research for a few days. Have everything figured out, server is working great. Great work.
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alencore
Senior Member
Join Date: Oct 2011
Old 11-26-2013 , 10:05   Re: Map configs with prefix support
Reply With Quote #96

Tnx muchos! this map config works much better than default one.
mp cvars, loading and unloading plugins and their respective cvar works flawlessly.
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Inaryu
BANNED
Join Date: Mar 2008
Old 01-08-2014 , 11:19   Re: Map configs with prefix support
Reply With Quote #97

Amazing plugin!
Allows me to run Weapon Blocker 1.3 on surf skill maps!

Only thing I find is it doesn't unload plugins when maps are changed unless the map it's has it's own cfg file.
Can easily be fixed by adding sm plugins unload PLUGIN.NAME in your server.cfg, for example;

Quote:
//Unload Plugins From SKILL SURF
sm plugins unload disabled/nofalldamage
sm plugins unload disabled/respawn
sm plugins unload disabled/wpnblock-nospam

Last edited by Inaryu; 01-08-2014 at 11:20.
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11530
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Join Date: Sep 2011
Location: Underworld
Old 01-08-2014 , 16:28   Re: Map configs with prefix support
Reply With Quote #98

Quote:
Originally Posted by Inaryu View Post
Amazing plugin!
Allows me to run Weapon Blocker 1.3 on surf skill maps!

Only thing I find is it doesn't unload plugins when maps are changed unless the map it's has it's own cfg file.
Can easily be fixed by adding sm plugins unload PLUGIN.NAME in your server.cfg, for example;
I just disable all non-critical plugins in any.cfg (via its sm_*_enabled cvar) then re-enable them again in whichever map.cfgs I want them in.
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Powerlord
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Old 01-08-2014 , 16:31   Re: Map configs with prefix support
Reply With Quote #99

Quote:
Originally Posted by 11530 View Post
I just disable all non-critical plugins in any.cfg (via its sm_*_enabled cvar) then re-enable them again in whichever map.cfgs I want them in.
That's assuming the enabled cvar actually works *coughff2coughvshcough*
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eudesafp
Member
Join Date: Aug 2013
Location: Brazil
Old 04-03-2014 , 14:03   Re: Map configs with prefix support
Reply With Quote #100

Somehow I have this plugin user to change the type of game in csgo?

For example, to put a ar_.cfg to maps arms race.

As well as other types such as demolition, competition etc.

That would be great
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