Originally Posted by KyleS
Would you like it to? ;)
Oh yeah! And I wouldn't be the only one pleased by this feature!
However I really don't know if we can access the connection trigger to steam.
Originally Posted by Dr. Greg House
How does the issue with CS:GO manifest? I think the same issue also exists in L4D(2).
I don't know what is going on behind the scene but what can be observed is: when a client connects, the connection windows shows up (for around 5 seconds) then an error message "Session no longer available" pops.
Client is never actually detected connected by server. My guess is that there is some weird thing going on with the lobby reservation.
I don't know why but when the server empties out, "something" occurs (I guess that server try to reconnect to steam during hibernation, or at first player connection), and clients can connect again. But having an empty server may take a while if you're relunctant to kick everyone out!
When steam works fine this is not really a problem as it occurs usually once in a day, but when steam is overloaded (like right after christmas) server becomes unavailable each 30mn!