Raised This Month: $32 Target: $400
 8% 

[L4D & L4D2] Mutant Tanks (v9.1, 3-20-2024)


Post New Thread Reply   
 
Thread Tools Display Modes
Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
Old 08-12-2018 , 20:52   Re: [L4D & L4D2] Super Tanks++ (v8.34, 08-12-2018)
Reply With Quote #261

Version 8.34 is out!

Bug fixes

1. Fixed the Drop ability not properly deleting weapon entities attached to the Super Tank when he dies.

Changes

1. Moved some lines of code around, optimized some code, etc.
2. The Puke ability now gives the Super Tank a chance to puke on survivors when being hit with a melee weapon.
3. The following settings can now be set for each Tank instead of affecting all Tanks at once:

- "Boss Health Stages"
- "Boss Stages"
- "Random Interval"
- "Spawn Mode"

Files

1. The auto-generated config file has less presets (smaller file size).
__________________
Psyk0tik is offline
leonardo martinez
Member
Join Date: Jun 2014
Old 08-15-2018 , 20:28   Re: [L4D & L4D2] Super Tanks++ (v8.31, 08-04-2018)
Reply With Quote #262

Quote:
Originally Posted by Crasher_3637 View Post
Main config settings carry over to custom config settings. You need to disable all the other Tanks from the main config. Right now, all you're doing is overriding Tank 41, but all the other Tanks from the main config are still enabled.
I've already deactivated all the SuperTanks of the main configuration, but it's still useless, or maybe I'm doing it wrong.
How would you do it?
Can you upload super_tanks ++.cfg and c1m1_hotel.cfg so I can see it as an example?
Please Crasher_3637 this plugin is great!

Last edited by leonardo martinez; 08-15-2018 at 20:28.
leonardo martinez is offline
Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
Old 08-15-2018 , 21:01   Re: [L4D & L4D2] Super Tanks++ (v8.31, 08-04-2018)
Reply With Quote #263

Quote:
Originally Posted by leonardo martinez View Post
I've already deactivated all the SuperTanks of the main configuration, but it's still useless, or maybe I'm doing it wrong.
How would you do it?
Can you upload super_tanks ++.cfg and c1m1_hotel.cfg so I can see it as an example?
Please Crasher_3637 this plugin is great!
Check the example I used in question #20 in the README file.
__________________
Psyk0tik is offline
Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
Old 08-16-2018 , 23:08   Re: [L4D & L4D2] Super Tanks++ (v8.35, 08-16-2018)
Reply With Quote #264

Version 8.35 is out!

Bug fixes

1. Rock ability - Fixed the "Rock Radius" KeyValue setting not being read properly due to a small buffer size.
2. Drop ability - Fixed incorrect scaling on some of the melee weapons.

Changes

1. Warp ability - The Super Tank will no longer warp to incapacitated survivors.
2. Restart ability - Survivors will no longer warp to incapacitated teammates.
3. New ability added: Cancer ability - The Super Tank gives survivors cancer (survivors die when they reach 0 HP instead of getting incapacitated first).
4. Added the command "sm_tanklist" which prints a list of Super Tanks and their current statuses on the user's console.
5. Added the following new settings for the Absorb and Fragile abilities:

- "Absorb Bullet Damage"
- "Absorb Explosive Damage"
- "Absorb Fire Damage"
- "Absorb Melee Damage"
- "Fragile Bullet Damage"
- "Fragile Explosive Damage"
- "Fragile Fire Damage"
- "Fragile Melee Damage"

6. The plugin and all of its modules no longer work on locally-hosted/listen servers. (I'm tired of people reporting issues from their listen servers...)
7. The plugin and all of its modules now require SM 1.9.0.6225 or higher to work.
8. Removed unnecessary code.

Files

1. Updated gamedata file with a new signature for "CTerrorPlayer_OnStaggered" for Windows to make the Shove ability compatible with Left 4 Downtown 2. (Thanks Spirit_12!)
__________________
Psyk0tik is offline
ReCreator
Member
Join Date: Nov 2017
Location: Ukraine,Kyiv
Old 08-19-2018 , 02:33   Re: [L4D & L4D2] Super Tanks++ (v8.35, 08-16-2018)
Reply With Quote #265

Decided to try Flash Tank(never use it before) and find out that he does nothing, just standing with all his cool animations and particles;D
No Spam in Logs...
Maybe it's conflict with some other plugin but I think you should know)
L4D1, SM 1.9, Plugins Version 8.35.
__________________
Sorry for my pure English...

Last edited by ReCreator; 08-19-2018 at 02:35.
ReCreator is offline
Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
Old 08-19-2018 , 02:50   Re: [L4D & L4D2] Super Tanks++ (v8.35, 08-16-2018)
Reply With Quote #266

Quote:
Originally Posted by ReCreator View Post
Decided to try Flash Tank(never use it before) and find out that he does nothing, just standing with all his cool animations and particles;D
No Spam in Logs...
Maybe it's conflict with some other plugin but I think you should know)
L4D1, SM 1.9, Plugins Version 8.35.
What are your settings? Are you on a local/listen server or a dedicated server?
__________________
Psyk0tik is offline
ReCreator
Member
Join Date: Nov 2017
Location: Ukraine,Kyiv
Old 08-19-2018 , 08:10   Re: [L4D & L4D2] Super Tanks++ (v8.35, 08-16-2018)
Reply With Quote #267

Dedicated server. Tried default settings.
__________________
Sorry for my pure English...
ReCreator is offline
Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
Old 08-19-2018 , 08:22   Re: [L4D & L4D2] Super Tanks++ (v8.35, 08-16-2018)
Reply With Quote #268

Quote:
Originally Posted by ReCreator View Post
Dedicated server. Tried default settings.
I tested the plugins on a dedicated server with default settings and it worked fine for me. Do you have st_flash.smx installed?
__________________
Psyk0tik is offline
ReCreator
Member
Join Date: Nov 2017
Location: Ukraine,Kyiv
Old 08-19-2018 , 09:34   Re: [L4D & L4D2] Super Tanks++ (v8.35, 08-16-2018)
Reply With Quote #269

Yep, all plugins installed...it really could be confict with some other plugin...I will make a few tests to find out reason why it happens and write back as soon as possible.
__________________
Sorry for my pure English...
ReCreator is offline
Mi.Cura
Veteran Member
Join Date: Dec 2016
Location: Brazil
Old 08-19-2018 , 12:40   Re: [L4D & L4D2] Super Tanks++ (v8.35, 08-16-2018)
Reply With Quote #270

It works perfectly on my three servers:



"Tank 18"
{
"General"
{
"Tank Name" "Flash Tank"
"Tank Enabled" "1"
"Boss Health Stages" "5000,2500,1500,1000,500"
"Boss Stages" "3"
"Random Interval" "5.0"
"Spawn Mode" "0"
"Skin-Glow Colors" "255,0,0,150|255,255,0"
"Props Attached" "123456"
"Props Colors" "255,255,0,150|255,255,0,150|255,255,0,180|25 5,255,0,150|255,255,0,150"
"Props Attached" "123456"
"Props Chance" "1,1,1,1,1,1"
"Particle Effect" "1"
"Particle Effects" "2"
"Rock Effect" "1"
"Rock Effects" "2"
}
"Enhancements"
{
"Extra Health" "2500"
"Run Speed" "3.0"
"Throw Interval" "9999999999.0"
}
"Immunities"
{
"Fire Immunity" "0"
}
"Flash Ability"
{
"Ability Enabled" "1"
"Flash Chance" "4"
"Flash Duration" "4.0"
"Flash Speed" "3.5"
}
}
__________________
Mi.Cura | Modded Servers | L4D2
https://steamcommunity.com/groups/micuramodzombie
Mi.Cura is offline
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 22:12.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode