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Testers: Tower Defence v1.36


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Battousai-sama
Veteran Member
Join Date: Jul 2007
Old 05-09-2008 , 19:15   Re: Request: Testers (Tower Defence)
#21

idea.
can u make it so that the weaklings spawn as spectator. and there is teamred and team blue.
whichever survives. wins
like survive many rounds definer by cvar (^_^)
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mando127
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Join Date: Dec 2006
Location: virginia
Old 05-09-2008 , 20:50   Re: Request: Testers (Tower Defence)
#22

idea

we need a auto countdown timer for the waves to start
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gevo
Senior Member
Join Date: Jun 2007
Old 05-09-2008 , 21:21   Re: Request: Testers (Tower Defence)
#23

about the spawn idea

you can just create an extra something so people can create/edit map.cfg's and put the co-ordinates in for towers
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fxfighter
Veteran Member
Join Date: Feb 2007
Location: Trollhättan
Old 05-10-2008 , 03:59   Re: Request: Testers (Tower Defence)
#24

FuZ!on care to share?
Battou... like a team survival contest?
Mando thare is a cvar you can change to change the time betwin waves but a countdown timers dosent exsist yet so i gonna try to adding it soon.
Gevo co-ordnates for towers? think you mean runners and that can you do already.

And I want you guys to know that i am working on a multi monster spawn/paths system.
So it gonna take awhile before i release next version whit the small fixes/updates that some of you want.

EDIT:
New version 1.14
Hopefully fixed the money issue.
Added a multipli runner path/spawn system. (They spawn and run on more then one route)
Updated de_dust wps to demonstrate the new system.
The Sentry Menu now close if you swap away frome knife.
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Last edited by fxfighter; 05-10-2008 at 05:37.
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Battousai-sama
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Join Date: Jul 2007
Old 05-10-2008 , 08:45   Re: Request: Testers (Tower Defence)
#25

fxfighter, yes.
A survival by team.
and the npc's spawn as spectators.
and 2 Teams
CT ( Team Blue )
T ( Team Red )
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fxfighter
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Join Date: Feb 2007
Location: Trollhättan
Old 05-10-2008 , 09:10   Re: Request: Testers (Tower Defence)
#26

Dont see why i wuld need set the npcs to spectate because the scoreboard gonna be really messed up especially when you go over 100+ and that happens really often.
And the team thingy is a good ide might add it later.
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Battousai-sama
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Join Date: Jul 2007
Old 05-10-2008 , 09:14   Re: Request: Testers (Tower Defence)
#27

then how u gona make survival? unless it aint matter wtv team they spawn them npcs.
u can always add a hud score (^_^)
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fxfighter
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Join Date: Feb 2007
Location: Trollhättan
Old 05-10-2008 , 09:20   Re: Request: Testers (Tower Defence)
#28

The npcs arent in eny team.
And the game dont spawn them in eny eather.
This plugin makes ents that is bieng moved 100 times each second.
Whit a costum model sequense that makes them look like they are runing.
By using this method i can make 400+ whitout taking eny player slots.
If you take a look one the source code then you will know what i am talking abut.
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BeasT
Senior Member
Join Date: Apr 2007
Location: Lithuania
Old 05-10-2008 , 15:18   Re: Request: Testers (Tower Defence)
#29

Is someone hosting a test server? I want to try this.
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fxfighter
Veteran Member
Join Date: Feb 2007
Location: Trollhättan
Old 05-10-2008 , 15:24   Re: Request: Testers (Tower Defence)
#30

Gonna make a variable that people can use to find TD servers easyer.
The amature video is uploaded but it will take awhile before its available.
Heres the link it will show you all the so called gamplay stuff-.-'
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Last edited by fxfighter; 05-10-2008 at 16:04. Reason: Bad link
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