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Request: Testers (New Zombie Mod)


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Plain
Member
Join Date: Oct 2007
Location: CA
Old 02-09-2008 , 20:55   Re: Request: Testers (New Zombie Mod)
#21

Quote:
Originally Posted by hleV View Post
More about the infection effect suggestion:

When a zombie hits a human, human's screen will go fuzzy (like in Zombie Swarm, when zombie hits 55 or more damage to a human). Human player is also freezed for a few seconds (2-3) or at least slowed down. Then the NVGs turns on and he can go eat other humans brains.

What do you guys think about it?
If you do add this, make it a CVAR because I don't like it when the screen spin around.

SUGGESTIONS:
Can you add a Weapon Menu and players get unlimited clips

Last edited by Plain; 02-10-2008 at 20:36.
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maplebest
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Join Date: May 2007
Location: Sweden, Sverige
Old 02-10-2008 , 04:03   Re: Request: Testers (New Zombie Mod)
#22

Weapon Menu is good like this:
1.Shutguns (can be unactivated or activ for admin only)
2.SMG (can be unactivated or activ for admin only)
3.Rilfles (can be unactivated or activ for admin only)
4. AWPs (can be unactivated or activ for admin only)

That is like MDs infection.
But that menu is only a start...
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Cheap_Suit
Veteran Member
Join Date: May 2004
Old 02-10-2008 , 04:19   Re: Request: Testers (New Zombie Mod)
#23

You guys can just set the cvar zs_mincash and zs_maxcash to 16000 for free weapons. Right now for unlimited ammo you can just use a 3rd party plugin for that.
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neogeo
Senior Member
Join Date: Jul 2005
Old 02-10-2008 , 04:32   Re: Request: Testers (New Zombie Mod)
#24

can you add somethig like that : when a zombie is kill , he will respawn in humans.
thanks
ps : sometimes i've this error :
Code:
Error: server failed to transmit file 'AY&SY
or
Code:
reliable channel overflow
server 20 slots
thanks
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fxfighter
Veteran Member
Join Date: Feb 2007
Location: Trollhättan
Old 02-10-2008 , 04:41   Re: Request: Testers (New Zombie Mod)
#25

I dont wanna make commercial but i have just released a weapon menu.
You can change it to ct only by cvar....
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Cheap_Suit
Veteran Member
Join Date: May 2004
Old 02-10-2008 , 05:51   Re: Request: Testers (New Zombie Mod)
#26

Quote:
Originally Posted by neogeo View Post
can you add somethig like that : when a zombie is kill , he will respawn in humans.
thanks
ps : sometimes i've this error :
Code:
 
Error: server failed to transmit file 'AY&SY
or
Code:
reliable channel overflow
server 20 slots
thanks
I believe its the zombie model im using. Try finding a lower quality zombie model. I dont have any source so I cant help you there.
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s3r
Senior Member
Join Date: Aug 2007
Old 02-10-2008 , 07:18   Re: Request: Testers (New Zombie Mod)
#27

I updated my server, now its working , can u make a ambience music like in zombie swarm, cus i want to insert my own? and the model could be lower quality so the chance of getting svc_bad error may be lower
hleV sweikas ;)
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Last edited by s3r; 02-10-2008 at 07:27.
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Cheap_Suit
Veteran Member
Join Date: May 2004
Old 02-10-2008 , 14:00   Re: Request: Testers (New Zombie Mod)
#28

Quote:
Originally Posted by neogeo View Post
reliable channel overflow
Is caused by the spec nvg. I have it fix in the next version, right now just switch it off.
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neogeo
Senior Member
Join Date: Jul 2005
Old 02-10-2008 , 16:08   Re: Request: Testers (New Zombie Mod)
#29

Quote:
Originally Posted by Cheap_Suit View Post
Is caused by the spec nvg. I have it fix in the next version, right now just switch it off.
how can i disabled nvg for zombie ?
thx.
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coca-cola
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Join Date: Dec 2007
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Old 02-10-2008 , 16:10   Re: Request: Testers (New Zombie Mod)
#30

yeh that zombie model is a source zombie, so its very high poly ( i should know... I converted it ;)), but I do know someone posted in the zombie swarm thread on page 88 a whole bunch of models.
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