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[L4D1/2] Project Realism (scripters letz merge)


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dYZER
Member
Join Date: Jan 2010
Location: Germany
Old 07-28-2010 , 08:24   [L4D1/2] Project Realism (scripters letz merge)
Reply With Quote #1

idea

i found many gameplay plugins to bring Left4Dead more the realism style, but...

-whats compatible?
-what is not working anymore?
-omg what must be setup all.!?.
-...
i think we need an ALLinONE script 4 this things

Project
-common style
--common zombies like more R*mero (da*n of the de*d, but not slowed), not 24hr (speed zombies)

included current
--one weapon spawn (done thnx Rain_orel)
--hitbox recalc (done)

--no gui (hide 64 at 65 cant swith the weapons 50%done)
--new falldmg (done)
-- zombies can drag/hit ur gun/medi/pistle away (thnx Machine 4script and LTR.2
for the idea [http://forums.alliedmods.net/showthread.php?t=123098]
-- melee weapons can be brocken ( thnx for a part from alexip121093 [http://forums.alliedmods.net/showthread.php?t=123816]
-- random ammo in the gun (done main thnx Luke Penny, and modded TimeShift)
-- random common zombies (done, thnx Penny)
-- no incap (= death)
-- smooke(r) damage done AtomicStryker
--boomer splash dmg (done AtomicStryker)

-planed to add


*-idea "Iron Man" [No respawns, no restarts, only tension.] (from greenlemonade, http://forums.alliedmods.net/showpos...15&postcount=2)
-- weapon_reload break, by shove (HELP)

--...ur wish!!

yes we copy/paste all that was we found/needed of the finished scripts/snips
,but all will came in the credits with him/her part

Author = Allied Modders [L4D]

compatible
-l4d1 or l4d2 only? well i think where all skilled coders to make that project compatible

REQUEST

so post idea´s or links, whats should included in this project,
and who helps
out, to merge all the modification to put it in 1plugin

*sorr4badenglish
*aber haettes auch deusch machen koennen)


Last edited by dYZER; 07-31-2010 at 03:40.
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greenlemonade
Member
Join Date: Jul 2010
Old 07-28-2010 , 14:19   Re: [L4D1/2] Project Realism (scripters letz merge)
Reply With Quote #2

I want a Cvar or plugin to emulate the Iron man Mutation.

If someone dies, they are dead. If the team dies, you start at the first stage of the campaign.

Is there something like this out there?
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dYZER
Member
Join Date: Jan 2010
Location: Germany
Old 07-31-2010 , 03:37   Re: [L4D1/2] Project Realism (scripters letz merge)
Reply With Quote #3

no1 got more ideas ? omg
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ghosthunterfool
Senior Member
Join Date: Mar 2010
Old 07-31-2010 , 04:41   Re: [L4D1/2] Project Realism (scripters letz merge)
Reply With Quote #4

torch light only on guns and not melee ! (done by someguy i cant remember who)
ammo pile will run out of ammo ?
if reloading a clip with having ammo that amount of ammo will be gone
laser sight without crosshair ( done with hell lots of bugs by the plugin author)
guns have iron sight ?
defrib people with b/w
witch auto kill
NO GLOW AT ALL
no hp bar shown when using medkit
no progress bar ( the healing progress bar or defrib)
melee no crosshair
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dYZER
Member
Join Date: Jan 2010
Location: Germany
Old 07-31-2010 , 06:28   Re: [L4D1/2] Project Realism (scripters letz merge)
Reply With Quote #5

[quote]
Quote:
Originally Posted by ghosthunterfool View Post
torch light only on guns and not melee ! (done by someguy i cant remember who)
teste buggy on ladder/up and downstairs

Quote:
ammo pile will run out of ammo ?
yes posible, del entry after x time use

Quote:
if reloading a clip with having ammo that amount of ammo will be gone
hard, need some help over here

Quote:
laser sight without crosshair ( done with hell lots of bugs by the plugin author)
2buggy on disconnect, cuz used cl_crosshair 0, client command
with hide hud 65 posible,, need help to

Quote:
guns have iron sight ?
hmm, need a centerview (ut2k4) or bob_xx replacing, clientside only .(
Quote:
defrib people with b/w
dead is dead, no escape
Quote:
witch auto kill
mean no witch ??
Quote:
NO GLOW AT ALL
done... like in mode realism (only nears glows, think cant remove all)
Quote:
no hp bar shown when using medkit
no progress bar ( the healing progress bar or defrib)
melee no crosshair
hide65 i think
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ghosthunterfool
Senior Member
Join Date: Mar 2010
Old 07-31-2010 , 08:37   Re: [L4D1/2] Project Realism (scripters letz merge)
Reply With Quote #6

wat commands for iron sight? erm for glow it can be removed, check the glow plugin...
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greenlemonade
Member
Join Date: Jul 2010
Old 07-31-2010 , 19:43   Re: [L4D1/2] Project Realism (scripters letz merge)
Reply With Quote #7

Glow is easy to remove with Cvars.

Hidehud 64 however gives me issues.

Can someone direct me to how I would hide everyones HUD who joins my server?

I tried writing a plugin, but it didnt work.
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Ulrich
Member
Join Date: Mar 2010
Location: In a box
Old 07-31-2010 , 20:22   Re: [L4D1/2] Project Realism (scripters letz merge)
Reply With Quote #8

Quote:
Originally Posted by dYZER View Post
mean no witch ??
He means that if the witch hits you, you die. Like in Realism mode (or on expert? I forget.)

For realism, the tank needs to send you flying much farther when he punches you (and sending you flying when you're incapped). You just got punched by a steroid-addicted weightlifter capable of punching 1.5-ton cars 100+ meters. I think he can punch a flimsy, 150 lb person farther.
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JayXsane
Member
Join Date: Oct 2010
Location: In my home, duh.
Old 12-26-2010 , 01:46   Re: [L4D1/2] Project Realism (scripters letz merge)
Reply With Quote #9

I want to go on record that Project Realism is a copyrighted/© name under my group Achievement Reaper and my clan Reapers Gale. I actually paid for the name.

Last edited by JayXsane; 12-26-2010 at 01:47. Reason: Bolding to get people to see.
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Kevin_b_er
SourceMod Donor
Join Date: Feb 2009
Old 12-26-2010 , 06:13   Re: [L4D1/2] Project Realism (scripters letz merge)
Reply With Quote #10

Everyone can safely ignore JayXsane's post, as one can't copyright a name. Furthermore even if were possible, there's no evidence of such prior to Jane making some wild claim to the name used in the topic.

Hence: Ignore.
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