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Mani Admin Plugin for MetaMod: Source

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Veteran Member
Join Date: Dec 2004
Location: UK
Old 12-11-2005 , 20:09   Mani Admin Plugin for MetaMod: Source
Reply With Quote #1

Mani Admin Plugin V1.2T is available for download.


* Re-enabled reserved slots support
* Fixed problems with Mani MySQL Support for MySQL V.5.1
* Fixed statsme & top<10 crashing the server on TF2, DoD:S
* Added Windows 7 support for the CreateVdf.exe
* Removed gimpphrases.txt, as gimp is no longer present
* Removed defaults.cfg being called at startup
* Fixed the weapon "Dead Ringer" in TF2 to count a -1 points in the mani_ranks system
* Fixed a weapons restriction exploit, using more than 30 characters in a weapons name to bypass the restriction
* Fixed a bug causing Mani to crash on listen servers if using the Weapon Restriction Management System
* Fixed a bug that allowed the End Of Map Vote still to appear even if mani_voting is set to 0
* Excluded admin started votes from being affected by mani_voting 0, votings started by administrators are always possible now
* Fixed Warmup Timer crashing the game on round restart on TF2 / DoD:S
* Fixed mani_weapon_restrict_prevent_pickup being inverted, now 1 prevents players from picking up weapons instead of 0
* Fixed Mani Admin Plugin displaying "Map will change at end of round" after a user vote map has been started, now displays the correct info: "Map will change after 5 seconds"
* Fixed mani_exec_default_file1-5 in mani_server.cfg not executing the .cfg file on plugin start
* Removed Skins Managment from mani_server.cfg to a separate .cfg file in the skin folders
* Fixed ma_akick_steam not working properly
* Fixed ma_aban_pname not kicking & banning players that change their name to a forbidden one after connecting
* Provided working Cexec Examples within the download
* Fixed mani_dead_alltalk not working properly
* Removed stacking command from mani_server.cfg, since it's no more possible

New features:

* Added a #self token, so commands like ma_setcash #self 16000 etc. are possible
* Added new auto installation method via autocreation of the .vdf for Mani after using plugin_load or meta load using

      meta load addons/mani_admin_plugin/bin/mani_admin_plugin_mm
* Added ma_ban with reason function, new syntax: ma_ban <target> <optional time in minutes to ban 0 = permanent> <optional reason>
* Added possibility to unban via the ingame Menu
* Added ma_mute with reason and time based mutings function, new syntax: ma_mute <target> <optional lenght of mute 0 = permanent> <optional reason>
* Enhanced ma_mute to also mute voice as well as chat commands
* Added a Cvar allowing to specify how long an admin with the "b" flag can mute at maximum time (pban manages never to expire after muting)
* Added support for IP based muting
* Added ma_mute to support name / name patterns instead of only SteamID / IP
* Added Command Spam Prevention against players on the server trying to lag it via timeleft, nextmap etc. commands
* Added an option to let the server owner decide whether the Mani Admin Plugin should use play or playsound for the sound managment (allowing to toggle between soundmix / only one sound at a time being played)
* Added an option to let admins with the "admin" flag join password protected servers without being asked for the password as long as the server isn't set to ma_war 1
* Added default mapadverts.txt decal position for Hl2M, DoD:S and TF:2

V1.2 Beta T release post

Download links and other info may be found over here.
Installation files, documentation and help can be found at: -


Last edited by tcviper; 12-08-2009 at 08:32.
Mani is offline
Join Date: Dec 2005
Old 12-11-2005 , 20:54  
Reply With Quote #2

Nice stuff mani Hope to see more on this
BoooM.TUF is offline
Veteran Member
Join Date: Mar 2004
Old 12-11-2005 , 20:56  
Reply With Quote #3

Mani...I love you...too bad I don't use your plugin ...but this is awesome!
Please do NOT PM for support.

Only ask for support in plugin threads.

TunedChaos.com - Precision Tuned Game Servers
FlyingMongoose is offline
Veteran Member
Join Date: Apr 2004
Location: kpsforum.com
Old 12-11-2005 , 21:39  
Reply With Quote #4

Nice work mani

EDIT arghh.... me notices no .so.....
kingpin is offline
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Veteran Member
Join Date: Dec 2004
Location: UK
Old 12-11-2005 , 21:55  
Reply With Quote #5

Originally Posted by kingpin
Nice work mani

EDIT arghh.... me notices no .so.....
I just need to do the makefile for linux, there should be no source code modifications needed.

Installation files, documentation and help can be found at: -

Mani is offline
Senior Member
Join Date: Jan 2005
Old 12-11-2005 , 22:05  
Reply With Quote #6

are there going to be any advantages in the future for using sourceMM with mani?
sniper_strike is offline
L. Duke
Veteran Member
Join Date: Apr 2005
Location: Walla Walla
Old 12-11-2005 , 22:38  
Reply With Quote #7

I belive sourcemm should increase compatibilty with other mods. If they need to hook the same function, sourcemm can manage that whereas there may be problems if they both hook the function on their own.
"Good grammar is essential, Robin."
- Batman
L. Duke is offline
Senior Member
Join Date: Oct 2004
Old 12-11-2005 , 22:47  
Reply With Quote #8

Not to mention the SourceMM API allows more.
cybermind is offline
Join Date: Jul 2004
Location: Italy
Old 12-12-2005 , 03:14  
Reply With Quote #9

BAT forever.
Rebel is offline
Veteran Member
Join Date: Oct 2005
Location: Netherlands
Old 12-12-2005 , 05:08  
Reply With Quote #10

Just tested it on our Win2003 CSS and DODS server with SMM and it works like a charm except 5 things:

1. Settings menu does not show up
2. Ingame browser wont show up
3. Server keeps saying "No plugin provided" for some reason
4. Adverts dont show up (not map adverts) . left top

Damage works now only not through settings menu. You have to type settings in console.
tcviper is offline
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