Originally Posted by thetwistedpanda
necavi, indeed, but he asked about the awp, so grenades were no where in the equation.
Wow, great comments everyone.
And even if some of them do not exactly apply to my initial question,
this feedback helps me to have better overall understanding.
I am finally beginning to have enough sm scripting experience to be able to do the things I want to fairly quickly without asking a lot of questions.
This helps because at some point I may try to see if the weapon was a nade and spend hours trying to figure it out. Now I know to right away to look for some other solution. Your 1 minute post could save me hours in the future.
Your replay and link got me the info I need to get the plugin working, all in about an hours time including the initial post of my question! So thanks for the quick reply and help!
I was going to ask about this in another post.
So when I get an event passed into Player hurt, what else can I do with the event?
Where are the docs on what I can do with this structure?
The link is a great help! Thanks.
I am quickly learning it is better to use SDKHooks when we have the option to do so.
So the code below works great.
When a someone uses an AWP the attacked doesn't take damage and the AWPer ignites for 6 seconds!
I don't want to switch topics, but I need help from people with experience like all of you.
To have a decent bot server with csgo I need to solve one last problem with the new way CSGO limits maxplayers per team.
For GO it is now this bad thing:
(max per team) = (max players/2)
Please if you can check this and let me know if you have a solution.
I have posted in several forums (sourcemod metamod and Steam forums LOL).
Can't have a decent bot server until we fix this.