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Armoury Editor


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versus666
Junior Member
Join Date: Dec 2005
Old 01-15-2006 , 01:06  
Reply With Quote #11

Quote:
Originally Posted by B-v-G
why cant you make that its auto for iceworld, like a ini file there you add the maps where it should chane weapon to scout
You can do it yourself, with the CFG refering to (fy_)iceworld, and typing in the command wich change all weapons to scout.
Easy
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moonboi03
Member
Join Date: Jul 2006
Old 11-25-2006 , 04:22   Re: Armoury Editor
Reply With Quote #12

i dont know if i did something wrong but it doesnt work on cz. I am currently running gun game. My intention was to make all the weapons on the ground nades. when the player is at nade level and picks up a nade on the floor, it turns into the weapon the nade was supposed replaced.

Last edited by moonboi03; 11-25-2006 at 11:01.
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oneofthedragon
Member
Join Date: Jun 2006
Old 11-25-2006 , 20:22   Re: Armoury Editor
Reply With Quote #13

It is possible this doesn't work with GG... This plugin is ~7 months old, you can't expect the plugin author predicted all later p-lugins to be released and made sure the plugin could work with them... Not sure why they would need nades on the nade level seeing as they get limitless nades (I think) and there are other plugins that remove ents from a map, try one of those.
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Johnny got his gun
Veteran Member
Join Date: Jan 2004
Location: Tokyo
Old 01-16-2007 , 16:14   Re: Armoury Editor
Reply With Quote #14

Hello...

It's possible that the "magic" offset has been changed or is another one in CZ.

Try changing #define ARMOURYWEAPONOFFSET 34
to 35, 33 or some other close number... recompile and try...
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SweatyBanana
BANNED
Join Date: Sep 2005
Location: LOL
Old 01-16-2007 , 16:39   Re: Armoury Editor
Reply With Quote #15

Oh. My. GAWD!

Look who is on!
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Johnny got his gun
Veteran Member
Join Date: Jan 2004
Location: Tokyo
Old 01-16-2007 , 19:03   Re: Armoury Editor
Reply With Quote #16

OK I just tried this in CZ, and it seems to work just fine. I changed all he nades in poolday map to flashes. I love flashes.
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Anggara_nothing
Veteran Member
Join Date: Jan 2009
Location: Indonesia
Old 07-03-2009 , 10:34   Re: Armoury Editor
Reply With Quote #17

Here the weapon's number

PHP Code:
// These are the droi... weapon/item numbers you are looking for.
#define CSA_MP5NAVY            0
#define CSA_TMP                1
#define CSA_P90                2
#define CSA_MAC10            3
#define CSA_AK47            4
#define CSA_SG552            5
#define CSA_M4A1            6
#define CSA_AUG                7
#define CSA_SCOUT            8
#define CSA_G3SG1            9
#define CSA_AWP                10
#define CSA_M3                11
#define CSA_XM1014            12
#define CSA_M249            13
#define CSA_FLASHBANG        14
#define CSA_HEGRENADE        15
#define CSA_VEST            16
#define CSA_VESTHELM        17
#define CSA_SMOKEGRENADE    18 
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 07-03-2009 , 10:52   Re: Armoury Editor
Reply With Quote #18

And ? Already list in the plugin.
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supergreg
Senior Member
Join Date: Jul 2007
Location: Oslo, Norway
Old 07-04-2009 , 12:52   Re: Armoury Editor
Reply With Quote #19

Yay, this will make fy maps with a bunch of HE-nades playable with war3ft again, excellent!

Glad it was bumped, else I wouldn't have found this

Edit:
A lot of back and forth here, but finally its working for me. Nothing worked in standard cs 1.6 linux with default settings, but when I changed to this:
#define ARMOURYWEAPONOFFSET 33

everything works great, both the visible models and the actual weapon you pick up. Thanks a bunch, very helpful plugin!

Last edited by supergreg; 07-04-2009 at 22:06.
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