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[L4D2] Super Boomer


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chatyak
Senior Member
Join Date: Aug 2011
Old 08-23-2011 , 01:06   Re: [L4D2] Super Boomer
Reply With Quote #61

Not working - set all to 0...
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Selfishflipper7
New Member
Join Date: Jun 2013
Old 06-08-2013 , 16:35   Re: [L4D2] Super Boomer
Reply With Quote #62

When i tried to compile this plugin it said that it was missing an SDK Hooks file
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thresh0ld
Senior Member
Join Date: Sep 2009
Location: Hell
Old 06-11-2013 , 01:41   Re: [L4D2] Super Boomer
Reply With Quote #63

Quote:
Originally Posted by Selfishflipper7 View Post
When i tried to compile this plugin it said that it was missing an SDK Hooks file
This plugin requires SDK Hooks for it to work. If you are using sourcemod v1.5, SDKHooks is already included in it, so it should work. If you are still using the 1.4 version then you need to download the extension here. Also, you should download the SMX file instead of compiling it.
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teol
Veteran Member
Join Date: Oct 2009
Location: Marbella
Old 10-22-2013 , 14:31   Re: [L4D2] Super Boomer
Reply With Quote #64

Doesn't compile :/
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psycki
BANNED
Join Date: Aug 2013
Location: https://t.me/pump_upp
Old 11-12-2013 , 00:17   Re: [L4D2] Super Boomer
Reply With Quote #65

Quote:
Originally Posted by teol View Post
Doesn't compile :/
just use the compiled version of the author, works perfectly for me.
or download the version. sp, the button "Get Source"

so in case you do not know how to compile. just go to:
addons \ SourceMod \ scripting \ put the l4d2_superboomer.sp here and run compile.exe

the compiled file will be here
addons \ SourceMod \ scripting \ compiled


OBS is mandatory the use of SourceMod v1.5 or higher to compile.
why? the author already said in the post above yours.

Last edited by psycki; 11-12-2013 at 00:25. Reason: add info
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winged_box
Senior Member
Join Date: Aug 2013
Location: Singapore
Old 08-03-2014 , 06:22   Re: [L4D2] Super Boomer
Reply With Quote #66

Not sure why but my boomer won't jump after charging, anybody else have this problem?
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Mi.Cura
Veteran Member
Join Date: Dec 2016
Location: Brazil
Old 05-11-2018 , 09:48   Re: [L4D2] Super Boomer
Reply With Quote #67

Hello,

For some time no one comments on this plugin, but I will ask.

In my server coop is not working, nothing happens with the Boomer.

Does this plugin only work for Versus mode?

Do you need to put some cvar in the server.cfg file?

Anyone got it working?
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BlackSabbarh
Senior Member
Join Date: Sep 2018
Old 01-21-2019 , 16:25   Re: [L4D2] Super Boomer
Reply With Quote #68

someone who can add support for coop, it would be pretty good to see it for coop

Sorry my English is poor: oops:C
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foxhound27
AlliedModders Donor
Join Date: Sep 2019
Location: Argentina
Old 04-24-2021 , 10:44   Re: [L4D2] Super Boomer
Reply With Quote #69

Missing Gamedata here

lol no sense adding this signature because plugin never use this method to perform the fly..


so instead tweak this cvar to make it happen sm_sb_gravity to for example (i guess)

sm_sb_gravity 0.5

later ill check this plugin seems nice..
Attached Files
File Type: txt l4d2spooned.txt (407 Bytes, 55 views)

Last edited by foxhound27; 04-24-2021 at 11:10. Reason: :/
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foxhound27
AlliedModders Donor
Join Date: Sep 2019
Location: Argentina
Old 04-24-2021 , 13:54   Re: [L4D2] Super Boomer
Reply With Quote #70

to make it coop available need make some kind of AI to trigger

maybe

PHP Code:
int entity GetClientAimTarget(clienttrue);//client = boomer
for(int i=1i<=MaxClientsi++) if(GetClientTeam(i) == && IsPlayerAlive(i) && == entity//BOOM (?) 
or maybe enough with

PHP Code:
int entity GetClientAimTarget(clienttrue);//client = boomer
if(GetClientTeam(entity) == && IsPlayerAlive(entity)) //BOOM (?) 
idk if this Aim its only for alive clients so i check xD but not sure about how to land there yet.. because it will jump but need test where / how to make it happen xD

Last edited by foxhound27; 04-24-2021 at 19:18.
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