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[TF2] Freak Fortress 2


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Eggman
Senior Member
Join Date: Jan 2010
Old 04-06-2012 , 13:13   [TF2] Freak Fortress 2
#1

THIS THREAD IS EXTREMELY OUTDATED!
Use https://forums.alliedmods.net/showthread.php?t=229013 instead.


Oudated content

Last edited by Wliu; 11-09-2014 at 11:16. Reason: Incredibly outdated...
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Eggman
Senior Member
Join Date: Jan 2010
Old 04-06-2012 , 13:13   Re: [TF2] Freak Fortress 2
#2

Freak Fortress 2
Meet the Freaks!


Christian Brutal Sniper:
So much blood and melee weapons!
His abilities:
  1. Brave Jump - right mouse button
  2. Weightdown - duck in mid-air
  3. Rage: Bow with 9 arrows - taunt with full rage meter

Demopan:
"Stout Shako for 2 refined!"
His abilities:
  1. Brave Jump - right mouse button
  2. Weightdown - duck in mid-air
  3. Charge of Targe (uses Rage meter) - reload
  4. Rage: Trage Spam + low-distance stun - taunt with full rage meter
  5. On kill: victim turns into a Stout Shako

Seeman & Seeldier:
"SEE?".
Double Trouble. These guys attacks in one round, but their HP are devided by 2.8.
Seeman's abilities:
  1. Brave Jump - right mouse button
  2. Weightdown - duck in mid-air
  3. Rage: Explosive dance () - taunt with full rage meter
Seeldier's abilities:
  1. Brave Jump - right mouse button
  2. Weightdown - duck in mid-air
  3. Rage: Attack of the Clones (respawn dead players as minions) + low-distance stun - taunt with full rage meter

Vagineer:
"HAMALUM"
His abilities:
  1. Brave Jump - right mouse button
  2. Weightdown - duck in mid-air
  3. Rage: Uber + low-distance stun - taunt with full rage meter
  4. On kill: victim dissolves

Ninja Spy:
"I'm Ninja Spy.. AND YOU SUCK!"
His abilities:
  1. Brave Jump - right mouse button
  2. Weightdown - duck in mid-air
  3. Rage: Stun - taunt with full rage meter
  4. He has 3 lives. On "Death": Slow motion attack for 10 seconds. He can instantly move to his target by Primary Attack.


VS Saxton Hale Mode Character Set:
Players can vote for VSH charset when map ends.
You can remove it in tf\addons\sourcemod\configs\freak_fortress_2\ characters.cfg

Last edited by Eggman; 04-06-2012 at 13:31.
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Eggman
Senior Member
Join Date: Jan 2010
Old 04-06-2012 , 13:14   Re: [TF2] Freak Fortress 2
#3

Freak Fortress 2
DIY
Make your own Boss!

Config File:

Bosses' configs placed in addons\sourcemod\configs\freak_fortress_2\ folder.

characters.cfg - this config contains character sets. Put all bosses there.

readme\example_of_boss.cfg - Example of Boss' config (based on Vagineer's config) with commentaries.

default_abilities.txt and ff2_1st_set_abilities.txt - abilities list of the same name sub-plugins.

That is all what you need in configs.

And don't forget to put configs into addons\sourcemod\configs\freak_fortress_2\ and add a new Boss to characters.cfg


Your own model and texture:

Model making for Source can not be described in one post, [SIZE=13px]May[/SIZE] Google be with you.

But there are some notes for you:
  1. Compiled model path should be in models\freak_fortress_2\your_freak\
  2. Compiled material path should be in materials\freak_fortress_2\your_freak\
  3. Don't forget $surfaceprop "flesh" key for models. Arrows will not hit player with model without this key.
  4. There is desirable to base Boss' models on a default player's model.
Your own abilities:

Although you can use the default abilities, you can also create your own. But it can't be configured, you should know some SourcePawn scripting to make it. There is also an example of how to create it.
readme\template_of_ability_subplugin.sp - you can use this template with commentaries to make your plugin with your own rages, charges etc.

Notes:
  1. If you're creating a modification of already existing ability, you should give it the same name but with postfix added (custom version of "charge_bravejump" may be called as "charge_bravejump_myedition").
  2. To check ability's presense, use StrContaint()!=-1 instead of strcmp, because StrContaint can check ability's custom versions too (look at previous tip)
    1. The only exception is that FF2_OnAbility2 requires your own ability, instead of it's custom version.
  3. Don't forget to rename compiled plugin from *.smx to *.ff2 and place into addons\sourcemod\plugins\freaks\.
  4. Please, do NOT edit freak_fortress_2.smx if you want to share your own boss or install other bosses.
    1. Also do not check boss' number, CHECK ABILITY ONLY.
  5. You don't need to use FF2_IsFF2Enabled() check if for *.ff2 sub-plugins, because it's loaded only when FF2 enabled.
  6. Please use FF2_GetBossIndex(client)!=-1 and do NOT use FF2_GetBossTeam()==BossTeam, because Seeldier can throw non-Boss players into his team.
  7. Do NOT check Boss' name. Make new ability and check it! Your ability may be needed to other Bosses.

Last edited by Eggman; 04-13-2012 at 08:50.
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wasder
Senior Member
Join Date: Oct 2009
Location: That country
Old 04-06-2012 , 13:15   Re: [TF2] Freak Fortress 2
#4

Community collection

Create and share your freaks and abilities.
Please, read before posting.
For freaks, please, point out their abilities in your posts and make some screenshots if there is a model.
For abilities: just a little description will be ok.
Also, I ask you to keep all updates in one post. It's easier to navigate among them. When you just updated something, post a notice in the thread and I'll put "Updated" postfix (or prefix, don't really sure what), thanks.

Bosses:
Code:
Billy the Doll by RainBolt Dash (Eggman) - Deathrun boss!
http://forums.alliedmods.net/showpos...&postcount=541
Version by RavensBro (just 1 vs all)
http://forums.alliedmods.net/showpos...&postcount=952
__________________________________________

Female Spy by Powerlord
http://forums.alliedmods.net/showpos...&postcount=437
http://forums.alliedmods.net/showpos...&postcount=519
__________________________________________

Freddy by MaloModo
http://forums.alliedmods.net/showpos...&postcount=279
Model by RavensBro
http://forums.alliedmods.net/showpos...&postcount=674
__________________________________________

GentleSpy by RainBolt Dash (Eggman) based on this
http://forums.alliedmods.net/showthr...84#post1689184
__________________________________________

Gangplank: The pirate by Torqus  
http://forums.alliedmods.net/showpos...&postcount=597

Version by RavensBro
http://forums.alliedmods.net/showpos...&postcount=845
__________________________________________

Cuddly Heavy by Torqus
http://forums.alliedmods.net/showpos...&postcount=603
__________________________________________

Painis Cupcake by Spectre143 (sounds replacement)
http://forums.alliedmods.net/showpos...&postcount=142
__________________________________________

Ass Pancakes by Spectre143
http://forums.alliedmods.net/showpos...&postcount=155 and model by RavensBro
__________________________________________

SoupCock Porkpie by Spectre143 (sounds replacement) 
http://forums.alliedmods.net/showpos...&postcount=269
__________________________________________

The Bad Ass Engineer by RavensBro and Spectre143 
http://forums.alliedmods.net/showpos...&postcount=708
__________________________________________

Bionic Commando by RavensBro and Spectre143 
http://forums.alliedmods.net/showpos...&postcount=844
__________________________________________

EP's Freaks - Updated 06-14-12
http://forums.alliedmods.net/showpos...&postcount=773
__________________________________________

Serious Sam by RavensBro
http://forums.alliedmods.net/showpos...&postcount=848
__________________________________________

Arnold by MaloModo
http://forums.alliedmods.net/showpos...&postcount=857
__________________________________________

Darthmule's Freaks - Updated 06-28-12
http://forums.alliedmods.net/showpos...&postcount=867
__________________________________________
Duke Nukem by RavensBro
http://forums.alliedmods.net/showpos...&postcount=998
__________________________________________
nope.avi's Freaks 
http://forums.alliedmods.net/showpos...postcount=1212
__________________________________________
Staregineer by nope.avi 
http://forums.alliedmods.net/showpos...postcount=1247
__________________________________________
Sexually Challenged Spy by nope.avi 
http://forums.alliedmods.net/showpos...postcount=1291
__________________________________________
Spyper by Mark_Snowflake 
http://forums.alliedmods.net/showpos...postcount=1308
__________________________________________
Heavy Weapons Spy by nope.avi 
http://forums.alliedmods.net/showpos...postcount=1365
__________________________________________
William Bill Overbeck by nope.avi 
http://forums.alliedmods.net/showpos...postcount=1402
__________________________________________
Karl Ruprecht Kroenen (KRK) by nope.avi 
http://forums.alliedmods.net/showpos...postcount=1553
__________________________________________
The REAL Wheatley by nope.avi 
http://forums.alliedmods.net/showpos...postcount=1602
__________________________________________
Doctor Who by nope.avi 
http://forums.alliedmods.net/showpos...postcount=1636

Sub-plugins and abilities:
Code:
Damage Tracker by MasterOfTheXP
http://forums.alliedmods.net/showthr...13#post1686513
__________________________________________

Minimalist HUD by MasterOfTheXP
http://forums.alliedmods.net/showthr...48#post1691348
__________________________________________

FF2 Saxtoner Ability Pack by Otokiru - Updated 06-14-12
http://forums.alliedmods.net/showpos...&postcount=417
__________________________________________

Boss for Admins by RainBolt Dash (Eggman)
http://forums.alliedmods.net/showthr...08#post1691208
__________________________________________

FF2 Projectile Particles by Otokiru
http://forums.alliedmods.net/showpos...&postcount=561
__________________________________________
FF2 War3 Ability Pack by Otokiru 
http://forums.alliedmods.net/showpos...postcount=1419

Last edited by wasder; 07-08-2012 at 08:00. Reason: Added Chainsaw Billy and Duke Nukem, also some updates
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Fun21
Member
Join Date: Dec 2011
Old 04-10-2012 , 21:00   Re: [TF2] Freak Fortress 2
#5

Quote:
Originally Posted by wasder View Post
Create and share your bosses and abilities. I will be collecting them here.
If only someone did that....
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Spectre143
Junior Member
Join Date: Jul 2011
Location: Valhalla
Old 04-11-2012 , 13:36   Re: [TF2] Freak Fortress 2
#6

Quote:
Originally Posted by wasder View Post
Create and share your bosses and abilities. I will be collecting them here.
Well, here is my Painis Cupcake:

His abilities:
Brave Jump - right mouse button
Weightdown - duck in mid-air
Rage: Uber + Stun - taunt with full rage meter
On kill: Victim turns into a gib

The abilities are almost the same as Vagineer, but he uses custom sounds.
He also does not have a custom model yet, but since I still don't know how to make models in Source, I'll leave this task to someone else.
Attached Files
File Type: zip ff2_painis_cupcake.zip (1,021.6 KB, 2568 views)
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MasterOfTheXP
Veteran Member
Join Date: Aug 2011
Location: Cloudbank
Old 04-11-2012 , 13:44   Re: [TF2] Freak Fortress 2
#7

Quote:
Originally Posted by Spectre143 View Post
Well, here is my Painis Cupcake:
I made Painis Cupcake too, but I was waiting till music was fixed to release it since it's not as good without his music.
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Spectre143
Junior Member
Join Date: Jul 2011
Location: Valhalla
Old 04-11-2012 , 14:05   Re: [TF2] Freak Fortress 2
#8

Quote:
Originally Posted by MasterOfTheXP View Post
I made Painis Cupcake too, but I was waiting till music was fixed to release it since it's not as good without his music.
Indeed
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MasterOfTheXP
Veteran Member
Join Date: Aug 2011
Location: Cloudbank
Old 04-11-2012 , 14:20   Re: [TF2] Freak Fortress 2
#9

Speaking of music, the FF2_StopMusic() native appears to be broken.

It only lets you put 0 parameters, and yet, when I try FF2_StopMusic(); ...

Code:
L 04/11/2012 - 13:43:08: [SM] Plugin encountered error 4: Invalid parameter or parameter type
L 04/11/2012 - 13:43:08: [SM] Native "GetNativeCell" reported: Invalid parameter number: 1
L 04/11/2012 - 13:43:08: [SM] Displaying call stack trace for plugin "freak_fortress_2.smx":
L 04/11/2012 - 13:43:08: [SM]   [0]  Line 5025, freak_fortress_2.sp::Native_StopMusic()
L 04/11/2012 - 13:43:08: [SM] Plugin encountered error 4: Invalid parameter or parameter type
L 04/11/2012 - 13:43:08: [SM] Native "FF2_StopMusic" reported: Error encountered while processing a dynamic native
L 04/11/2012 - 13:43:08: [SM] Displaying call stack trace for plugin "freaks\mstr_abilities.ff2":
L 04/11/2012 - 13:43:08: [SM]   [0]  Line 99, D:\srcds\orangebox\tf\addons\sourcemod\scripting\freaks\mstr_abilities.sp::FF2_OnAbility2()
L 04/11/2012 - 13:43:08: [SM]   [1]  Line 43, D:\srcds\orangebox\tf\addons\sourcemod\scripting\include\freak_fortress_2_subplugin.inc::FF2_OnAbility()
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FlaminSarge
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Join Date: Jul 2010
Old 04-06-2012 , 13:30   Re: [TF2] Freak Fortress 2
#10

Reserved for beta updates. Damnit powerlord.
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