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Entmoving


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Ingram
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Join Date: May 2004
Old 09-23-2008 , 19:14   Re: Entmoving
Reply With Quote #101

Well thats good to know, thanks. When I come up with a couple ideas, I'll probably update it. I think the main thing is trying it with a different mod. I use it with dod, and well I've had odd results with dealing with the ents, I don't know if thats in other mods too.

As for amx_ent_setkey, I meant what values are you using?
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AdamR
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Location: Cardiff, South Wales
Old 09-23-2008 , 19:24   Re: Entmoving
Reply With Quote #102

No values work, but if it matters, the render modes, model, and health/armor mainly. Couple of others too.

If you do add the ability to specify a player could you possibly send the code update I'd really like to use it ;d
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Ingram
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Join Date: May 2004
Old 09-24-2008 , 02:01   Re: Entmoving
Reply With Quote #103

Are you sure? I can use the exact method I mentioned to set the health of someone. In dod, I did amx_ent_setkey 4 health 1000 and it worked.
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card
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Join Date: Jun 2008
Old 02-21-2009 , 14:34   Re: Entmoving
Reply With Quote #104

can some1 tell me how to save moved entities ? i cant save it, i dont know why, i type amx_ent_save blabla.cfg and nothing says, entsaved folder from data allways empty.
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Ingram
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Old 02-21-2009 , 21:25   Re: Entmoving
Reply With Quote #105

You have to use amx_saveent on the ents first so that it knows which ones to save. As well you do have to save as .cfg. If you have trouble with amx_saveent let me know.

Either way eventually I'll be releasing a new version with a couple changes:
You can remove all copies of ents made on the map
Save will assume you want to save all copies unless you individually them
The ability to specify player as well
Add the old ent info method back as it was more helpful that the new one

That should solve your saving problem as someone else approached me with the same issue. If you have any other ideas, let me know. Not planning on this soon though. I don't have the time at the moment, so maybe in a few weeks.
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Tirant
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Join Date: Jul 2008
Location: Los Angeles, California
Old 02-19-2010 , 02:53   Re: Entmoving
Reply With Quote #106

gfh
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Last edited by Tirant; 03-13-2010 at 06:28.
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Ingram
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Old 02-22-2010 , 22:49   Re: Entmoving
Reply With Quote #107

Sorry I have pretty much stopped working on this. I can definitely help for small things. If you wanted to do this yourself, there might be something better to use than set origin which will take things like walls into account.
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Tirant
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Old 02-22-2010 , 23:03   Re: Entmoving
Reply With Quote #108

removed
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Last edited by Tirant; 03-13-2010 at 06:28.
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Tirant
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Old 02-24-2010 , 22:01   Re: Entmoving
Reply With Quote #109

removed
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Last edited by Tirant; 03-13-2010 at 06:29.
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Ingram
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Old 03-04-2010 , 18:49   Re: Entmoving
Reply With Quote #110

Sorry for the delay... been busy.

Yeah, it really doesn't care about movetype. Maybe if it moved based on velocity, don't know. I haven't really worked on it for a while.

Guess I'll see you in game sometime.
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