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FF2 [Abilities] Fog Effects (BETA)


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93SHADoW
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Join Date: Jul 2014
Location: Houston, TX
Old 07-19-2016 , 17:32   Re: [Abilities] Fog Effects (BETA)
Reply With Quote #11

This patch should actually fix servers crashing.

version bumped to v1.03.

Support for sky_camera coming soon....
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Last edited by 93SHADoW; 07-19-2016 at 17:35.
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friagram
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Old 07-21-2016 , 02:56   Re: [Abilities] Fog Effects (BETA)
Reply With Quote #12

i dont think sky camera fog is networked....
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93SHADoW
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Old 08-04-2016 , 13:56   Re: [Abilities] Fog Effects (BETA)
Reply With Quote #13

Heres v1.04.

- Actually fixed a critical bug that caused servers to crash related to deleting an existing "env_fog_controller"
- Will no longer try to find an existing "env_fog_controller" and instead spawn a separate "env_fog_controller" to prevent this issue in the first place.

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jaguar1
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Join Date: Feb 2016
Old 10-16-2016 , 12:25   Re: [Abilities] Fog Effects (BETA)
Reply With Quote #14

Still crashing...
no logs
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93SHADoW
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Old 10-17-2016 , 10:54   Re: [Abilities] Fog Effects (BETA)
Reply With Quote #15

Quote:
Originally Posted by jaguar1 View Post
Still crashing...
no logs
Running the latest version? Unless TF2 messed with something again...
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jaguar1
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Join Date: Feb 2016
Old 10-17-2016 , 12:01   Re: [Abilities] Fog Effects (BETA)
Reply With Quote #16

Quote:
Originally Posted by SHADoW NiNE TR3S View Post
Running the latest version? Unless TF2 messed with something again...
yes im running the lastest version
i tried Naydef version too

hability works fine but when the round ends my server crash
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Naydef
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Join Date: Dec 2015
Location: Doom Town, Nevada
Old 10-18-2016 , 12:39   Re: [Abilities] Fog Effects (BETA)
Reply With Quote #17

Quote:
Originally Posted by jaguar1 View Post
yes im running the lastest version
i tried Naydef version too

hability works fine but when the round ends my server crash
Don't use my version!
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AnubisTF2
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Join Date: Oct 2015
Old 08-05-2017 , 21:58   Re: [Abilities] Fog Effects (BETA)
Reply With Quote #18

Well, this is strange but:
When the ability is used,
And if the boss LOSES, not wins but loses,
my server crashes
Sooo Ive got no idea how this works but it does.
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Tim q
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Join Date: Aug 2020
Old 08-19-2020 , 21:01   Re: [Abilities] Fog Effects (BETA)
Reply With Quote #19

But how to add fog only for red team?
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J0BL3SS
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Join Date: Sep 2020
Location: Turkey
Old 02-21-2021 , 13:56   Re: [Abilities] Fog Effects (BETA)
Reply With Quote #20

  • Ver 1.05
  • AMS Triggers Changed to AMS_IsSubabilityReady(). Now ff2_fog usable with lifeloss.
  • If Someone respawnes while fog is active, the player will be affected as well (Reanimator Respawn for example)
  • Added both "rage_fog_fx" and "fog_fx" an argument that determines who should effected by fog
  • Ver 1.06
  • Ooopsie my bad, fixed ability that shows 0 rage on every boss even they don't have fog ability that uses AMS

New Fog Effect Rage Ability:
Code:
"abilityX"
{
	"name"	"rage_fog_fx"
	"arg1"	"0" // blend
	
	// color 1
	"arg2"	"0"	// red
	"arg3"	"0"	// green
	"arg4"	"0"	// blue
	
	// color 2
	"arg5"	"0"	// red
	"arg6"	"0"	// green
	"arg7"	"0"	// blue
	
	// fog properties
	"arg8"	"64.0"	// fog start distance
	"arg9"	"384.0"	// fog end distance
	"arg10"	"1.0"	// fog density
	"arg11"	"10.0"	// duration
	"arg12"	"1"		// effect; 0=all,1=non-boss team,2=everyone expect boss(s)

	// only needed if using AMS
	"arg1001"	"0.0" // delay before first use 
	"arg1002"	"30.0" // cooldown 
	"arg1003"	"Darken" // name 
	"arg1004"	"Every town has an Elm Street" // description 
	"arg1005"	"50.0" // rage cost 
	"arg1006"	"0" // index for ability in the AMS menu 
	
	"plugin_name"	"ff2_fog"
}
For Sounds:
Code:
"sound_fogeffect"
{
	"1"	"freak_fortress_2/myboss/darken01.mp3"
	"2"	"freak_fortress_2/myboss/darken02.mp3"
}
New Passife Fog Effect:
Code:
"abilityX"
{
	"name"	"fog_fx"
	"arg1"	"0" // blend
	
	// color 1
	"arg2"	"0"	// red
	"arg3"	"0"	// green
	"arg4"	"0"	// blue
	
	// color 2
	"arg5"	"0"	// red
	"arg6"	"0"	// green
	"arg7"	"0"	// blue
	
	// fog properties
	"arg8"	"64.0"	// fog start distance
	"arg9"	"384.0"	// fog end distance
	"arg10"	"1.0"	// fog density
	"arg11"	"1"		// effect; 0=all,1=non-boss team,2=everyone expect boss(s)
	
	"plugin_name"	"ff2_fog"
}
Attached Files
File Type: sp Get Plugin or Get Source (ff2_fog.sp - 20 views - 13.1 KB)
File Type: smx ff2_fog.smx (10.6 KB, 22 views)
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Last edited by J0BL3SS; 04-02-2021 at 13:38. Reason: Forgot to attach
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