I had to post here as the people supporting motd ads in this thread are doing a poor job representing communities that run ads for their servers. Wanted to add my 2 cents also.
People often tie "profit" with greed, but it's also a means to support communities that DO A GOOD JOB. There are servers out there advertise their server as Ad Free since they think it's toxic, but end up empty since they do a poor job running a game server. On the other hand, some run ads normally like many servers do and do extremely well with plenty of players supporting them, not thinking ads are toxic, but instead thinking ads are helpful for the community they love. No correlation statement here, but just stating that it's invalid to say most motd ad servers are run poorly while no motd ad servers are run better.
Profit is more often tied with supporting those who are productive, rather than what Hollywood portrays it as greed. Yes there are bad people with bad intentions out there, especially in the finance industry, but to label every community out there that rely on ads as greedy or foolish (like saying if you don't have money you shouldn't run it) is just wrong.
Sure, if ads are playing in your server and players don't support your server, then perhaps the server owner should do something else as the playerbase is telling them something, but for those who are supported by many players, and to say using a business model isn't okay to do what you love, just because your poor, is kind of wrong too don't you think? It's like telling all those content creators on youtube they shouldn't do what they are doing since they can't afford to do it without a profit model that they EARNED. As for the donator model argument, a lot of communities do accept donations on top of ads, and not many players can afford to donate and watching ads are a great way for them to do so.
Ads have a bad rep in motd's since MOTDGD, one of the most popular services in motd ads, fails to fight with their publishers to lower their stupid volume in their ads. If it wasn't for this one thing (oh Pinion's forced opened windows also were so bad but who uses those guys anymore anyways with their poor customer service) then in my opinion the ads wouldn't be so frowned upon as it is today. MOTDgd btw does a great job despite this one hiccup and really cares for the community both owners and sourcemod. But not all motd ad services out there blast their volume on max, and I think it's unfair for all these motd services to close their doors because of biased opinions. Not to mention some of these motd providers probably rely on the business to make ends meet.
As long as players have a choice to not play on the server, motd ads shouldn't be disabled. So many people focus so much on their bias against ads, that they forget many players CHOOSE to play on the servers with ads to support them. Using an appropriate business model to do what server owners love, especially poor ones, is also not wrong and is pretty classless to say only the rich can run servers. It's like saying open-source software shouldn't be made unless you can do fine without raising funds for it, which is not the case and open-source is all about supporting profit-models too, especially if there is a demand for the product and people love it. There are plenty of open-source projects that do well with financial support (it's not like people use the money to buy luxurious items, it just helps for people who are poor and if demand is high enough they can even hire people and give people jobs) and it helps developers focus on building the product.
It would suck to see Valve discontinue motd ads, as I've seen smaller games like Fistful of Frags lose a lot of community servers after disabling theirs. I don't recall them growing at all since, even before the developer for that game stopped working on it. I also did noticed a lot of community servers abandoning the game after they've discontinued their motds. It's not that communities are only profit minded, it's just a lot of communities will struggle without any sort of funding for their personal financial situations. And sure, there are plenty of games that don't rely on community, and do well without this model, but their reasoning to do so is invalid and unnecessary, and would hurt a lot of people in the process. But honestly, for games like sourcemod's the community servers serve as a huge portion of the experience, and many of my players solely choose to play on community servers. I don't think it is "forcing ads" in any way as players CHOOSE to play on the servers and always have the option to play on a different one that doesn't run ads. Not to mention a lot of developers here get some help financially too from a lot of servers owners that run ads.
Thought this was important and should have been said. Hope many of you would agree. Thank you.
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P.S. I think GSLT is off topic from motd ads and don't mind valve doubling down on server owners that threaten valve's business model (with skins and such).
Fastmancz sorry but I disagree with a lot of what you said and misrepresent our side of the argument.
As for ghostofmybrain's comment
Quote:
I whole-heartedly agree. It made people want to develop a community rather than provide a bunch of shiny stuff to lure a few kids in for a few minutes to get that ad revenue. Server providers had to go for quality over quantity, and the game has suffered tremendously since that model has changed.
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This is not true for every community server and plenty of motd ad communities want to develop a community and it shows with a large player base and on the other hand plenty of server spammers that suck have no players (the ones you are referring to). Ads or not, it doesn't make a difference and not every player out there are "kids" looking to use "shiny stuff" and spend a few minutes and leave. What's up with that comment? So most servers are running because they offer shiny stuff and they have kids coming in and out for a few minutes?
Asherkin, I have a lot of respect for alliedmodders and you, but I have to whole-heartedly disagree. If you are referring to people making their plugins private, people who do so will do so whether motd ads are available or not. I think it is a little far stretched to say motd ads hurt the community and competition between community servers or even developers (despite motd's or even servers being part of it or not) will always be there depending on each individual's motives whether motd ads are a thing or not. I completely respect your position and I'm sure you have way more insight then I do, but I have to say this is really difficult to confirm even if data is part of your analysis as there are plenty of unmeasurable factors involved (like actually reading people's minds and accounting for their bias and how sometimes people just become inactive for a variety of personal reasons). And if I'm not mistaken, developers wanting to make some of their work private and some shared was a common thing before motd ads were introduced. It's just like mapping too, where I don't often see people pay for maps, nevertheless, creators want some of their work private so it can stand out, while they contribute to give back with many of their other works.