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PokeMod v1.2.3 RC for Public (June 25, 2008)


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Ridged Didge
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Join Date: Jun 2009
Old 07-11-2009 , 22:47   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #1001

dont understand then seeing other servers have it running with more then the amount of pokemon im trying to use so must be possible. i dont actually want someone else to do it for me just for some things to be explained, i wanna learn to do it xD
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187Ghost187
Junior Member
Join Date: May 2009
Old 07-12-2009 , 12:15   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #1002

Quote:
Originally Posted by Ridged Didge View Post
ok ive been trying to add alot of new pokemon not all of which i have a skill coded for (or even in place other then the skills name) and when i compiled i got 7 fatal errors all linked to eam.inl files.inl and admin.inl

image here of compile

http://img18.**************/i/erroryki.png/

is this just because some skills have no actual skill atm?

example

public U_turnk(id, skill, prop)
{
}
1. Adding new pokemon is simple if you pay attention to the different files and there comments, EMP did make sure it was comprehendable.

2. The error's are from something you've changed that you shouldn't have, no one can honestly tell you exactly what is causing them without seeing what you've done.

3. The empty skills shouldn't have any effect at all but if they are. Comment them out, then it wont matter cause the plugin wont read them.
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naven
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Join Date: Jun 2008
Location: Poland, Cieszyn
Old 07-12-2009 , 14:46   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #1003

Mog just use amx unlimitedmoney plugin...
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Steak243
Senior Member
Join Date: May 2009
Old 07-12-2009 , 15:46   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #1004

Adding pokemon is very simple. All you have to do is go into the pokemon.cfg file

And killer you can have more then 30 skills. I have around 50 custom skills with no errors at all. So it is possible you just have to know what the hell you are doing.
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deadman909
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Join Date: Oct 2008
Old 07-12-2009 , 20:31   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #1005

What is the Command to Take Pokerank away from a Player.
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Ridged Didge
Member
Join Date: Jun 2009
Old 07-12-2009 , 21:42   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #1006

yea steak i have thing is files im getting errors in i never touched =/ its y im kinda lost xD
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Ridged Didge
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Join Date: Jun 2009
Old 07-12-2009 , 21:43   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #1007

Quote:
Originally Posted by deadman909 View Post
What is the Command to Take Pokerank away from a Player.
pm_addrank <nick | @TEAM | @ALL> <amount> - gives rank points to player
pm_setrank <nick | @TEAM | @ALL> <amount> - sets rank points on player

assuming thats what u mean

Last edited by Ridged Didge; 07-13-2009 at 00:43.
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deadman909
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Join Date: Oct 2008
Old 07-13-2009 , 01:33   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #1008

I mean like if they have 9000 pokerank and than an Admin can take like 1000 off.
pm_takepokerank 1000

something like that
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Emp`
AMX Mod X Plugin Approver
Join Date: Aug 2005
Location: Decapod 10
Old 07-13-2009 , 02:33   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #1009

Quote:
Originally Posted by deadman909 View Post
I mean like if they have 9000 pokerank and than an Admin can take like 1000 off.
pm_takepokerank 1000

something like that
pm_addrank <nick | @TEAM | @ALL> -1000
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187Ghost187
Junior Member
Join Date: May 2009
Old 07-13-2009 , 08:41   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #1010

Quote:
Originally Posted by Ridged Didge View Post
yea steak i have thing is files im getting errors in i never touched =/ its y im kinda lost xD
It doesn't have to be something you edited in those files, you couldof edited something else and it's causing them to come up, the most common mistake people make when editing data is they make a whole number a decimal or vise versa.
Quote:

Example:

0.5 to 5 = Wrong
10 to 0.6 = Wrong
16 to 30 = Correct
0.1 to 3.8 = Correct
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Last edited by 187Ghost187; 07-13-2009 at 08:43.
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