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[TUT][Modelling] How to make p_, w_ models + other stuff


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ANTICHRISTUS
kingdom of weird stuff
Join Date: Jun 2010
Location: My kingdom is not in thi
Old 11-10-2010 , 15:18   Re: [TUT][Modelling] How to make p_, w_ models + other stuff
Reply With Quote #21

finally I found time to convert models.
I still have problems with the nikonov skin, but I want to made it without any help.
today I had some time, and I made the p_model of a very nice AK47.
http://www.mediafire.com/file/0zn6iy...ing%20butt.zip







firstly we need to understand the software, we must try and try ...
It can fail at the first attempt, but later we may be masters.

special thanks to Gaara54 for the tutorial and Shilda for the help.
Attached Thumbnails
Click image for larger version

Name:	v_ak47 fb.JPG
Views:	711
Size:	23.4 KB
ID:	77081   Click image for larger version

Name:	w_ak47 fb.JPG
Views:	667
Size:	13.9 KB
ID:	77082   Click image for larger version

Name:	p_ak47 fb.JPG
Views:	636
Size:	11.6 KB
ID:	77087  
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Last edited by ANTICHRISTUS; 11-10-2010 at 16:05. Reason: p_model picture added.
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Old 11-10-2010, 17:20
georgik57
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georgik57
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Old 11-10-2010 , 17:21   Re: [TUT][Modelling] How to make p_, w_ models + other stuff
Reply With Quote #22

Quote:
Originally Posted by ANTICHRISTUS View Post
finally I found time to convert models.
I still have problems with the nikonov skin, but I want to made it without any help.
today I had some time, and I made the p_model of a very nice AK47.
http://www.mediafire.com/file/0zn6iy...ing%20butt.zip







firstly we need to understand the software, we must try and try ...
It can fail at the first attempt, but later we may be masters.

special thanks to Gaara54 for the tutorial and Shilda for the help.
nice job
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ANTICHRISTUS
kingdom of weird stuff
Join Date: Jun 2010
Location: My kingdom is not in thi
Old 11-11-2010 , 04:58   Re: [TUT][Modelling] How to make p_, w_ models + other stuff
Reply With Quote #23

Quote:
Originally Posted by georgik57 View Post
nice job
thanks.
there is similar one in fpsbanana, see the difference.

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makiza
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Old 11-11-2010 , 11:37   Re: [TUT][Modelling] How to make p_, w_ models + other stuff
Reply With Quote #24

Quote:
Originally Posted by ANTICHRISTUS View Post
thanks.
there is similar one in fpsbanana, see the difference.


the difference is that you donīt need so much detail for a p_ and a w_ model, also it can have consistency errors of you play with this in normal cs
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albert123
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Old 11-11-2010 , 12:36   Re: [TUT][Modelling] How to make p_, w_ models + other stuff
Reply With Quote #25

Don't worry, before creat server . Open console and type mp_consistency 0 and all p_ w_ work good. But all my friend don't get any consistency error when they use p_ w_ which created by them..
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makiza
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Old 11-11-2010 , 14:40   Re: [TUT][Modelling] How to make p_, w_ models + other stuff
Reply With Quote #26

Quote:
Originally Posted by albert123 View Post
Don't worry, before creat server . Open console and type mp_consistency 0 and all p_ w_ work good. But all my friend don't get any consistency error when they use p_ w_ which created by them..
yes but playing it online (in other servers) can have the consistency error (except for zp which always mp_consistency is 0)
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ANTICHRISTUS
kingdom of weird stuff
Join Date: Jun 2010
Location: My kingdom is not in thi
Old 11-11-2010 , 14:53   Re: [TUT][Modelling] How to make p_, w_ models + other stuff
Reply With Quote #27

Quote:
the difference is that you donīt need so much detail for a p_ and a w_ model
the original p_model of this game was different and ugly (found in my game directory).
Quote:
also it can have consistency errors of you play with this in normal cs
I test models in normal game before posting. so it works wonderfully

also a weapon activated from a server works anyway (using weapon model replacement for exemple).
my first model was a fiasco, had forms like a porcupine. it crashed the local game, but worked via the server.

I have other nice skins of ak47, an94 ... I will post them if finished
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albert123
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Old 11-12-2010 , 00:15   Re: [TUT][Modelling] How to make p_, w_ models + other stuff
Reply With Quote #28

@mazika: Yeah, when i play in a classic match game server, i never use any model ( only use default) bcoz it make me bother.. But when i play ZP, i use my favourite models in my own cs..
All v_ , w_ always work good, but p_ isn't sure.
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ANTICHRISTUS
kingdom of weird stuff
Join Date: Jun 2010
Location: My kingdom is not in thi
Old 11-23-2010 , 17:03   Re: [TUT][Modelling] How to make p_, w_ models + other stuff
Reply With Quote #29

http://www.fpsbanana.com/skins/52406


http://www.fpsbanana.com/skins/97961

use the w_model in the archive, it is better than the provided from fps banana!
Attached Files
File Type: zip p_deagle.zip (168.4 KB, 137 views)
File Type: zip winter ak47.zip (255.5 KB, 142 views)
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albert123
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Old 11-23-2010 , 20:16   Re: [TUT][Modelling] How to make p_, w_ models + other stuff
Reply With Quote #30

Njce pjstol..
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