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[ANY] Tick X Map Fix (3.1, 2015-Jun-28)


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Chanz
Veteran Member
Join Date: Aug 2008
Location: Germany - Stuttgart
Old 11-08-2009 , 12:08   Re: Tick 100 Mapfix
Reply With Quote #21

Thx FrozenHaxor I updated the plugin to deal with it.

update to 1.4.36
see first post for changelog.
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Serg561432
Junior Member
Join Date: Apr 2010
Old 05-04-2010 , 08:14   Re: Tick 100 Mapfix
Reply With Quote #22

Make please for 33 tick

Last edited by Serg561432; 05-04-2010 at 08:41.
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Chanz
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Join Date: Aug 2008
Location: Germany - Stuttgart
Old 05-04-2010 , 17:01   Re: Tick 100 Mapfix
Reply With Quote #23

Quote:
Originally Posted by Serg561432 View Post
Make please for 33 tick
try to use this plugin anyway, if you still have map problems then tell them me in detail.
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rcarm
Member
Join Date: Feb 2010
Old 05-04-2010 , 17:12   Re: Tick 100 Mapfix
Reply With Quote #24

I don't think 33 tick servers suffer from the slow door opening bug.
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Chanz
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Join Date: Aug 2008
Location: Germany - Stuttgart
Old 05-04-2010 , 17:18   Re: Tick 100 Mapfix
Reply With Quote #25

Quote:
Originally Posted by rcarm View Post
I don't think 33 tick servers suffer from the slow door opening bug.
Well tick 100 don't suffer only from slow doors and thats why I asked him to test this plugin first and if it not works he shall report me the issue.
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TheLaser
Senior Member
Join Date: Jan 2008
Location: USA VA
Old 07-23-2011 , 18:35   Re: Tick 100 Mapfix
Reply With Quote #26

I tried this and it worked for a few hours and then all things started to go screwy ....
Boxes and gas cans 1/2 way in the floor and if you pick them up and toss them they would vanish into the floor and also players getting stuck ....
Had to remove it and drop back to 66
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Chanz
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Join Date: Aug 2008
Location: Germany - Stuttgart
Old 07-23-2011 , 20:08   Re: Tick 100 Mapfix
Reply With Quote #27

Quote:
Originally Posted by TheLaser View Post
I tried this and it worked for a few hours and then all things started to go screwy ....
Boxes and gas cans 1/2 way in the floor and if you pick them up and toss them they would vanish into the floor and also players getting stuck ....
Had to remove it and drop back to 66
Its called physical mayham bug, do you have any collision changing plugins on your server, such as no block.

I've never seen a tick 100 server to bug around like that.

Edit: Also which game is it, css, hl2dm, ...?
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Last edited by Chanz; 07-24-2011 at 05:28.
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TheLaser
Senior Member
Join Date: Jan 2008
Location: USA VA
Old 07-24-2011 , 22:21   Re: Tick 100 Mapfix
Reply With Quote #28

wow that was a quick reply ...
some people will take weeks or some not at all ...

Its Hl2DM .. win2008 server and no didnt have a noblock running .
I do run alot of mods, wcs effects , bullet time .. many because its a Fun Server .
What do ya think would cause it , well thats prolly a general question ..
collision changing plugins huh .. not sure
would "phys_pushscale 30" casuse it ? Bullet time also changes time scale for a few sec.

if I run it at 100 tick I dont seem to get the bug it was only hours after using your plugin .. after removing it the problem went away .. and I havent played with the cfg seetings ....
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Groger
Veteran Member
Join Date: Oct 2009
Location: Belgium
Old 07-25-2011 , 05:13   Re: Tick 100 Mapfix
Reply With Quote #29

Some maps can also trigger the mayhem bug.

Try this "fix" https://forums.alliedmods.net/showpo...&postcount=157

I'm not sure it works.
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duydangle
Senior Member
Join Date: May 2010
Old 08-08-2011 , 05:28   Re: Tick 100 Mapfix
Reply With Quote #30

Does this plugin work on CSS OB now?
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