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[L4D2] ABM: A MultiSlots / SuperVersus Alternative (Updated: 11-13-17)


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lightphoenix2
Member
Join Date: Feb 2016
Old 01-17-2019 , 20:36   Re: [L4D2] ABM: A MultiSlots / SuperVersus Alternative (Updated: 11-13-17)
Reply With Quote #431

Can you update it for sourcemod 1.10?

[SM] Exception reported: Stack leak detected: sp:-881874148 should be 21364!
[SM] Exception reported: Not enough space on the stack
[SM] Exception reported: Not enough space on the stack
[SM] Exception reported: Not enough space on the stack
[SM] Exception reported: Not enough space on the stack
[SM] Blaming: abm.smx
[SM] Call stack trace:
[SM] [0] CreateFakeClient
[SM] [1] Line 1705, abm.sp::AddSurvivor
[SM] [2] Line 525, abm.sp::ADTimer
[SM] Exception reported: Not enough space on the stack

Also when you lose and restart the current map, your character may copy another player of the same character, the end game credit score will also reflect the same.

My server would crash after more than 4 people join, not sure why though, could be anything else

Last edited by lightphoenix2; 01-17-2019 at 20:44.
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bazrael
Senior Member
Join Date: Jan 2010
Location: Where Lucy became superw
Old 02-09-2019 , 22:57   Re: [L4D2] ABM: A MultiSlots / SuperVersus Alternative (Updated: 11-13-17)
Reply With Quote #432

I often play multi-survivor coop game. (5 or 6 survivors, usually.) If playing a campaign of L4D2 survivors, the 5th survivor is always Bill. (abm_minplayers "5")

Here is my question: if changing the model of 5th survivor (Bill) into any other survivors in the beginning of a map, after loading next level of campaign, the 5th survivor would turn back to "a new Bill" with 5+ survivor items and 100% HP, but not previous bot. [v0.1.95] has this issue now.

Could newer ABM memorize 5+ bot survivors' identity?
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phoenix0001
Senior Member
Join Date: Apr 2010
Location: China
Old 03-05-2019 , 08:14   Re: [L4D2] ABM: A MultiSlots / SuperVersus Alternative (Updated: 11-13-17)
Reply With Quote #433

Quote:
Originally Posted by smxclj123 View Post
I noticed that it was because the continuously add bots and deleted them, but they didn't strip the items of these bots. (The new bot in survival mode will give first aid kits and pain pills by default, not like the coop mode)

I tried to add the relevant stripped code in front of add new survivor bot code and in front of the kick bot code, in the source file, but those all didn't work.


Is there a way to avoid this infinite and meaningless addition of bots,or cancel the default item(first aid kit and pain pill) for the new bot in Survival mode? Or is there a way to automatically delete unwanted items on the ground of the map? (I know that there is a plugin that can be used to manually delete ground items, but that's not enough because it requires the administrator to always sit in front of the computer and constantly enter the deleted instructions.)

Sorry for my bad English, through Google Translate
------------------------------------------------------------------------------------------
You can use stripper to delete all items on the ground.
I have a VS server.
All weapons items have been removed.
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Marttt
Veteran Member
Join Date: Jan 2019
Location: Brazil
Old 03-07-2019 , 18:47   Re: [L4D2] ABM: A MultiSlots / SuperVersus Alternative (Updated: 11-13-17)
Reply With Quote #434

For those, the only problem is the plugin messing with the tank hp even when abm_tankchunkhp is "0".
In my case wasn't applying the HP configs set from the Mutant Tanks plugin.

So I added a check in the AutoSetTankHp() method for the "abm_tankchunkhp" cvar

If the abm_tankchunkhp = "0" this plugin will not change the tank hp.

Quick fix. (v0.1.97q.1 - based on the v0.1.97q from GitLab)

Code:
void AutoSetTankHp() {
    Echo(2, "AutoSetTankHp");

    if (g_TankChunkHp == 0)
        return;

    ...
}
Note: Needs left4downtown to compile, maybe my .smx version doesn't fit to your server.
Attached Files
File Type: sp Get Plugin or Get Source (abm.sp - 244 views - 106.3 KB)
File Type: smx abm.smx (44.0 KB, 225 views)
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Last edited by Marttt; 11-07-2019 at 17:29.
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Newbie_Sexy
Member
Join Date: Aug 2016
Location: Vietnam
Old 03-08-2019 , 07:43   Re: [L4D2] ABM: A MultiSlots / SuperVersus Alternative (Updated: 11-13-17)
Reply With Quote #435

I found this. When you join a server and the gamemode is non-competitive but you join Infected team. you will be crash
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Marttt
Veteran Member
Join Date: Jan 2019
Location: Brazil
Old 03-08-2019 , 08:20   Re: [L4D2] ABM: A MultiSlots / SuperVersus Alternative (Updated: 11-13-17)
Reply With Quote #436

It works fine for me, what happens is that if I start as infected (on coop) the round doesn't start. (but don't crash)

Then for it works and the round start I must move to the survivor team.

I think for me don't crash because I have this plugin running:

[L4D, L4D2] No Death Check Until Dead.

and this cvar set on server.cfg

PHP Code:
sb_all_bot_team "1" 
and I don't use the downtown extension

This is my .cfg config

Spoiler

Last edited by Marttt; 03-31-2019 at 22:14.
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Vanilla3
New Member
Join Date: Jun 2019
Old 06-06-2019 , 10:01   Re: [L4D2] ABM: A MultiSlots / SuperVersus Alternative (Updated: 11-13-17)
Reply With Quote #437

Hello everyone! I have a melee glitches, i pick up a machete, and machete changed to axe? But axe is a fake. How to fix it?
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Eyedol
Junior Member
Join Date: Jul 2018
Old 06-30-2019 , 16:37   Re: [L4D2] ABM: A MultiSlots / SuperVersus Alternative (Updated: 11-13-17)
Reply With Quote #438

Hi

Is there any way to put 20 slots in coop?

after the 16 slots the plugin starts to be unstable until it crashes without even throwing logs.

tested with multislots and simply has many errors and merudo superversus is the same story


by the way the version that I am using is 1.0.97q of Gitlab website


I apologize for my poor English
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paul92
Senior Member
Join Date: Sep 2010
Old 08-24-2019 , 22:29   Re: [L4D2] ABM: A MultiSlots / SuperVersus Alternative (Updated: 11-13-17)
Reply With Quote #439

Quote:
Originally Posted by Marttt View Post
It works fine for me, what happens is that if I start as infected (on coop) the round doesn't start. (but don't crash)

Then for it works and the round start I must move to the survivor team.

I think for me don't crash because I have this plugin running:

[L4D, L4D2] No Death Check Until Dead.

and this cvar set on server.cfg

PHP Code:
sb_all_bot_team "1" 
and I don't use the downtown extension

This is my .cfg config

Spoiler
Quote:
Originally Posted by Newbie_Sexy View Post
I found this. When you join a server and the gamemode is non-competitive but you join Infected team. you will be crash
Quote:
Originally Posted by Vanilla3 View Post
Hello everyone! I have a melee glitches, i pick up a machete, and machete changed to axe? But axe is a fake. How to fix it?
Which version are you all using?
I'm looking into getting this, but want to understand which version is the best to use that is working fine without issues.
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MasterMind420
BANNED
Join Date: Nov 2010
Old 10-23-2019 , 09:31   Re: [L4D2] ABM: A MultiSlots / SuperVersus Alternative (Updated: 11-13-17)
Reply With Quote #440

there is an error when kicking the clients between rounds...cant remember if its this version or his latest github commit but it definitely crashed when a map transition occured...
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