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Round End Events - FINAL VERSION RELEASED


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deprale
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Join Date: Oct 2018
Location: Leeds
Old 02-14-2022 , 00:23   Re: Round End Events - FINAL VERSION RELEASED
Reply With Quote #111

Quote:
PHP Code:
public event_EventWornout(id)
{
    if(
is_user_alive(id))
    {
        const 
MAX_MONEY 16000 
Add regame support and use mp_maxmoney if available, just a suggestion.

No comment, this looks impressive if I may say so...
Very convolute logic(at least for me).
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Last edited by deprale; 02-14-2022 at 00:24.
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EFFx
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Join Date: Feb 2016
Location: São Paulo, Brasil
Old 02-18-2022 , 17:40   Re: Round End Events - FINAL VERSION RELEASED
Reply With Quote #112

I'm not sure it will make sense just for that specific function. If I was actually about to add reAPI support I would rather change the whole code itself with reAPI function models, not just that function only. I appreciate the suggestion anyway.
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EFFx
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Join Date: Feb 2016
Location: São Paulo, Brasil
Old 06-22-2022 , 03:36   Re: Round End Events - FINAL VERSION RELEASED
Reply With Quote #113

Added just an organization with a separated .inc file with two forwards and another native. Also edited the old register custom event native as well. Not a big update, just more support for API.

PHP Code:
/*            executed when a non-custom event is displayed
* @eventId        read EventsSettings enum for the list of events id
* @iUserEventID        the first id of the player (who may cause the event to trigger)
* @iVictimEventID    the second id of the player (who may be the victim)
*/
forward roundend_event(EventsSettings:eventIdiUserEventIDiVictimEventID)

/*            executed when a non-custom event is displayed
* @eventId        the id of the event (the custom event id is returned when it is registered)
* @iUserEventID        the first id of the player (who may cause the event to trigger)
* @iVictimEventID    the second id of the player (who may be the victim)
*/
forward roundend_custom_event(eventIdiUserEventIDiVictimEventID)

/*            register a custom event ID
*
* @iUserEventID        the id of the first user (who may cause the event trigger)
* @iVictimEventID    the id of the second user (may be a victim)
* @szEventMessage    the pre-formated event message to me displayed if chosen
* returns the id of the event
*/
native ree_register_customevent(iUserEventID 0iVictimEventID 0, const szEventMessage[] = "")

/*            deletes a custom event
* @iCustomEventID    the id of the event to be deleted
*/
native ree_delete_customevent(iCustomEventID
Still need testing. Download on the main post ^-^.
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Ark_Procession
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Join Date: Jun 2020
Location: Argentina
Old 06-28-2022 , 18:11   Re: Round End Events - FINAL VERSION RELEASED
Reply With Quote #114

no scoped a bot with awp using this plugin mindlessly testing another plugin and it said that "the bot i killed" killed the entire enemy team. when it was me.
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EFFx
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Old 06-29-2022 , 01:42   Re: Round End Events - FINAL VERSION RELEASED
Reply With Quote #115

Which bots are you using? I tested using podbots.
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Ark_Procession
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Old 06-30-2022 , 14:32   Re: Round End Events - FINAL VERSION RELEASED
Reply With Quote #116

Quote:
Originally Posted by EFFx View Post
Which bots are you using? I tested using podbots.
Zbots and using Condition Zero.

Last edited by Ark_Procession; 06-30-2022 at 14:33. Reason: spelling
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EFFx
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Old 06-30-2022 , 20:04   Re: Round End Events - FINAL VERSION RELEASED
Reply With Quote #117

Maybe that's the main reason why sometimes the events gets messed up. I used podbots with cs1.6.
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madNezz
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Join Date: Apr 2022
Old 07-05-2022 , 22:07   Re: Round End Events - FINAL VERSION RELEASED
Reply With Quote #118

I tested with podbots too, worked normally over here
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EFFx
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Old 08-05-2022 , 00:58   Re: Round End Events - FINAL VERSION RELEASED
Reply With Quote #119

Then that should be it. I'm not sure about support for others games rather than CS1.6.
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Siska1
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Old 12-10-2022 , 07:45   Re: Round End Events - FINAL VERSION RELEASED
Reply With Quote #120

del
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Last edited by Siska1; 12-10-2022 at 15:06. Reason: i fix the problem, sorry
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