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Module: WTF Dynamic weapons


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Twilight Suzuka
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Join Date: Jul 2004
Location: CS lab
Old 03-13-2006 , 20:56  
Reply With Quote #21

Aww....I was working on it....
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Skeetles
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Join Date: Jul 2005
Old 03-15-2006 , 23:11  
Reply With Quote #22

This would be pretty awesome to get working again, I am taking a break from Source mapping and rediscovered the joy of coding. I need to make weapons, they kick ass.

(And if anyone could fix my name in the original post that would be nice too)
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dragon52225
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Join Date: Sep 2005
Old 03-16-2006 , 22:22  
Reply With Quote #23

Quote:
Originally Posted by T(+)rget
I fixed a few things in the source file as well as obviously updating to AMXX 1.70 SDK.

Anyhow, I ain't releasing what I have at present. Since I have found a few problems which need fixing with the snarks.

Problems:
1) Takes on position of the real gun that you are currently holding. Which means the hands switch places, I know a fix but its abit hacky. (nevermind just thought of a better hack)

2) Snarks aren't thinking straight, they only attack when thrown at another player, not when they are roaming around.

3) Not selectable in HUD, I already know how to do this ;)

Few other things I'd like to change as well to make the weapon creation abit more generic.
Yay!!! Looks like Targ is going to 1337ify this project, and I am also looking for a amd64 linux build >.<
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Skeetles
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Join Date: Jul 2005
Old 03-17-2006 , 12:05  
Reply With Quote #24

I am looking forward to clarity and resources, where do I find out all of this info on the hl engine? WTF can I put down as weapon and projectile configs?
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ThomasNguyen
Senior Member
Join Date: May 2006
Old 05-16-2006 , 17:49  
Reply With Quote #25

Hello, Everytime i try to use this module it crashes my server. running amxmodx 1.71
I put it in the amxmodx/modules folder added line to modules.ini wtf.dll restarted server and it keeps crashing any idea??
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noob cannon lol
SourceMod Donor
Join Date: Sep 2005
Old 05-28-2006 , 22:15  
Reply With Quote #26

what ever happened to this module
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Orangutanz
Veteran Member
Join Date: Apr 2006
Old 05-29-2006 , 14:26  
Reply With Quote #27

Its still being work upon but in script form again taking advantage of FakeMeta + Native. The actual module itself is in a pickle, and would need rebuilding from the ground up again, hence why it'll 100% be in script form 1st going off as for module form we will see...
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Wenom
Junior Member
Join Date: Jun 2006
Old 06-08-2006 , 10:31  
Reply With Quote #28

can someone tell me how to install a module?
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Indiana Man
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Join Date: Feb 2006
Old 06-08-2006 , 13:05  
Reply With Quote #29

While we can tell you how to install a module, I doubt anyone will do so.

Mainly because its already taught in the amxx wiki.

More on topic, Target, how is progress with your fixes on the WTF mod going?
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k007
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Join Date: Mar 2006
Location: bacon?
Old 07-18-2006 , 21:43   Re: Module: WTF Dynamic weapons
Reply With Quote #30

seems like a good module ill test it later but one question



Code:
weapontype_laser

i don't get it if i define it as laser type like that will add laser or what i mean wuts the diffrent isn't it the model it self
i found the models under my valve folder but the modul is just not loading for some reason i don't know why

Last edited by k007; 07-19-2006 at 02:13.
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