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Block Wallhack v8 [CS & CZ]


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Jack86
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Join Date: Dec 2008
Location: Belgrade, Serbia
Old 08-19-2009 , 14:23   Re: Block Wallhack
Reply With Quote #21

I've tested it with about 20 hacks, half of them couldnt even start or crashed my CS, the other half had mixed results, 3 of them were able to work without problem, rest of them didnt work. Most of the hacks (or maybe all of them) from those that didnt worked with this plugin had some method described as XQZ and OGL in readme. These 3 that did work didnt have a described method but they dont display models, or make anything transparent or glowy, all 3 of them draw squares. Im not gonna post their names so cheaters know which ones work with this plugin.
Here are few screens:
http://i31.tinypic.com/2qu89bb.jpg
http://i31.tinypic.com/1zzsw34.jpg
http://i29.tinypic.com/2wf4fgz.jpg
http://i27.tinypic.com/70al8g.jpg


Still, its nice plugin, it does reduces number of cheats some jerk can use.
I would like a guess on how much CPU this plugin uses, is it more demanding than peepingtom or atac ?
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Last edited by Jack86; 08-19-2009 at 14:36.
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meigyoku
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Join Date: Apr 2009
Old 08-19-2009 , 14:35   Re: Block Wallhack
Reply With Quote #22

I do not understand why plugin not work for me (CS 1.6)
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KadiR
Unnecessary Member
Join Date: Aug 2008
Location: Zürich / Switzerland
Old 08-19-2009 , 14:44   Re: Block Wallhack
Reply With Quote #23

nonsteam?
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Alka
AMX Mod X Plugin Approver
Join Date: Dec 2006
Location: malloc(null)
Old 08-19-2009 , 15:06   Re: Block Wallhack
Reply With Quote #24

Quote:
Originally Posted by Jack86 View Post
I've tested it with about 20 hacks, half of them couldnt even start or crashed my CS, the other half had mixed results, 3 of them were able to work without problem, rest of them didnt work. Most of the hacks (or maybe all of them) from those that didnt worked with this plugin had some method described as XQZ and OGL in readme. These 3 that did work didnt have a described method but they dont display models, or make anything transparent or glowy, all 3 of them draw squares. Im not gonna post their names so cheaters know which ones work with this plugin.
Here are few screens:
http://i31.tinypic.com/2qu89bb.jpg
http://i31.tinypic.com/1zzsw34.jpg
http://i29.tinypic.com/2wf4fgz.jpg
http://i27.tinypic.com/70al8g.jpg


Still, its nice plugin, it does reduces number of cheats some jerk can use.
I would like a guess on how much CPU this plugin uses, is it more demanding than peepingtom or atac ?
That was pretty obvious, because Player Ent still exists, it would not be drawed but still can be detected with ESP, as Jack posted.
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joaquimandrade
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Join Date: Dec 2008
Location: Portugal
Old 08-19-2009 , 15:13   Re: Block Wallhack
Reply With Quote #25

Quote:
Originally Posted by Alka View Post
That was pretty obvious, because Player Ent still exists, it would not be drawed but still can be detected with ESP, as Jack posted.
Is not that obvious because what the plugin does is blocking data being sent not blocking an entity being drawed. And, in fact I'm curious to know if those squares are correctly placed because as far as I know the cheater shouldn't have at that point the information of the origin of those ents.
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Old 08-19-2009, 15:17
joaquimandrade
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joaquimandrade
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Join Date: Dec 2008
Location: Portugal
Old 08-19-2009 , 15:52   Re: Block Wallhack
Reply With Quote #26

For those who are unaware of what this plugin is or does (at the time of this writing):

Each player has a surrounding virtual parallelepiped that identifies a place as pertaining to that player and is used to calculate collisions with other entities. ot2007 took that parallelepiped and using points in lines perpendicular or parallels to its edges is deciding if a player is or isn't visible to the other (When none of those points is visible to a player, he will not receive the information about that player)

[IMG]http://img12.**************/img12/4176/snap1igm.jpg[/IMG]

The problem is that it isn't accurate because you can't have situations like:

[IMG]http://img37.**************/img37/5181/snap5bui.jpg[/IMG]

(Where it will decide that it is invisible and will not show it)

or:

[IMG]http://img37.**************/img37/6762/snap3e.jpg[/IMG]

Because the weapon is outside of that parallelepiped.

So the problem is: it will be always imperfect, it can mess with the gameplay and the better it is the worst it will perform.

Still (and this is a thing that I haven't thought of) maybe for some kind of servers (like fun servers where people don't really care with the competition) it can be used without many hassles

How much expensive it is? It depends on the size of the server and how many persons it has playing. And its cost doesn't grows proportionally. It grows like (n^2 - n). Because, if you have 2 players (x and y) there are two calculations. From x to y and from y to x. If there are 3 players (x, y, z) there the calculations x to y, y to x, x to z, z to x, y to z, z to y.
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Last edited by joaquimandrade; 08-19-2009 at 15:59.
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SchlumPF*
Veteran Member
Join Date: Mar 2007
Old 08-19-2009 , 16:14   Re: Block Wallhack
Reply With Quote #27

if you really want to have wallhackers have a harder time, cancel AddToFullPack always and create one ent per player which moves as the player does. by this way you dont have the unfixable problems joachim posted.
btw those squares are called "box esp"
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Jack86
Veteran Member
Join Date: Dec 2008
Location: Belgrade, Serbia
Old 08-19-2009 , 16:25   Re: Block Wallhack
Reply With Quote #28

Will the method shine771 posted disable that other kind of wallhacks ?
Can these problems with gun and grid be fixed ?

@joaquim
As far as i know box were placed correctly, players showed up right were the boxes are when they became visible, i'll send u that cheat in PM if u want it.
I understand about calculations but i dont understand how much those calculations use CPU, can u please compare it with some other plugin, 'cause i've tested my server and i know how much demanding plugins it can take before it starts to lag.
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ConnorMcLeod
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Join Date: Jul 2006
Location: France (95)
Old 08-19-2009 , 16:27   Re: Block Wallhack
Reply With Quote #29

He meant that the more you would improve the calculation, the more the plugin would use cpu.
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joaquimandrade
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Join Date: Dec 2008
Location: Portugal
Old 08-19-2009 , 16:33   Re: Block Wallhack
Reply With Quote #30

Jack86 send me those drugs please.

About the method that shine and schlumpf are talking about, I don't believe in it. It would fuck up any kind of traceline, the radar, and some types of wallhack work by models so it would happen the same.

About the expensiveness as it is now it should not provoke lag but, in a 32 slot full server with more checks it should make it lag. But this is just me speculating. You will know when you try it.
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Last edited by joaquimandrade; 08-19-2009 at 16:35.
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