I've always wanted a homing projectile plugin with some custom settings that implements the RTD's homing algorithm. So... I made it.
I also added a bouncy feature.. (why not?)
I plan to add more features to it to controll the homing behavior so it can orbit like in dodgeball
sm_homing [<target>]
sm_bouncy [<target>]
Cvars:
Quote:
hbp_defaultHomingState "0" // < 1 | 0 > Default homing state for all players
hbp_defaultBounceState "0" // < 1 | 0 > Default bouncy state for all players
hbp_timetoStarHoming "0.2" // < 0 | n > Time to wait before start homing
hbp_maxModifiedProjectle "50" // < 1 | n > Max Homing Projectiles that will be handled at the same time
hbp_homingSpeed "1.00" // < -n | n > Homing projectile initial speed
hbp_homingSpeedMultiplier "1.10" // < -n | n > Homing projectile speed multiplier on deflect
hbp_projectileMaxBounces "10" // < 1 | n > Amount of times that a projectile can bounce
hbp_noHomingTimeOnBounce "0.3", // < 0 | n > Time that the projectile will stop homing after bouncing
hbp_timetoStarBouncing" "0.1" // < 0 | n > Time to wait before start bouncing
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Changelog
1.1 - Works with any projectile