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Extended Map configs


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wolf_cci
Junior Member
Join Date: Oct 2008
Old 07-12-2009 , 11:26   Re: Extended Map configs
Reply With Quote #21

great plugin nice job
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aivoton
New Member
Join Date: Jul 2009
Old 07-14-2009 , 03:22   Re: Extended Map configs
Reply With Quote #22

Very nice plugin. I have funmap server and now I can set rules to each map. And thats very important because lots of different maps needs lots of different rules. Only problem is that I need still to find proper way to do that,
but thanks very much anyways.

Aivot-on
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hEymAnN!
New Member
Join Date: Jul 2009
Old 07-27-2009 , 16:41   Re: Extended Map configs
Reply With Quote #23

hi
I have following problem (Counter Strike:Source):

I installed your Plugin and when i type "extendedmapconfig_version"in the console there comes:

"extendedmapconfig_version" = "1.0"
notify replicated
- Current version of the extended mapconfig plugin

But I can't find the CFG files anywhere...

I have know created them manually in cstrike/cfg/mapconfig/...
But that don't works...

Can anyone say me why the CFGs were not created?
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Milo|
Member
Join Date: Jan 2009
Location: Netherlands
Old 07-28-2009 , 07:04   Re: Extended Map configs
Reply With Quote #24

They should be automatically created for counter-strike, unless it's not allowed to.

If you're running a linux server, make sure it has access to create those files. Incase you're not familiar with unix, this is most easily accomplished by CHMODing the cfg dir to 777.

If it's a windows server then you can ignore that ofcourse.


Anyway, manually created configfiles should still work for you. Perhaps you got the filenames wrong or put them in the wrong folder ?

You need files such as :
<game>/cfg/mapconfig/maps/de_dust.cfg
<game>/cfg/mapconfig/maps/de_dust2.cfg
<game>/cfg/mapconfig/maps/de_aztec.cfg
<game>/cfg/mapconfig/gametype/de.cfg
<game>/cfg/mapconfig/general/all.cfg
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hEymAnN!
New Member
Join Date: Jul 2009
Old 07-28-2009 , 11:13   Re: Extended Map configs
Reply With Quote #25

i have chmod set to 777 and restarded the server, but the cfg were not created...

but my server is LINUX, what have I to do for Linux rights?
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Milo|
Member
Join Date: Jan 2009
Location: Netherlands
Old 07-28-2009 , 14:08   Re: Extended Map configs
Reply With Quote #26

have a look at the logfiles in the sourcemod/logs directory, do they show any errors or whatsoever related to this plugin ?
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3_stooges_geo
Member
Join Date: Jul 2008
Location: Blackwood,New Jersey
Old 08-14-2009 , 13:18   Re: Extended Map configs
Reply With Quote #27

this seems to have stopped working with latest update.

i may be wrong on that,it seems that HLSW isnt showing the limits for maps.
if you type mp_maxrounds or mp_timelimit in console it reports back the correct value.

Last edited by 3_stooges_geo; 08-14-2009 at 15:16.
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Packhead
Member
Join Date: Dec 2007
Old 08-14-2009 , 17:47   Re: Extended Map configs
Reply With Quote #28

Added in new King of the Hill maps for TF2.

Version 1.1.1
Attached Files
File Type: sp Get Plugin or Get Source (extendedmapconfig.sp - 745 views - 6.1 KB)
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Frettchen5
Member
Join Date: Oct 2008
Old 11-10-2009 , 09:06   Re: Extended Map configs
Reply With Quote #29

Quote:
Originally Posted by Milo| View Post


Notes:
  • The configfiles are loaded on every mapchange, similar to the server.cfg file.
  • The configfiles are loaded after the game is done loading the usual configfiles (such as server.cfg). Because of this, any setting you put in these files, will overrule the settings preset in server.cfg
Are you sure?
I tested it.
In server.cfg :mp_maxrounds 50
In de_dust2.cfg :mp_maxrounds 100
By Mapchange to de_dust2 mp_maxrounds are 50

By leaving the server.cfg empty
all.cfg :mp_maxrounds 50
de_dust2.cfg :mp_maxrounds 100
it works correctly.

Sorry for bad english
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Milo|
Member
Join Date: Jan 2009
Location: Netherlands
Old 11-10-2009 , 22:57   Re: Extended Map configs
Reply With Quote #30

Yes i'm pretty sure about that.

The plugin doesn't do a thing until Sourcemod calls the OnConfigsExecuted() function, which (as its name suggests) isn't called until the configs are executed.

Once that happens the plugin executes allcfg->typecfg->mapcfg in that order.


I haven't been busy sourcemod in a while now, so i don't know if recent updates made any significant changes, but it sounds more likely to me you made a small mistake, or there was some stuff in the configs (such as wait commands) that delayed execution enough to mess up the order.
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