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Spider - A Replacement Webcompiler


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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 04-05-2013 , 04:37   Spider - A Replacement Webcompiler
Reply With Quote #1


Video is for the old version, new one is slightly different.

https://spider.limetech.io/

Features:
  • Supports both SourceMod and AMX Mod X plugins.
  • In-browser compilation - your code never leaves your computer.
  • Supports custom include files - use whatever extensions you need.
  • In-line display of warnings and errors - see at a glance where they occurred.
  • Code highlighting - although not SourcePawn specific just yet.
  • Basic starter template - no more hunting for a myinfo structure to copy.
  • Restores work if the page is closed.
  • It works offline!

Supported Browsers:
  • Chrome - Version ~20+ (exact version not known.)
  • Firefox - Version 20+
  • Internet Explorer - Version 10+ (bet you didn't expect that one.)

Possible future additions:
  • Run spcomp in a WebWorker so it doesn't hang the browser.
  • Get optimization working with Emscripten, to speed it up and reduce code size.
  • Localstorage usage to persist code, custom include files, spcomp.js, and the standard include file blob.
  • Proper file system management, multiple code files. Maybe some form of project blob to allow saving of complete works.

Crafted with love utilising the following projects:
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Last edited by asherkin; 06-03-2017 at 19:27.
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fuxx
SourceMod Donor
Join Date: Mar 2013
Location: Munich
Old 04-05-2013 , 06:01   Re: SPIDER - A SourcePawn IDE
Reply With Quote #2

Oh my f***ing!

Mother of god! Awesome work!
Works perfectly here with Chrome on OS X.

I really appreciate that work cause i know that its hardcore while i did my own glsl editor and not with that good browser support .. Thats a good reason to make another donation!

Iam really impressed!
How much time did you spend on this? Especially for the browser compatibility?

Edit: Donation done

Last edited by fuxx; 04-05-2013 at 06:07.
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nomy
Senior Member
Join Date: Dec 2009
Location: United Kingdom
Old 04-05-2013 , 06:15   Re: SPIDER - A SourcePawn IDE
Reply With Quote #3

I like this!

Are files deleted after they have been used?
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 04-05-2013 , 06:22   Re: SPIDER - A SourcePawn IDE
Reply With Quote #4

Quote:
Originally Posted by fuxx View Post
Edit: Donation done
<3

Quote:
Originally Posted by nomy View Post
Are files deleted after they have been used?
Files are never really "saved" anywhere, they just live in the browser's memory - everything is lost when you close the page.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 04-05-2013 , 07:07   Re: SPIDER - A SourcePawn IDE
Reply With Quote #5

Quote:
Originally Posted by fuxx View Post
How much time did you spend on this? Especially for the browser compatibility?
I reconstructed this from IRC logs, so only stuff I talked about as I did it is here.
Spoiler
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lyric
Veteran Member
Join Date: Sep 2012
Old 04-05-2013 , 10:18   Re: SPIDER - A SourcePawn IDE
Reply With Quote #6

lets hope this isnt ultimately abandoned like other projects after some time has passed and interest by the author has dwindled as seems to be the direction a lot of good things here are going rapidly

looks very nice though i really like the design and idea. makes me want to learn more on doing sourcemods
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Last edited by lyric; 04-05-2013 at 10:22.
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 04-05-2013 , 10:43   Re: SPIDER - A SourcePawn IDE
Reply With Quote #7

When you say fixes to spcomp, are these fixes the ones where it'll give you funky line numbers for errors?
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 04-05-2013 , 11:48   Re: SPIDER - A SourcePawn IDE
Reply With Quote #8

Quote:
Originally Posted by lyric View Post
lets hope this isnt ultimately abandoned like other projects after some time has passed and interest by the author has dwindled as seems to be the direction a lot of good things here are going rapidly
It has feature-parity to http://www.sourcemod.net/compiler.php and some nice extras, which is all the goal was. We'll all just have to see what happens in the future.

Quote:
Originally Posted by Powerlord View Post
When you say fixes to spcomp, are these fixes the ones where it'll give you funky line numbers for errors?
I don't think I mentioned fixes to spcomp anywhere?
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Powerlord
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Join Date: Jun 2008
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Old 04-05-2013 , 11:52   Re: SPIDER - A SourcePawn IDE
Reply With Quote #9

Quote:
Originally Posted by asherkin View Post
I don't think I mentioned fixes to spcomp anywhere?
Quote:
Originally Posted by asherkin View Post
Apr 3rd, 030 - Get files loading, realise the compiler is slightly broken.
Apr 3rd, 050 - Work around the brokenness and get a smx file compiled.
...
Apr 5th, 07:00 - Merge spcomp changes into sourcemod-central.
It was kinda implied there.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 04-05-2013 , 12:38   Re: SPIDER - A SourcePawn IDE
Reply With Quote #10

Quote:
Originally Posted by Powerlord View Post
It was kinda implied there.
Those were issues specific to Emscripten, namely unaligned memory access and a workaround for strftime not existing.

http://wiki.alliedmods.net/Spcomp_(Emscripten)
http://hg.alliedmods.net/sourcemod-c...v/bb6de8c6c2d5
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Last edited by psychonic; 04-05-2013 at 12:48. Reason: fixed wiki link
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