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[CS:GO] WarMod [BFG] <22.09.26.1915, 26-Sept-2022>


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versatile_bfg
Veteran Member
Join Date: Feb 2012
Old 11-21-2019 , 16:25   Re: [CS:GO] WarMod [BFG] <17.08.12.1053, 12-Aug-2017>
Reply With Quote #1661

Quote:
Originally Posted by bercerobry View Post
1) Overtime is not enabled by default in BFG WarMOD?
2) In cfg/warmod/ruleset_overtime.cfg I found mp_overtime_enable to be "0" should I change the value to "1" ?



Aint there an rcon command to turn on overtime while there is a match going?
something like this below,

rcon wm_overtime_enable 1
No, it's not on by default.
You need to set it in the settings.
Or at the start of the match do !OT I think that's the command. Haven't played csgo in a long time.
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schuLze
New Member
Join Date: Nov 2019
Old 11-30-2019 , 19:14   Re: [CS:GO] WarMod [BFG] <17.08.12.1053, 12-Aug-2017>
Reply With Quote #1662

//edit
Fixed it, I had the Server set to custom switched it to classic comp. and it worked....

Hello,

first of all the plugin itself does work as expected, good.
But i got a small problem with the scoreboard normally it should display the rounds, how they got won and with how many players alive and the loss bonus for the lossing team.
It should look like this
Name:  10ymqgx866n21.jpg
Views: 1171
Size:  59.4 KB
but instead its missing all those infos
Name:  20191201010621_2.jpg
Views: 1149
Size:  46.6 KB
Is there a way to fix it?
Does it come from the plugin or sm/mm?

Last edited by schuLze; 11-30-2019 at 19:20.
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FuHua
Member
Join Date: Nov 2019
Location: 天穹市
Old 12-04-2019 , 02:43   Re: [CS:GO] WarMod [BFG] <17.08.12.1053, 12-Aug-2017>
Reply With Quote #1663

How to make players always have money in warm-up?
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ligafantastica
New Member
Join Date: Dec 2018
Old 12-30-2019 , 03:08   Re: [CS:GO] WarMod [BFG] <17.08.12.1053, 12-Aug-2017>
Reply With Quote #1664

Just in case you guys need it, bzip2.inc and tEasyFTP.inc with the new syntax:

Code:
#if defined _teftp_included_
        #endinput
#endif
#define _teftp_included_


typedef EasyFTP_FileUploaded = function void(const char[] sTarget, const char[] sLocalFile, const char[] sRemoteFile, int iErrorCode, any data);
native void EasyFTP_UploadFile(const char[] sTarget, const char[] sLocalFile, const char[] sRemoteFile, EasyFTP_FileUploaded func, any data = 0);
Code:
#if defined _bzip2_included
 #endinput
#endif
#define _bzip2_included

enum BZ_Error {
    BZ_OK                = 0,
    BZ_RUN_OK            = 1,
    BZ_FLUSH_OK          = 2,
    BZ_FINISH_OK         = 3,
    BZ_STREAM_END        = 4,
    BZ_SEQUENCE_ERROR    = -1,
    BZ_PARAM_ERROR       = -2,
    BZ_MEM_ERROR         = -3,
    BZ_DATA_ERROR        = -4,
    BZ_DATA_ERROR_MAGIC  = -5,
    BZ_IO_ERROR          = -6,
    BZ_UNEXPECTED_EOF    = -7,
    BZ_OUTBUFF_FULL      = -8,
    BZ_CONFIG_ERROR      = -9,
    BZ_IO_ERROR_INPUT    = -101,
    BZ_IO_ERROR_OUTPUT   = -102,
}

typeset BZ2Callback {
  function int (BZ_Error iError, char[] inFile, char[] outFile, any data);
};

native void BZ2_DecompressFile(char[] inFile, char[] outFile, BZ2Callback cb, any data = 0);
native void BZ2_CompressFile(char[] inFile, char[] outFile, int iCompressionLevel, BZ2Callback cb, any data = 0);

stock void BZ2_Error(BZ_Error iError, char[] sError, int iErrorStringLength) {
    switch(iError) {
        case BZ_OK: strcopy(sError, iErrorStringLength, "BZ_OK");
        case BZ_RUN_OK: strcopy(sError, iErrorStringLength, "BZ_RUN_OK");
        case BZ_FLUSH_OK: strcopy(sError, iErrorStringLength, "BZ_FLUSH_OK");
        case BZ_FINISH_OK: strcopy(sError, iErrorStringLength, "BZ_FINISH_OK");
        case BZ_STREAM_END: strcopy(sError, iErrorStringLength, "BZ_STREAM_END");
        case BZ_SEQUENCE_ERROR: strcopy(sError, iErrorStringLength, "BZ_SEQUENCE_ERROR");
        case BZ_PARAM_ERROR: strcopy(sError, iErrorStringLength, "BZ_PARAM_ERROR");
        case BZ_MEM_ERROR: strcopy(sError, iErrorStringLength, "BZ_MEM_ERROR");
        case BZ_DATA_ERROR: strcopy(sError, iErrorStringLength, "BZ_DATA_ERROR");
        case BZ_DATA_ERROR_MAGIC: strcopy(sError, iErrorStringLength, "BZ_DATA_ERROR_MAGIC");
        case BZ_IO_ERROR: strcopy(sError, iErrorStringLength, "BZ_IO_ERROR");
        case BZ_UNEXPECTED_EOF: strcopy(sError, iErrorStringLength, "BZ_UNEXPECTED_EOF");
        case BZ_OUTBUFF_FULL: strcopy(sError, iErrorStringLength, "BZ_OUTBUFF_FULL");
        case BZ_CONFIG_ERROR: strcopy(sError, iErrorStringLength, "BZ_CONFIG_ERROR");
        case BZ_IO_ERROR_INPUT: strcopy(sError, iErrorStringLength, "BZ_IO_ERROR_INPUT");
        case BZ_IO_ERROR_OUTPUT: strcopy(sError, iErrorStringLength, "BZ_IO_ERROR_OUTPUT");
    }
}

stock void LogBZ2Error(BZ_Error iError, const char[] sSuffix = "") {
    char sError[255];
    BZ2_Error(iError, sError, sizeof(sError));
    LogError("bzip2 Error: %s %s", sError, sSuffix);
}

/**
 * Do not edit below this line!
 */
public Extension __ext_bzip2 =
{
    name = "SMbz2",
    file = "smbz2.ext",
#if defined AUTOLOAD_EXTENSIONS
    autoload = 1,
#else
    autoload = 0,
#endif
#if defined REQUIRE_EXTENSIONS
    required = 1,
#else
    required = 0,
#endif
};

#if !defined REQUIRE_EXTENSIONS
public __ext_bzip2_SetNTVOptional()
{
    MarkNativeAsOptional("BZ2_DecompressFile");
    MarkNativeAsOptional("BZ2_CompressFile");
}
#endif
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paulo_crash
AlliedModders Donor
Join Date: May 2016
Location: Brazil
Old 12-30-2019 , 10:05   Re: [CS:GO] WarMod [BFG] <17.08.12.1053, 12-Aug-2017>
Reply With Quote #1665

Quote:
Originally Posted by ligafantastica View Post
Just in case you guys need it, bzip2.inc and tEasyFTP.inc with the new syntax:

Code:
#if defined _teftp_included_
        #endinput
#endif
#define _teftp_included_


typedef EasyFTP_FileUploaded = function void(const char[] sTarget, const char[] sLocalFile, const char[] sRemoteFile, int iErrorCode, any data);
native void EasyFTP_UploadFile(const char[] sTarget, const char[] sLocalFile, const char[] sRemoteFile, EasyFTP_FileUploaded func, any data = 0);
Code:
#if defined _bzip2_included
 #endinput
#endif
#define _bzip2_included

enum BZ_Error {
    BZ_OK                = 0,
    BZ_RUN_OK            = 1,
    BZ_FLUSH_OK          = 2,
    BZ_FINISH_OK         = 3,
    BZ_STREAM_END        = 4,
    BZ_SEQUENCE_ERROR    = -1,
    BZ_PARAM_ERROR       = -2,
    BZ_MEM_ERROR         = -3,
    BZ_DATA_ERROR        = -4,
    BZ_DATA_ERROR_MAGIC  = -5,
    BZ_IO_ERROR          = -6,
    BZ_UNEXPECTED_EOF    = -7,
    BZ_OUTBUFF_FULL      = -8,
    BZ_CONFIG_ERROR      = -9,
    BZ_IO_ERROR_INPUT    = -101,
    BZ_IO_ERROR_OUTPUT   = -102,
}

typeset BZ2Callback {
  function int (BZ_Error iError, char[] inFile, char[] outFile, any data);
};

native void BZ2_DecompressFile(char[] inFile, char[] outFile, BZ2Callback cb, any data = 0);
native void BZ2_CompressFile(char[] inFile, char[] outFile, int iCompressionLevel, BZ2Callback cb, any data = 0);

stock void BZ2_Error(BZ_Error iError, char[] sError, int iErrorStringLength) {
    switch(iError) {
        case BZ_OK: strcopy(sError, iErrorStringLength, "BZ_OK");
        case BZ_RUN_OK: strcopy(sError, iErrorStringLength, "BZ_RUN_OK");
        case BZ_FLUSH_OK: strcopy(sError, iErrorStringLength, "BZ_FLUSH_OK");
        case BZ_FINISH_OK: strcopy(sError, iErrorStringLength, "BZ_FINISH_OK");
        case BZ_STREAM_END: strcopy(sError, iErrorStringLength, "BZ_STREAM_END");
        case BZ_SEQUENCE_ERROR: strcopy(sError, iErrorStringLength, "BZ_SEQUENCE_ERROR");
        case BZ_PARAM_ERROR: strcopy(sError, iErrorStringLength, "BZ_PARAM_ERROR");
        case BZ_MEM_ERROR: strcopy(sError, iErrorStringLength, "BZ_MEM_ERROR");
        case BZ_DATA_ERROR: strcopy(sError, iErrorStringLength, "BZ_DATA_ERROR");
        case BZ_DATA_ERROR_MAGIC: strcopy(sError, iErrorStringLength, "BZ_DATA_ERROR_MAGIC");
        case BZ_IO_ERROR: strcopy(sError, iErrorStringLength, "BZ_IO_ERROR");
        case BZ_UNEXPECTED_EOF: strcopy(sError, iErrorStringLength, "BZ_UNEXPECTED_EOF");
        case BZ_OUTBUFF_FULL: strcopy(sError, iErrorStringLength, "BZ_OUTBUFF_FULL");
        case BZ_CONFIG_ERROR: strcopy(sError, iErrorStringLength, "BZ_CONFIG_ERROR");
        case BZ_IO_ERROR_INPUT: strcopy(sError, iErrorStringLength, "BZ_IO_ERROR_INPUT");
        case BZ_IO_ERROR_OUTPUT: strcopy(sError, iErrorStringLength, "BZ_IO_ERROR_OUTPUT");
    }
}

stock void LogBZ2Error(BZ_Error iError, const char[] sSuffix = "") {
    char sError[255];
    BZ2_Error(iError, sError, sizeof(sError));
    LogError("bzip2 Error: %s %s", sError, sSuffix);
}

/**
 * Do not edit below this line!
 */
public Extension __ext_bzip2 =
{
    name = "SMbz2",
    file = "smbz2.ext",
#if defined AUTOLOAD_EXTENSIONS
    autoload = 1,
#else
    autoload = 0,
#endif
#if defined REQUIRE_EXTENSIONS
    required = 1,
#else
    required = 0,
#endif
};

#if !defined REQUIRE_EXTENSIONS
public __ext_bzip2_SetNTVOptional()
{
    MarkNativeAsOptional("BZ2_DecompressFile");
    MarkNativeAsOptional("BZ2_CompressFile");
}
#endif
https://forums.alliedmods.net/showpo...postcount=1648

Quote:
Originally Posted by versatile_bfg View Post
I have done a quick fix for compiling on SM1.10

Not tested though so please test before using it.
tEasyFTP.inc file changed to new syntax
bzip2.inc file changed to new syntax (only ones needed to be changed)
warmod.sp - fixed CHAT_PREFIX error. (changed from CHAT_PREFIX to chat_prefix)
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7Mau.By
Junior Member
Join Date: Jul 2017
Old 01-28-2020 , 04:03   Re: [CS:GO] WarMod [BFG] <17.08.12.1053, 12-Aug-2017>
Reply With Quote #1666

How to turn off server chat money ?
7Mau.By is offline
paulo_crash
AlliedModders Donor
Join Date: May 2016
Location: Brazil
Old 01-28-2020 , 05:15   Re: [CS:GO] WarMod [BFG] <17.08.12.1053, 12-Aug-2017>
Reply With Quote #1667

Quote:
Originally Posted by 7Mau.By View Post
How to turn off server chat money ?
Try this command:
Code:
wm_round_money "1", "Enable or disable a client's team mates money to be displayed at the start of a round (to him only)"
It is located in the csgo\cfg\warmod file ruleset_global.cfg.
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t3ddybaer
New Member
Join Date: Jan 2020
Old 01-30-2020 , 17:19   Re: [CS:GO] WarMod [BFG] <17.08.12.1053, 12-Aug-2017>
Reply With Quote #1668

Hi,

warmod does not work on my Servers from one day to another.

And i cant even say why ....
SM is 1.7+

best regards
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paulo_crash
AlliedModders Donor
Join Date: May 2016
Location: Brazil
Old 02-02-2020 , 09:43   Re: [CS:GO] WarMod [BFG] <17.08.12.1053, 12-Aug-2017>
Reply With Quote #1669

Someone is having problems with CVAR:
Code:
wm_block_warm_up_grenades		"1"	//Enable or disable grenade blocking in warmup
It doesn't work at all, even if I activate the players, I can buy grenades on heating.
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paulo_crash
AlliedModders Donor
Join Date: May 2016
Location: Brazil
Old 02-20-2020 , 21:39   Re: [CS:GO] WarMod [BFG] <17.08.12.1053, 12-Aug-2017>
Reply With Quote #1670

@versatile_bfg could ask me a question about Team Logos and Names. If I want to update the Logos, and even add new ones, how can I do it? Just editing the source file?

And yes, he has a BUG in this option, if you change the names of the buga teams aside, for example, you have the Fnatic logo with the name of his opponent team, follow a print with the bug.

http://prntscr.com/r5ggp4

Last edited by paulo_crash; 02-20-2020 at 21:43.
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