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FF2 Have a question about FF2 cfg...


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doroemon
Senior Member
Join Date: Dec 2009
Location: TF2 AFK Server
Old 06-20-2014 , 22:26   Have a question about FF2 cfg...
Reply With Quote #1

Hello everyone~I am a newbie for FF2 config,
I see this in FF2Official Github page:
Quote:
Argument 0 - Ability Slot
-1 - When Boss lost life (if he has over 1)
0 - Rage
1 - Brave Jump
2 - Demopan's charge of targe, projectiles etc
3 - Weighdown
4 - Killed player (not used for sounds)
5 - Boss killed (not used for sounds)
6 - Boss backstabbed (not used for sounds)
7..9 - Not used.
so I edit like this,I want my boss give backstabbed can have uber for 5 sec:
Quote:
"abilityX"
{
"name" "rage_uber" //Ability name
"arg0" "6" //Ability slot
"arg1" "5.0" //Duration of uber
"plugin_name" "default_abilities" //Sub-plugin being called
}
But this is not work...maybe I'm misunderstanding that Argument 0 means....?
Can someone help me?Thanks a lot!

P.S:Sorry for my bad english.....
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Wliu
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Join Date: Apr 2013
Old 06-21-2014 , 08:19   Re: Have a question about FF2 cfg...
Reply With Quote #2

Replace abilityX with the number of the ability you want, eg ability2. Let's say you already have ability1, ability2, and ability3. So then your new ability would become ability4.

Also, not sure if arg0 actually works for anything other than life loss and rage, but you could try.
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WildCard65
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Join Date: Aug 2013
Location: Canada
Old 06-21-2014 , 08:31   Re: Have a question about FF2 cfg...
Reply With Quote #3

Quote:
Originally Posted by Wliu View Post
Replace abilityX with the number of the ability you want, eg ability2. Let's say you already have ability1, ability2, and ability3. So then your new ability would become ability4.

Also, not sure if arg0 actually works for anything other than life loss and rage, but you could try.
arg0 works from what I tried for -1 to 3

Last edited by WildCard65; 06-21-2014 at 08:31.
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doroemon
Senior Member
Join Date: Dec 2009
Location: TF2 AFK Server
Old 06-21-2014 , 12:11   Re: Have a question about FF2 cfg...
Reply With Quote #4

Quote:
Originally Posted by Wliu View Post
Replace abilityX with the number of the ability you want, eg ability2. Let's say you already have ability1, ability2, and ability3. So then your new ability would become ability4.

Also, not sure if arg0 actually works for anything other than life loss and rage, but you could try.
I already tried that abilityX....
Also I have tried this,I want BOSS when he bravejump will give him 5 sec uber:
Quote:
"abilityX"
{
"name" "rage_uber" //Ability name
"arg0" "1" //Ability slot
"arg1" "5.0" //Duration of uber
"plugin_name" "default_abilities" //Sub-plugin being called
}
.....these two ability make boss always Uber and can't kill him....
Does it a bug for FF2 or is a default setting...?Thanks for reply!

Last edited by doroemon; 06-21-2014 at 12:11.
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The_dr
Senior Member
Join Date: Jan 2012
Location: Canada
Old 06-21-2014 , 15:32   Re: Have a question about FF2 cfg...
Reply With Quote #5

I have a application that makes FF2 cfg files
https://forums.alliedmods.net/showthread.php?t=242497
it could make things a lot easier
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doroemon
Senior Member
Join Date: Dec 2009
Location: TF2 AFK Server
Old 06-21-2014 , 23:02   Re: Have a question about FF2 cfg...
Reply With Quote #6

Quote:
Originally Posted by The_dr View Post
I have a application that makes FF2 cfg files
https://forums.alliedmods.net/showthread.php?t=242497
it could make things a lot easier
Thank you,but I like use notepad++ edit FF2 CFG more
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 06-24-2014 , 14:23   Re: Have a question about FF2 cfg...
Reply With Quote #7

Quote:
Originally Posted by Wliu View Post
Replace abilityX with the number of the ability you want, eg ability2. Let's say you already have ability1, ability2, and ability3. So then your new ability would become ability4.

Also, not sure if arg0 actually works for anything other than life loss and rage, but you could try.
Did you ever implement types 4, 5, and 6? I was going to put them in a new FF2 version, but never did.
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Wliu
Veteran Member
Join Date: Apr 2013
Old 06-24-2014 , 17:11   Re: Have a question about FF2 cfg...
Reply With Quote #8

Quote:
Originally Posted by Powerlord View Post
Did you ever implement types 4, 5, and 6? I was going to put them in a new FF2 version, but never did.
No...I thought it was already implemented. Whoops (I don't create bosses, so yeah ).
4 seems to work, but is very broken. Same with 5.
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