Raised This Month: $51 Target: $400
 12% 

Sank Sounds (Luke Sankey) (v1.8.4)


Post New Thread Reply   
 
Thread Tools Display Modes
karlos
Veteran Member
Join Date: Apr 2004
Location: Germany/Poland
Old 02-26-2008 , 19:16   Re: Sank Sounds (Luke Sankey) (v1.6.2)
Reply With Quote #761

yes, all admins that have access to sank sounds
__________________
alias White Panther
karlos is offline
AllMassive
Senior Member
Join Date: Sep 2004
Location: /dev/urandom
Old 02-26-2008 , 20:02   Re: Sank Sounds (Luke Sankey) (v1.6.2)
Reply With Quote #762

Oh - is there any way to disable that behavoir ?
AllMassive is offline
karlos
Veteran Member
Join Date: Apr 2004
Location: Germany/Poland
Old 02-26-2008 , 21:27   Re: Sank Sounds (Luke Sankey) (v1.6.2)
Reply With Quote #763

i next version you will be able to change that
cvar "mp_sank_sounds_obey_duration" will be changed into a bitmask
__________________
alias White Panther
karlos is offline
AllMassive
Senior Member
Join Date: Sep 2004
Location: /dev/urandom
Old 02-27-2008 , 09:34   Re: Sank Sounds (Luke Sankey) (v1.6.2)
Reply With Quote #764

Nice - thank you.
AllMassive is offline
yathsing
Member
Join Date: Feb 2008
Old 02-28-2008 , 23:22   Re: Sank Sounds (Luke Sankey) (v1.6.2)
Reply With Quote #765

nice job guy
yathsing is offline
Send a message via MSN to yathsing
karlos
Veteran Member
Join Date: Apr 2004
Location: Germany/Poland
Old 02-29-2008 , 10:11   Re: Sank Sounds (Luke Sankey) (v1.6.3)
Reply With Quote #766

Update v1.6.3: ( 29.02.2008 )

fixed:
- runtime error if more sounds added than defined in MAX_KEYWORDS
- commenting SND_JOIN and SND_EXIT (adding # or // infront of them) made the following sounds to be added to these options

changed:
- CVAR "mp_sank_sounds_obey_duration" is now a bitmask (see readme.txt)
__________________
alias White Panther
karlos is offline
AllMassive
Senior Member
Join Date: Sep 2004
Location: /dev/urandom
Old 03-02-2008 , 21:38   Re: Sank Sounds (Luke Sankey) (v1.6.3)
Reply With Quote #767

Thank You *VERY* much .. . . everything is working just fine.

How about Multilang - just discoverd this /soundsoff-Response
AllMassive is offline
Vm|Mayhem
Senior Member
Join Date: Feb 2005
Location: Murrieta, CA.
Old 03-03-2008 , 00:55   Re: Sank Sounds (Luke Sankey) (v1.6.3)
Reply With Quote #768

Thanks for the update Karlos.
Vm|Mayhem is offline
Send a message via AIM to Vm|Mayhem
Sondr3h
Junior Member
Join Date: Mar 2007
Location: Norway
Old 03-07-2008 , 06:26   Re: Sank Sounds (Luke Sankey) (v1.6.3)
Reply With Quote #769

Hi. A few questions:

- Is there a way to not display the "Use /roundsounds to toggle roundsounds on/off" message in-game?
- How do I disable the ability to use "/sounds" in-game?

Thanks.
__________________
Hi.

Last edited by Sondr3h; 03-07-2008 at 08:03.
Sondr3h is offline
karlos
Veteran Member
Join Date: Apr 2004
Location: Germany/Poland
Old 03-07-2008 , 10:30   Re: Sank Sounds (Luke Sankey) (v1.6.3)
Reply With Quote #770

Quote:
Originally Posted by Sondr3h View Post
Hi. A few questions:

- Is there a way to not display the "Use /roundsounds to toggle roundsounds on/off" message in-game?
- How do I disable the ability to use "/sounds" in-game?

Thanks.
there are no messages like "Use /roundsounds to toggle roundsounds on/off"

t is not possible to disable the feature to use "/sounds"
__________________
alias White Panther
karlos is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 05:23.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode