Raised This Month: $32 Target: $400
 8% 

Suggestion for the SM Team Regarding Workshop Maps


Post New Thread Reply   
 
Thread Tools Display Modes
Author Message
chinagreenelvis
Senior Member
Join Date: Dec 2009
Old 02-11-2013 , 19:50   Suggestion for the SM Team Regarding Workshop Maps
Reply With Quote #1

Currently, it's possible to host a Workshop maps rotation by ignoring the mapgroups and using mapcycle.txt. As long as you have a Steam API defined per the guidelines, you can manually add Workshop maps to the rotation like so:

Code:
de_blahblah
cs_blahblah
workshop/12345/awp_blahblah
workshop/67890/fy_blahblah
But the problem is that the nextmap and randomcycle plugins are limited to strings of 32 and 64 bits in length. Adding on the paths generally puts them over this, and the cycle gets hung up on the same map quite often. It's easy enough to recompile the plugins after changing the string lengths to something larger like 128 or 256. I'd just like to suggest they be made longer by default for future releases.

Last edited by chinagreenelvis; 02-11-2013 at 19:50.
chinagreenelvis is offline
asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 02-11-2013 , 19:59   Re: Suggestion for the SM Team Regarding Workshop Maps
Reply With Quote #2

Please file a bug, we also have plans to improve this: https://bugs.alliedmods.net/show_bug.cgi?id=5599.
__________________
asherkin is offline
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 01:18.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode