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[L4D2] AutoHelp


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PurpleStabsPixel
Junior Member
Join Date: Nov 2016
Old 11-24-2018 , 04:24   Re: [L4D2] AutoHelp
Reply With Quote #41

Would agree, great plugin but it definitely needs fixing. For now I have to disable this since it's spamming a lot of errors and has even caused crashes occasionally.
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theproperson
Member
Join Date: Feb 2017
Old 12-09-2018 , 09:02   Re: [L4D2] AutoHelp
Reply With Quote #42

Well if anyone does take up to fixing this beloved plugin, the issues are as follows.

1. Will sometimes break survivors from special infected hold with this feature being disabled.

2. Will sometimes ignore the incap revive delay timer and continuously attempt to revive a survivor who is being hit.

3. Will sometimes ignore the incap revive health and give you 30, regardless of the number you set.

4. Will sometimes conflict with incap crawling and force a survivor into a broken crawl walk after being revived. Happens most often when an incapped survivor is freed by the plugin from a special infected. Other times happens randomly after crawling before being revived.

5. Not an issue with the plugin but an issue with the game. A delay timer added to the chargers charge after being freed would be a big help since you usually just get instantly recharged when escape special holds is enabled.

6. Very rarely revives a non-incapped survivor which locks them in place after a round restart, resulting in all of your health being converted to temp and a very low value like 30 before you can move again.

Last edited by theproperson; 01-16-2019 at 18:00. Reason: more information
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zozop
Junior Member
Join Date: Nov 2019
Old 11-22-2019 , 06:00   Re: [L4D2] AutoHelp
Reply With Quote #43

Quote:
Originally Posted by chinagreenelvis View Post
This mod has nothing to do with tanks.
I have the same problem about tank. And according to my test, the problem is exactly caused by your mod.
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zozop
Junior Member
Join Date: Nov 2019
Old 02-11-2020 , 03:17   Re: [L4D2] AutoHelp
Reply With Quote #44

Quote:
Originally Posted by Marttt View Post
I didn't test but I think this issue is caused because of "player_incapacitated" event.

When a Tank hp reaches "0", it firsts fire the "player_incapacitated" event and after a while the "player_death" event. So after the tank "dies" it was being "autohelp".

I changed the code a little, check if it works now.

Added this check to the Event_PlayerIncapacitated event.
PHP Code:
    if (GetClientTeam(victim) == /*INFECTED*/ && GetEntProp(attackerProp_Send"m_zombieClass") == TANK)
        return; 
It works now! Thank you!
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zozop
Junior Member
Join Date: Nov 2019
Old 02-11-2020 , 03:32   Re: [L4D2] AutoHelp
Reply With Quote #45

Another question, when I was going to change the Cvar's value in the console, the console just showed that "Can't set XXX(Cvar) in multiplayer". But actually I was in single-player game at that time. Could you fix it so that I can change the value in the console?

Sorry for my poor English

Last edited by zozop; 02-11-2020 at 03:33.
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Marttt
Veteran Member
Join Date: Jan 2019
Location: Brazil
Old 02-11-2020 , 09:03   Re: [L4D2] AutoHelp
Reply With Quote #46

Have to remove the FCVAR_SPONLY flag from the CVARS

I removed it, try this attachment.
Attached Files
File Type: sp Get Plugin or Get Source (cge_l4d2_autohelp.sp - 602 views - 25.1 KB)
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zozop
Junior Member
Join Date: Nov 2019
Old 02-14-2020 , 09:36   Re: [L4D2] AutoHelp
Reply With Quote #47

Quote:
Originally Posted by Marttt View Post
Have to remove the FCVAR_SPONLY flag from the CVARS

I removed it, try this attachment.
Very nice! Thank you!
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SombiMan
Junior Member
Join Date: Jun 2020
Old 06-13-2020 , 03:17   Re: [L4D2] AutoHelp
Reply With Quote #48

Quote:
L 06/12/2020 - 16:42:48: [SM] Exception reported: Invalid timer handle e77508d0 (error 1)
L 06/12/2020 - 16:42:48: [SM] Blaming: cge_l4d2_autohelp.smx
L 06/12/2020 - 16:42:48: [SM] Call stack trace:
L 06/12/2020 - 16:42:48: [SM] [0] KillTimer
L 06/12/2020 - 16:42:48: [SM] [1] Line 479, /home/forums/content/files/2/9/0/3/2/7/178406.attach::RestartTimer
L 06/12/2020 - 16:42:48: [SM] [2] Line 459, /home/forums/content/files/2/9/0/3/2/7/178406.attach::Event_PlayerHurt
I'm getting this error in my logs. Is there any other information I should give or is this enough?
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Ah_Roon
Junior Member
Join Date: Apr 2019
Old 01-14-2021 , 05:22   Re: [L4D2] AutoHelp
Reply With Quote #49

autohelp_bots "0"

This cvar is no longer working, it still auto-revives bots and ignore this cvar.
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ddd123
Senior Member
Join Date: May 2021
Old 06-04-2021 , 07:50   Re: [L4D2] AutoHelp
Reply With Quote #50

If i get AutoHelp from special infected hold/grab/pounce while i'm on incap (and maybe about to become black and white)
I get escape from hold/grab/pounce but my 2nd weapon become pistol(it was melee weapon before) and i still heard the heartbeat sound even after i heal with medkit.
Strangely, i still get auto help from special infected holds even if i set autohelp_specials "0" when survivors is about to die by special infected holds

What worst, sometime i get crash after i escape in saferoom and load to next chapter while that happened (not sure if this plugin cause it though)

Edit:
Here's a error log although i don't know if author still support this plugin
Quote:
L 07/10/2021 - 13:44:51: [SM] Exception reported: Invalid timer handle 54180b45 (error 1)
L 07/10/2021 - 13:44:51: [SM] Blaming: cge_l4d2_autohelp.smx
L 07/10/2021 - 13:44:51: [SM] Call stack trace:
L 07/10/2021 - 13:44:51: [SM] [0] KillTimer
L 07/10/2021 - 13:44:51: [SM] [1] Line 479, /home/forums/content/files/2/9/0/3/2/7/179756.attach::RestartTimer
L 07/10/2021 - 13:44:51: [SM] [2] Line 459, /home/forums/content/files/2/9/0/3/2/7/179756.attach::Event_PlayerHurt
L 07/10/2021 - 13:44:51: [SM] [4] AcceptEntityInput
L 07/10/2021 - 13:44:51: [SM] [5] Line 1345, /home/groups/sourcemod/upload_tmp/phpBwaAI1.sp::DamageHook
L 07/10/2021 - 13:44:51: [SM] [6] Line 744, /home/groups/sourcemod/upload_tmp/phpBwaAI1.sp::Timer_CollapsedLung
L 07/10/2021 - 13:51:39: [SM] Exception reported: Invalid timer handle 1643063c (error 1)
L 07/10/2021 - 13:51:39: [SM] Blaming: cge_l4d2_autohelp.smx
L 07/10/2021 - 13:51:39: [SM] Call stack trace:
L 07/10/2021 - 13:51:39: [SM] [0] KillTimer
L 07/10/2021 - 13:51:39: [SM] [1] Line 479, /home/forums/content/files/2/9/0/3/2/7/179756.attach::RestartTimer
L 07/10/2021 - 13:51:39: [SM] [2] Line 459, /home/forums/content/files/2/9/0/3/2/7/179756.attach::Event_PlayerHurt
L 07/10/2021 - 13:52:01: [SM] Exception reported: Invalid timer handle 8a410afe (error 1)
L 07/10/2021 - 13:52:01: [SM] Blaming: cge_l4d2_autohelp.smx
L 07/10/2021 - 13:52:01: [SM] Call stack trace:
L 07/10/2021 - 13:52:01: [SM] [0] KillTimer
L 07/10/2021 - 13:52:01: [SM] [1] Line 479, /home/forums/content/files/2/9/0/3/2/7/179756.attach::RestartTimer
L 07/10/2021 - 13:52:01: [SM] [2] Line 459, /home/forums/content/files/2/9/0/3/2/7/179756.attach::Event_PlayerHurt

Last edited by ddd123; 07-26-2021 at 04:15.
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