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[L4D, L4D2] No Death Check Until Dead


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Spirit_12
Veteran Member
Join Date: Dec 2012
Location: Toronto, CA
Old 05-30-2018 , 02:45   Re: [L4D, L4D2] No Death Check Until Dead
Reply With Quote #161

Quote:
Originally Posted by Mi.Cura View Post
The BOTS do not continue with the match. They stand by the dead player's side, is that right?
That's out of the scope of this plugin. This plugin just prevents death checks.
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Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
Old 05-30-2018 , 03:59   Re: [L4D, L4D2] No Death Check Until Dead
Reply With Quote #162

Quote:
Originally Posted by Mi.Cura View Post
The BOTS do not continue with the match. They stand by the dead player's side, is that right?
If you want the bots to continue on without human players, just put these in your server.cfg.

Code:
sm_cvar sb_all_bot_game 1
sm_cvar allow_all_bot_survivor_team 1
If you want the bots to pick up melee weapons or adjust how many survivors can have a melee weapon at once (Example: if the cvar is set to 6 and 4 survivors have melee weapons, then only 2 bots will pick up a melee weapon), put these in your server.cfg as well.

Code:
sm_cvar sb_max_team_melee_weapons 4 // Adjust this to your desired amount
sm_cvar sb_melee_approach_victim 0
If you want the bots to act a little less retarded, put these in your server.cfg as well.

Code:
sm_cvar sb_allow_shoot_through_survivors 0
sm_cvar sb_allow_leading 1
sm_cvar sb_battlestation_human_hold_time 2
sm_cvar sb_sidestep_for_horde 1
sm_cvar sb_toughness_buffer 40
sm_cvar sb_temp_health_consider_factor 0.75
sm_cvar sb_friend_immobilized_reaction_time_normal 0.001
sm_cvar sb_friend_immobilized_reaction_time_hard 0.001
sm_cvar sb_friend_immobilized_reaction_time_expert 0.001
sm_cvar sb_friend_immobilized_reaction_time_vs 0.001
sm_cvar sb_separation_range 150
sm_cvar sb_separation_danger_min_range 150
sm_cvar sb_separation_danger_max_range 600
sm_cvar sb_escort 1
sm_cvar sb_transition 0
sm_cvar sb_close_checkpoint_door_interval 0.25
sm_cvar sb_max_battlestation_range_from_human 200
sm_cvar sb_battlestation_give_up_range_from_human 500
sm_cvar sb_close_threat_range 250
sm_cvar sb_threat_close_range 250
sm_cvar sb_threat_very_close_range 250
sm_cvar sb_threat_medium_range 500
sm_cvar sb_threat_far_range 1000
sm_cvar sb_threat_very_far_range 2000
sm_cvar sb_neighbor_range 200
sm_cvar sb_follow_stress_factor 100
sm_cvar sb_locomotion_wait_threshold 2
sm_cvar sb_path_lookahead_range 1000
sm_cvar sb_near_hearing_range 1000
sm_cvar sb_far_hearing_range 2000
sm_cvar sb_combat_saccade_speed 2000
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Last edited by Psyk0tik; 05-30-2018 at 04:00.
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Mi.Cura
Veteran Member
Join Date: Dec 2016
Location: Brazil
Old 05-30-2018 , 16:02   Re: [L4D, L4D2] No Death Check Until Dead
Reply With Quote #163

Quote:
Originally Posted by Crasher_3637 View Post
If you want the bots to continue on without human players, just put these in your server.cfg.

Code:
sm_cvar sb_all_bot_game 1
sm_cvar allow_all_bot_survivor_team 1
If you want the bots to pick up melee weapons or adjust how many survivors can have a melee weapon at once (Example: if the cvar is set to 6 and 4 survivors have melee weapons, then only 2 bots will pick up a melee weapon), put these in your server.cfg as well.

Code:
sm_cvar sb_max_team_melee_weapons 4 // Adjust this to your desired amount
sm_cvar sb_melee_approach_victim 0
If you want the bots to act a little less retarded, put these in your server.cfg as well.

Code:
sm_cvar sb_allow_shoot_through_survivors 0
sm_cvar sb_allow_leading 1
sm_cvar sb_battlestation_human_hold_time 2
sm_cvar sb_sidestep_for_horde 1
sm_cvar sb_toughness_buffer 40
sm_cvar sb_temp_health_consider_factor 0.75
sm_cvar sb_friend_immobilized_reaction_time_normal 0.001
sm_cvar sb_friend_immobilized_reaction_time_hard 0.001
sm_cvar sb_friend_immobilized_reaction_time_expert 0.001
sm_cvar sb_friend_immobilized_reaction_time_vs 0.001
sm_cvar sb_separation_range 150
sm_cvar sb_separation_danger_min_range 150
sm_cvar sb_separation_danger_max_range 600
sm_cvar sb_escort 1
sm_cvar sb_transition 0
sm_cvar sb_close_checkpoint_door_interval 0.25
sm_cvar sb_max_battlestation_range_from_human 200
sm_cvar sb_battlestation_give_up_range_from_human 500
sm_cvar sb_close_threat_range 250
sm_cvar sb_threat_close_range 250
sm_cvar sb_threat_very_close_range 250
sm_cvar sb_threat_medium_range 500
sm_cvar sb_threat_far_range 1000
sm_cvar sb_threat_very_far_range 2000
sm_cvar sb_neighbor_range 200
sm_cvar sb_follow_stress_factor 100
sm_cvar sb_locomotion_wait_threshold 2
sm_cvar sb_path_lookahead_range 1000
sm_cvar sb_near_hearing_range 1000
sm_cvar sb_far_hearing_range 2000
sm_cvar sb_combat_saccade_speed 2000



Many thanks Crasher.

Once again I do not know how to thank you for your help.
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https://steamcommunity.com/groups/micuramodzombie
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Mi.Cura
Veteran Member
Join Date: Dec 2016
Location: Brazil
Old 05-30-2018 , 20:29   Re: [L4D, L4D2] No Death Check Until Dead
Reply With Quote #164

I forgot to apologize, I had not understood the function of the plugin
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melro324
New Member
Join Date: Jun 2018
Old 07-09-2018 , 19:07   Re: [L4D, L4D2] No Death Check Until Dead
Reply With Quote #165

This is the one i was looking for! using it with the autohelp plugin. Thank you very much for this plugin
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Mr. Man
Veteran Member
Join Date: Mar 2011
Location: Huh?
Old 02-07-2019 , 19:21   Re: [L4D, L4D2] No Death Check Until Dead
Reply With Quote #166

Running into some issues where the mission will end after everyone incaps, happens rarely but will end the mission nonetheless.
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chinagreenelvis
Senior Member
Join Date: Dec 2009
Old 12-02-2019 , 00:30   Re: [L4D, L4D2] No Death Check Until Dead
Reply With Quote #167

Reuploaded my own version of the plugin. Will be playtesting again.
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Mr. Man
Veteran Member
Join Date: Mar 2011
Location: Huh?
Old 12-02-2019 , 01:29   Re: [L4D, L4D2] No Death Check Until Dead
Reply With Quote #168

Quote:
Originally Posted by chinagreenelvis View Post
Reuploaded my own version of the plugin. Will be playtesting again.
Holy hell you're alive!
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chinagreenelvis
Senior Member
Join Date: Dec 2009
Old 12-21-2019 , 20:51   Re: [L4D, L4D2] No Death Check Until Dead
Reply With Quote #169

Yeah, I haven't played L4D in years and a friend wanted to get back into it. I don't know how much time I'll be able to spend tinkering with these old mods, but I'll be using them still.
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HarryPotter
Veteran Member
Join Date: Sep 2017
Location: Taiwan, Asia
Old 07-18-2020 , 18:27   Re: [L4D, L4D2] No Death Check Until Dead
Reply With Quote #170

v2.0 fork
-convert to new syntax
-fixed round end issue after map loading

Latest version always here
Attached Files
File Type: sp Get Plugin or Get Source (cge_l4d2_deathcheck.sp - 417 views - 7.3 KB)
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Last edited by HarryPotter; 02-11-2022 at 01:03.
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